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View Full Version : Hey Gree, it's time to increase the maximum level



Jnsolberg
02-07-2016, 08:27 AM
We just faced a guild with 23 level 250 players.
My own guild now has 10 level 250s.

I think it's time we have an increase in levels to at least 300, but 350 would be even better.

Debonair
02-07-2016, 12:50 PM
Please increase the level Max - it can't be that hard to code for it.

E-I
02-08-2016, 06:03 AM
No, please do not increase the max level. Leveling sucks.

JamieF
02-08-2016, 11:53 AM
Please increase the level Max - it can't be that hard to code for it.
LOL... for Gree it is. Think about the sorting option that once worked, somehow they cant get that fixed.

plavine
02-09-2016, 05:05 AM
LOL... for Gree it is. Think about the sorting option that once worked, somehow they cant get that fixed.
Amazing isn't it??????

Jomama1
02-09-2016, 05:00 PM
Yes - I like being 250 :-)

E-I
02-09-2016, 05:13 PM
Yes - I like being 250 :-)

Yeah. The only people who want the max level raised are those who are close to level 250 and worried about being CP targets.

War player
02-10-2016, 06:28 AM
Add one more vote to increase the max level.

Tachyon
02-10-2016, 12:17 PM
Higher level should be something players want to achieve. First give a great prize to everyone reaching or at level 250, maybe something like +50% gold production or +1 gem per day or +1 energy regeneration. And put another great prize at whatever the next level cap might be. That plus a larger (and hence stronger) army should revitalize players currently at level 250 and make leveling up more desirable for all players.

Duke of Earl
03-20-2016, 03:57 AM
If you increase the max level to 300, it will re-energize your player base.
Better targets in war, occasionally getting a full energy bar during IKTQs, earning skill points.

We just fought a guild with 20 level 250s out of 60 toons. Please don't wait until everyone's a level 250

Noor
03-20-2016, 05:38 AM
Yes please, increase the levels above 250. It will give a nice spread to the player base, we have loads of 250's stacking now.
I also think it should not feel like a punishment to get xp or to level up, not many games are built like that, normally one wants both xp and to level up, the phenomenon in KA is quite remarkable.
make the higher levels something people want to achieve, and increase the levels.
I hope we can revitalize the player base and to get new players to the game instead of it loosing more and more.

Making an android platform for it would also be very nice.

Amelio
03-21-2016, 04:22 AM
Yeah. The only people who want the max level raised are those who are close to level 250 and worried about being CP targets.


Majority of game players are near or at level 250.... If they don't raise the level to 300 or 350... CLEARLY MORE PPL WILL LEAVE GAME... common sense

Jnsolberg
03-21-2016, 04:30 AM
Yes please, increase the levels above 250. It will give a nice spread to the player base, we have loads of 250's stacking now.
I also think it should not feel like a punishment to get xp or to level up, not many games are built like that, normally one wants both xp and to level up, the phenomenon in KA is quite remarkable.
make the higher levels something people want to achieve, and increase the levels.
I hope we can revitalize the player base and to get new players to the game instead of it loosing more and more.
.

Seems like the biggest problem with leveling up is the cp during war. High levels score less and give up more cp than lower levels.

Why not introduce a stacking 10% CP bonus for levels 200, 210, 220, 230, 240, and 250?
That way the level 250s would have a 60% advantage over peeps less than level 200. I think it would be a big incentive for peeps to level up

Diadexxus
03-21-2016, 11:02 PM
Please go to 300 or 350 soon

jureidinij
03-22-2016, 05:49 PM
Good ideas,we need higher level increase.

sdunn00
03-26-2016, 11:53 AM
Maybe Gree should consider taking level out of the equation & simply base CP on stats only. That eliminates the entire level issue completely & probably would make things a bit more fair anyway.

Jomama1
03-28-2016, 06:04 AM
Good ideas - but unless the level penalty is eliminated somehow I am happy to be stuck at level 250 and feel no guilt about doing quests. So don't raise it unless you take away the level penalty.

E-I
03-28-2016, 11:19 AM
Don't raise the level. I am happy to have so many players stuck at level 250. Please keep the level limit in place as leveling really only serves as a disadvantage.

E-I
03-28-2016, 11:21 AM
Majority of game players are near or at level 250.... If they don't raise the level to 300 or 350... CLEARLY MORE PPL WILL LEAVE GAME... common sense

Why on earth would someone leave if they can't level? Leveling is a huge disadvantage, not some sort of goal. That is just crazy talk.

Jnsolberg
03-28-2016, 11:44 AM
Why on earth would someone leave if they can't level? Leveling is a huge disadvantage, not some sort of goal. That is just crazy talk.

When 50-70% of KA are level 250, cp will be low for everyone. No more skill points, no more leveling during ILTQs, refilling your energy. Not sure if peeps will leave only because of it, but it may contribute to becoming monotonous.

And, how will you feel when you reach level 250? Active peeps gain 2-3 levels every cycle, so you can figure it out, lol
Also would your cp be better hitting a level 260+

Jnsolberg
04-11-2016, 07:43 AM
Gree, I see more and more level 250s this war. Can you please increase the max level?
At least let us know if it's planned anytime soon.

Amelio
04-11-2016, 01:24 PM
Why on earth would someone leave if they can't level? Leveling is a huge disadvantage, not some sort of goal. That is just crazy talk.



Simple Einstein... Ppl at level 250 get horrible cp.. When warring! It has NOTHING to do with being a target...

Raising the level KEEPS INTEREST IN THE GAME..

THINK!

Your just crying because you don't want it to raise... Raising the level brings back interest.. I for one have started a new acct BECAUSE level 250 Accts can't do much in war...

The CP I'm getting in war during legendary is horrible... But my lower Accts score better than my level 250..

when you get to level 250??? Then you will see and then we will see you here crying about being a 250 lol

E-I
04-12-2016, 12:08 PM
Simple Einstein... Ppl at level 250 get horrible cp.. When warring! It has NOTHING to do with being a target...

Raising the level KEEPS INTEREST IN THE GAME..

THINK!

Your just crying because you don't want it to raise... Raising the level brings back interest.. I for one have started a new acct BECAUSE level 250 Accts can't do much in war...

The CP I'm getting in war during legendary is horrible... But my lower Accts score better than my level 250..

when you get to level 250??? Then you will see and then we will see you here crying about being a 250 lol

I have been level 250 for the past year. I have no desire to go any higher, nor do a lot of super active players who have been stuck at level 250 for a long time. Leveling is a disadvantage, and if Gree increases the limit those at 250 are going to continue to level up faster (and get bad CP). Raising the limit doesn't advantage them at all... its only a plus for your minis.

Keeping the limit at level 250 makes CP scorers fairer between players.

As far as people leaving because they can't level.. that still doesn't make sense. Your welcome to quit at any time, yet you not only keep playing your level 250 account but you even spun up two minis. So how exactly is level 250 making you leave?

Leveling is a punishment. It has pretty much been that way since guilds and wars were started. There are people out there who avoid XP like the plague... But truthfully its more fun when you can play the game as much as you want without accruing additional XP.



When 50-70% of KA are level 250,

Are you on crack? What guilds are you playing? I play against the same teams and there is no where near close to 50%. You are just whining because your Orange, Purple, and Fusicia Squirrels are close to level 250 now and you want to keep getting higher CP. Embrace 250 my friend. Its going to happen.

E-I
04-12-2016, 12:11 PM
Good ideas - but unless the level penalty is eliminated somehow I am happy to be stuck at level 250 and feel no guilt about doing quests. So don't raise it unless you take away the level penalty.

This.

Jo has been around here for a long time, and has been level 250 for quite a while too. Knowing him, he probably worked his butt off for his guild and paid the price in XP.

Debonair
04-12-2016, 03:18 PM
Raise the level - leveling is fun. I have played this game as long as the rest of you - I don't see why leveling is bad / I get more skill points etc... I would like to see it raised. No name calling at me please - just offering my opinion. Also be nice to squirrels

belgario
04-14-2016, 09:50 PM
This.

Jo has been around here for a long time, and has been level 250 for quite a while too. Knowing him, he probably worked his butt off for his guild and paid the price in XP.

I find all of this very funny! I turned L250 a few months ago. About a month after I turned, Jo turned...so really not that long.

I used to avoid XP as well, like many others. But I now enjoy not having to worry about it. I can even help my guild by farming maps...it's nice to not worry about xp when I do it!

Yes, the lower cp in war sucks...it's the worst part about being L250. The cp boost prizes help though. It's too bad there isn't a way to even the CP penalty out.

Scarlet Heart
04-15-2016, 01:07 AM
Yes, the lower cp in war sucks...it's the worst part about being L250. The cp boost prizes help though. It's too bad there isn't a way to even the CP penalty out.

I agree that the benefits of being a lower level player that is stronger than a higher level player should be rewarded with higher CPs, however, it should work as follows;

When in battle, if a lvl250 player is being attacked by a lower level player strong than them, but that lvl 250 player is attacking another 250 player, then due to the lower level player hitting them, they won't be able to receive the max point bracket for a lvl 250 (which their should be to reward the high level player.)

That should even things out. Let's say, the level 250 gets beat up by a level 190. Normally the 250 lvl player should get between 600-700cps per hit (for example purposes).
Instead they cop a percentage deficit due to being successfully hit by a lower level player, let's say, 30 less cps. Those 30 extra cps would go to the lower lvl player successfully hitting the higher level player.

So, if your lvl 250, and you are in a battle against a lower lvl player who's stronger than you and is hitting you for better points themselves, then you'll find your points drop by whatever level/degree lower than you that they are. But, if you're in the same battle, a lvl 250 player and you're hitting a lvl250 player successfully who's weaker than you, then you would score at the top of the level 250 bracket for cps. So al 250lvl players who'll score at the top of their bracket if they are hitting a player which is equivalent in level.

This gives the 250 level players who can't be hit by lower level players something to smile about. This should reward their hard work in the game. Battle cps are basically what we all play for, second to playing with each other. So top players deserve a high bracket with low variation for cps 'if' they are not being attacked by a lower level player successfully.

So, al in all, GREE should program in a special bracket for top level players to reward them for battles.

Jomama1
04-15-2016, 03:17 AM
The prize structures over the last few months, and the addition of conquest attack, have favored attack to the point where its absurd to credit a lower level player for being able to beat a higher level one.

Jnsolberg
04-15-2016, 04:27 AM
I have been level 250 for the past year. I have no desire to go any higher, nor do a lot of super active players who have been stuck at level 250 for a long time. Leveling is a disadvantage, and if Gree increases the limit those at 250 are going to continue to level up faster (and get bad CP). Raising the limit doesn't advantage them at all... its only a plus for your minis.

Keeping the limit at level 250 makes CP scorers fairer between players.

As far as people leaving because they can't level.. that still doesn't make sense. Your welcome to quit at any time, yet you not only keep playing your level 250 account but you even spun up two minis. So how exactly is level 250 making you leave?

Leveling is a punishment. It has pretty much been that way since guilds and wars were started. There are people out there who avoid XP like the plague... But truthfully its more fun when you can play the game as much as you want without accruing additional XP.



Are you on crack? What guilds are you playing? I play against the same teams and there is no where near close to 50%. You are just whining because your Orange, Purple, and Fusicia Squirrels are close to level 250 now and you want to keep getting higher CP. Embrace 250 my friend. Its going to happen.


How about getting the quote correct?

"When 50-70% of KA are level 250, cp will be low for everyone"

Scarlet Heart
04-15-2016, 05:46 AM
He whole thing is F'd now anyway. Strip the game back to what it was initially. It's inflated in so many ways beyond repair. Quite frankly, the game is a mess. Patch upon patch, without fixing former issues is a recipe for disaster

Stark.
04-15-2016, 05:59 AM
The prize structures over the last few months, and the addition of conquest attack, have favored attack to the point where its absurd to credit a lower level player for being able to beat a higher level one.

I think the best solution would be to make cp earned based on the opponents level rather than the attackers level (I know both are taken into account now). This would eliminate the biggest complaint about leveling (low cp for higher levels) and still reward players for beating higher level players.

Jnsolberg
04-15-2016, 07:01 AM
I think the best solution would be to make cp earned based on the opponents level rather than the attackers level (I know both are taken into account now). This would eliminate the biggest complaint about leveling (low cp for higher levels) and still reward players for beating higher level players.

That's a nice solution!

But I'd still like more skillpoints and a larger energy bar, lol

War player
04-15-2016, 09:50 AM
The prize structures over the last few months, and the addition of conquest attack, have favored attack to the point where its absurd to credit a lower level player for being able to beat a higher level one.

It's in Gree's best interest to have as many people as possible with targets. The conquest attack does that. The more possible targets for more people = more money spent.

Scarlet Heart
04-15-2016, 04:33 PM
I think the best solution would be to make cp earned based on the opponents level rather than the attackers level (I know both are taken into account now). This would eliminate the biggest complaint about leveling (low cp for higher levels) and still reward players for beating higher level players.

Precisely what I suggested above

Debonair
04-15-2016, 08:14 PM
I must be stupid - I never had any issues leveling - you get free refills on health and energy when you level - handy for the quests. More skill points etc... I have never been afraid to gain xp - if it helps my guild or my avatar get better. I say more levels ��

Jomama1
04-16-2016, 06:14 AM
I like Stark's solution.

Flipcydesae
05-17-2016, 09:23 PM
Bump need 10 characters