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IPassButter
03-22-2016, 10:55 AM
Hello Lords and Ladies!


Your feedback was much appreciated concerning the availability of orbs during the last raid boss event. In consideration of this we have taken some measures to help make orbs more available for the upcoming raid boss: Skrix the Underlord, which begins March 31st.

1.) The epic boss: Ratticus, will now be rewarding more orbs than epic bosses in the past.
Edit: to be specific, each boss should drop 1 orb, and the legendary goals which reward orbs will reward twice the amount of orbs as previously.

2.) The honor cost for acquiring orbs has been lowered from 5000 to 1000.
3.) Orb drop rate from enemies has been raised slightly
Edit:
4.) We have also raised the spawn rate of the Epic boss at lower levels (higher levels were already high) so it should be easier to trigger the boss in order to meet your goals and farm orbs.

Please consider this information when managing your honor and gathering orbs in preparation for Skrix.

Thanks for playing!

sdunn00
03-22-2016, 11:03 AM
Nice...thanks for listening & making some improved changes :D

Noor
03-22-2016, 11:50 AM
Thanks! Good news! :)

Elendar
03-22-2016, 12:40 PM
Thank You for the changes. This will make the game much more playable.

JamieF
03-22-2016, 02:18 PM
Thanks for listening!! But somehow i am still afraid the amount of orbs needed for RB will be increased too haha

Lunagirl
03-22-2016, 02:59 PM
Please look into the drop rate - it is actually less right now than during the last Rb according to my trials.

Koad
03-23-2016, 05:54 AM
1.) The epic boss: Ratticus, will now be rewarding more orbs than epic bosses in the past.
Edit: to be specific, each boss should drop 1 orb, and the legendary goals which reward orbs will reward twice the amount of orbs as previously.

first part, nice move! Regarding legendary...well, I think you guys didn't missed the point that only VERY VERY few people actually did legendary because of the tremendous health and needed additional kills



2.) The honor cost for acquiring orbs has been lowered from 5000 to 1000.

At least "something"



3.) Orb drop rate from enemies has been raised slightly



4.) We have also raised the spawn rate of the Epic boss at lower levels (higher levels were already high) so it should be easier to trigger the boss in order to meet your goals and farm orbs.

That was about due!



Please consider this information when managing your honor [...]

Managing honor?!? Let's assume we are raiding/PvPing non-stop 24hours and also assume 1 succesful raid or attack gives a pretentious 30 honor points (which is already very high), we get an incredible amount of 14.4k honor per day. This would be 14 Orbs per player and 860 Orbs in a 60-man guild. Not very much, because you need to take into consideration that not all 60 members are willing to do that (we have also some RL) and especially not 24/7. Huge stacks of honor have been spent last RB already, so the trend will go down further even with these changes.

E-I
03-23-2016, 06:01 AM
Are the legendary epic boss requirements going to be reduced? Most players don't get anywhere near close to finishing the normal portion of epic boss, and all but a handful even attempted legendary last time. Unless there are significant changes to legendary EB, hardly any players will benefit from doubling the orb pay-out.

truthteller
03-23-2016, 09:39 AM
Hello Lords and Ladies!


Your feedback was much appreciated concerning the availability of orbs during the last raid boss event. In consideration of this we have taken some measures to help make orbs more available for the upcoming raid boss: Skrix the Underlord, which begins March 31st.

1.) The epic boss: Ratticus, will now be rewarding more orbs than epic bosses in the past.
Edit: to be specific, each boss should drop 1 orb, and the legendary goals which reward orbs will reward twice the amount of orbs as previously.

2.) The honor cost for acquiring orbs has been lowered from 5000 to 1000.
3.) Orb drop rate from enemies has been raised slightly
Edit:
4.) We have also raised the spawn rate of the Epic boss at lower levels (higher levels were already high) so it should be easier to trigger the boss in order to meet your goals and farm orbs.

Please consider this information when managing your honor and gathering orbs in preparation for Skrix.

Thanks for playing!

IPB:

If EB health is going to be same or very similar to last EB...................then 99.9% of players will only kill bosses for guild goal and not even gona try getting to boss 150 as it will be impossible

so giving double orbs on legendary is useless if EB health is the same or similar as last event

Jnsolberg
03-23-2016, 09:51 AM
IPB:

If EB health is going to be same or very similar to last EB...................then 99.9% of players will only kill bosses for guild goal and not even gona try getting to boss 150 as it will be impossible

so giving double orbs on legendary is useless if EB health is the same or similar as last event


2 X nothing = nothing

Not sure Gree math covers this.

Lunagirl
03-23-2016, 11:12 AM
Also the orbs dropping now are still called detrius orbs which was last Rb can it be confirmed that they will count towards the upcoming Rb

Jnsolberg
03-26-2016, 03:42 AM
Hello Lords and Ladies!


Your feedback was much appreciated concerning the availability of orbs during the last raid boss event. In consideration of this we have taken some measures to help make orbs more available for the upcoming raid boss: Skrix the Underlord, which begins March 31st.

1.) The epic boss: Ratticus, will now be rewarding more orbs than epic bosses in the past.
Edit: to be specific, each boss should drop 1 orb, and the legendary goals which reward orbs will reward twice the amount of orbs as previously.

Thanks for playing!

It seems the EB health stayed at the same crazy level as last time. 655,795 health of the level 150.

Hello Gree: Not very many will even attempt Legendary. So you could have multiplied the Legendary orbs by 100 and it wouldn't have made much difference. Thanks for nothing there.

E-I
03-28-2016, 11:11 AM
I bet the four players who actually attempted to do legendary EB are happy with the additional orbs. :rolleyes:

For the other several thousand players who even try legendary, you really haven't done them any favors. Most guilds have actually asked their players to conserve boss kills so that they can complete daily goals. Make EB easier and less time consuming and maybe players can take advantage.

Also, for what its worth I bet you are selling a lot fewer equipment packs these days. Why spend money on equipment when you aren't going to finish EB?

Noor
03-28-2016, 01:49 PM
Please do something with this EB format. 150+ 130 kills in a few days are just insane. And with the insane health needed it makes it just not worth the effort. We play to have fun, to relax, it should not feel like a full time job to obtain goals in a game, having to live on timers to get the 20 something gold hits needed to bring them down.
Not to mention the last one .. 5 minutes..

Metsrock9931
03-29-2016, 02:44 PM
Please do something with this EB format. 150+ 130 kills in a few days are just insane. And with the insane health needed it makes it just not worth the effort. We play to have fun, to relax, it should not feel like a full time job to obtain goals in a game, having to live on timers to get the 20 something gold hits needed to bring them down.
Not to mention the last one .. 5 minutes..

What is the point to purchase all the best equipment Gree, if we are not rewarded with an easier task of completing the quest? It seems we purchase the best only to have you raise the health to insane levels. Epic boss health is ridiculous, cannot imagine anyone and if someone does it is just a handful that would waste money on the legendary boss. Rethink your position by lowering it to 100 bosses or lowering the health on 150. Current health amounts should be legendary and even that is insane considering all epic boss bonuses, quick health regen and high weapon attacks top players have, impossible to complete. If you don't want to lower it, then be honest of how many people actually completed legendary.

truthteller
03-29-2016, 02:52 PM
IPB

1- Can you tell the KA community how many players actually finish
a- EB 24/24 goals (kill 150 bosses)
b- EB legendary goals

2- Could you please explain to the KA community how does 2 x Orbs x nothing = nothing (well put by Purple) helps the 99.9% of players that were not even close to trying to go for boss 150 nor legendary goals, like it was posted, you could have given 1000xOrbs for legendary goals, and stil be useless for 99.9% of players base

Thank you in advance for your prompt response

The red Baron
03-30-2016, 10:59 AM
We know GREE does not care about players, maybe you still want money from us.
If yes, read what has been written several times and make normal boss possible for normal players.
Change legendary that top 10 guild players can finish some of the levels without spending a hell of gems for orbs (what nobody will do).
If we can get each level a bonus unit and orbs in acceptable time and with limited gems some of us will go on.
Boss health not more than actual lv 130 for normal.
Than each legendary level you may increase a bit but not more than lv 135 actual.

Any answer will be welcome

Jnsolberg
04-01-2016, 07:42 AM
IPB, we do have a lot more orbs, not enough yet, but if the Connection errors when a boss is killed go away, we should be ok.

One major problem with the Extermination guild quest.
boss level Deep Roots (Guild) units needed

1/5: 10-20 Pirate Ships (10 toons)
2/5: 25-35 Cloud Sorcerer (25 toons)
3/5; 45-55 Saurian Tamer (30 toons)
4/5: 70-80 Yaixi Watcher (45 toons)
5/5: 95-100 skrix's hawacha (60 toons)

The problem is that all 60 members (if you even have 60 members) noted to complete the Indy for the guild to finish.
That does take a lot of time since it's hard getting hits in on those low level bosses. Peeps do have things to do, deaths, weddings, family reunions, work, the list goes on and on. I don't think that it's reasonable for all 60 to complete the Indy. 50 would have been a better choice.

Lord Vyper
04-01-2016, 10:02 AM
without the possibilty to jump even 50 is to high - not all guilds have 60 members and also guilds with around 50 should be able to finish. And some members always have RL issues - which should be possible without forcing the guild to replace them.

This all belongs to what I already explained as "good spirit" in a guild - each successful modern company knows that high performance needs a happy staff....

sdunn00
04-01-2016, 11:37 AM
without the possibilty to jump even 50 is to high - not all guilds have 60 members and also guilds with around 50 should be able to finish. And some members always have RL issues - which should be possible without forcing the guild to replace them.

This all belongs to what I already explained as "good spirit" in a guild - each successful modern company knows that high performance needs a happy staff....

Anyone with half a brain knows that even production businesses don't function at 100% capacity....typically 70-80% is much more the norm. Our guilds are basically production operations & GREE has just caused a major flaw and bottleneck in meeting a production goal of 60 units.....please adjust these questline numbers Gree...

But I'm seriously beginning to wonder if GREE even has half a brain....:mad::mad::mad:

Lunagirl
04-01-2016, 10:37 PM
First let me say the new Indy quest/guild quest is great. The orb shortage with a cycle to prepare is not really an issue but to make the final goal 60/60 is just plain crazy. It's ok we need we work for the reward but to force us to be perfect is really too much.

Krissy
04-02-2016, 08:37 AM
Hard facts here. We set a minimum orb requirement and had 15000 orbs yesterday. None 20 hr later. We are farming like mad but most blew honor last time. Finished normal and heroic and 15-20 have finished Indy. Takes at least 300/ person to get through Indy 1 and 2. Where the hell are we going to get the orbs for everyone else. You really really didn't think this through.

Ps Stopping jumping was a kick in the ..... It makes me wonder why I'm still playing this game.

hekfhelgh
04-03-2016, 11:32 AM
Hard facts here. We set a minimum orb requirement and had 15000 orbs yesterday. None 20 hr later. We are farming like mad but most blew honor last time. Finished normal and heroic and 15-20 have finished Indy. Takes at least 300/ person to get through Indy 1 and 2. Where the hell are we going to get the orbs for everyone else. You really really didn't think this through.

Ps Stopping jumping was a kick in the ..... It makes me wonder why I'm still playing this game.


We have finished the quest with lot of organisation. Within our family we created a guild with 60 active members and famous coordination! We started with approx 15 k orbs and have 2k in our guild pocket while our last member closed the deal! XW family rocks!
But 60 finishers is quit ambitious, set a lower target for smaller guilds is more realistic