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View Full Version : The drop percentage of legendary units in current RB needs fixing



Vegaman
07-09-2015, 03:05 PM
The drop rate percentage of legendary units in current RB needs fixing. From boss 100-150 is a 1% to 10% chance. This makes the task not only the usual lottery but almost impossible to get the wrapper. Add to that most players cant hit high level bosses due to crazy boss health and once again you have another event for the top 5-10 factions.
My faction has been trudging through masters RB and after 30-40 of the 100-135 bosses only one or two members have 1 of the three needed. Many of the factions top hitters have non. These are 40 to 80 tril attack ppl.
There is no incentive and the fun has gone. Its a chore GREE and its just making more members/players realise this game has lost its mojo.
We all want rewards that are fun to get through teamwork and cooperation, but when the units dropping don't make armies and as the hours turn to days and the wrapper unit counter doesnt move it becomes a turn off. Once its a chore the addiction starts to fade...

Danger Mouse
07-09-2015, 04:21 PM
Just up your gold spend rate, you'll get there eventually. As designed.

groovy shags
07-10-2015, 05:11 AM
Its a chore GREE and its just making more members/players realise this game has lost its mojo.
We all want rewards that are fun to get through teamwork and cooperation, but when the units dropping don't make armies and as the hours turn to days and the wrapper unit counter doesnt move it becomes a turn off. Once its a chore the addiction starts to fade...

That is not true! Those true junkies always do what it takes to get their fix in! Clean some windshields, sell news papers, collect bottles and cans. Many do far worse out on the streets! Even when the product has been cut down in quality, the feel good fix will continue calling on them!

Rolinz
07-10-2015, 07:06 AM
Just up your gold spend rate, you'll get there eventually. As designed.

Yeah, GREE's "working as intended"!