Ryosaeba
02-11-2017, 02:11 PM
So you have these people that have pretty much unlimited health. Winning a war is purely based on health. How is this even remotely balanced anymore?
I'm pretty sure this was never intentional but when they needed to make up for loss revenue due to loss of players, they gave out way too many health regens for purchase. Now you have people with <10 seconds health regen, they pretty much regen faster then they can use it. The fun (and challenge) is pretty gone. Now what?
I'm pretty sure this was never intentional but when they needed to make up for loss revenue due to loss of players, they gave out way too many health regens for purchase. Now you have people with <10 seconds health regen, they pretty much regen faster then they can use it. The fun (and challenge) is pretty gone. Now what?