kids
10-21-2015, 05:03 PM
Just in case any official is still interested in their player opinions here's my 2 cent to make that game fun for most players again
Main issue are the events that are based on players strength - epic boss and raid boss
Sure..now that some players get ridiculous strong buying all their stats with crazy amount of money you can't serve them wimps they can kill with free hits up to lvl100
But the bosses you designed lately excluded 99% of your players base
No reason for a moderate gold spender to give a penny if there's no mission to go for..
How about determine boss's strength on the individual players strength ?
A few able coders and it should be done easily
To get your revenue put some extra elite/ultimate/ridiculous speed goals on it
Same for raid boss..
Back to the old format -
Lock the doors in the beginning and define boss's strengh on the overall syndicate power
If there's no mission to complete for not insane/new players your big spenders will have no rivals to fight in the future
Main issue are the events that are based on players strength - epic boss and raid boss
Sure..now that some players get ridiculous strong buying all their stats with crazy amount of money you can't serve them wimps they can kill with free hits up to lvl100
But the bosses you designed lately excluded 99% of your players base
No reason for a moderate gold spender to give a penny if there's no mission to go for..
How about determine boss's strength on the individual players strength ?
A few able coders and it should be done easily
To get your revenue put some extra elite/ultimate/ridiculous speed goals on it
Same for raid boss..
Back to the old format -
Lock the doors in the beginning and define boss's strengh on the overall syndicate power
If there's no mission to complete for not insane/new players your big spenders will have no rivals to fight in the future