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plavine
07-06-2015, 06:42 PM
Pretty high energy requirements but it looked like a good challenge .
But alas , you scheduled it at the beginning of the cycle instead of the end . So we need to choose between a challenging LTQ and trials where the wrapper is beast defense . This is a no brainer for players /guilds without a good energy regen time .
Gree - you really need to plan this stuff better , you can't run two energy using events at the same time , especially when it is obvious one will require significant gem usage .

Just plain bad programming period .

Voxker
07-06-2015, 08:19 PM
then do the one that is more profitable for the guild lol...

Saint-BEL
07-06-2015, 10:53 PM
otherwise the GLTQ collides at the end when many are often still doing trials.
Same thing really as every cycle so far.

I hate gree as much as anyone but I don't agree with this, it is annoying to have more energy events at the same time but even when this GLTQ is finished there is still plenty of time for trials.

plavine
07-07-2015, 05:12 AM
otherwise the GLTQ collides at the end when many are often still doing trials.
Same thing really as every cycle so far.

I hate gree as much as anyone but I don't agree with this, it is annoying to have more energy events at the same time but even when this GLTQ is finished there is still plenty of time for trials.
Maybe for you and me : but not everyone has a fast regen : and the stocked up energy regens are running out quickly

BeastMode...on
07-07-2015, 05:43 AM
Pretty high energy requirements but it looked like a good challenge .
But alas , you scheduled it at the beginning of the cycle instead of the end . So we need to choose between a challenging LTQ and trials where the wrapper is beast defense . This is a no brainer for players /guilds without a good energy regen time .
Gree - you really need to plan this stuff better , you can't run two energy using events at the same time , especially when it is obvious one will require significant gem usage .

Just plain bad programming period .

For you to even ask this shows that you are not a team player. Guild before self...always

Saint-BEL
07-07-2015, 08:03 AM
Maybe for you and me : but not everyone has a fast regen : and the stocked up energy regens are running out quickly

I'll have you know that i nearly have zero personal energy regen, and my guild has only very little amount of guild energy regen.
So you comment is kinda invalid.

dpille
07-08-2015, 01:11 AM
Uh, am I the only one that had my first trial done and -220 energy at about the time there was the 'overlap' problem? Geez, I only wish I were in a guild with 40 players that could play this game right.

369649156 if you want to find a smaller, weaker guild that actually uses its resources right

Lord Vyper
07-08-2015, 02:56 AM
18/20 normal mode has already 619 mobs 230 energy each - 142.370 energy only for this lvl
In an average guild with 50 members each member would have to use 2850 energy only for this lvl - if all members would have 5energy/min they would need about 10 hours (most don't have 5energy/min)

So Gree decided to make the next event impossible to finish without mountains of gems. This kind of high energy LTQ might be ok for individual LTQs where everyone can decide on his own if he wants to spend gems or not but they are really bad for guild LTQs. For the motivation of the team it should be possible to finish - and it should be possible to finish without gems.
I'm pretty sure that most guilds will chancel this LTQ very fast and spend nothing - many members will be upset again which will result in even less participation and gem usage in the next events.

Jnsolberg
07-08-2015, 12:00 PM
18/20 normal mode has already 619 mobs 230 energy each - 142.370 energy only for this lvl
In an average guild with 50 members each member would have to use 2850 energy only for this lvl - if all members would have 5energy/min they would need about 10 hours (most don't have 5energy/min)

So Gree decided to make the next event impossible to finish without mountains of gems. This kind of high energy LTQ might be ok for individual LTQs where everyone can decide on his own if he wants to spend gems or not but they are really bad for guild LTQs. For the motivation of the team it should be possible to finish - and it should be possible to finish without gems.
I'm pretty sure that most guilds will chancel this LTQ very fast and spend nothing - many members will be upset again which will result in even less participation and gem usage in the next events.

This GLTQ seems pretty crazy. Does anyone know what the 20/20 Normal prize is?

Krissy
07-08-2015, 12:22 PM
Insane. What is Gree thinking. 619 mobs. TOO MUCH

Stark.
07-08-2015, 12:33 PM
GREE just can't seem to grasp the idea of the dangling carrot. If you dangle the carrot just out of reach, people will strive to reach it and come up just short. Many will spend gems to finish off a quest if the quest is just out of reach, especially a guild quest. However, if the carrot is across the room, or in this case across the planet, people will say screw it and not spend a single gem. The key is to find balance and GREE is failing big time at that.

plavine
07-08-2015, 02:14 PM
I'll have you know that i nearly have zero personal energy regen, and my guild has only very little amount of guild energy regen.
So you comment is kinda invalid.
See comments from the big boys above .

Jomama1
07-08-2015, 02:15 PM
Gree doesn't care. The developers are smoking dope and collecting paychecks until Gree pulls the plug. They don't even attempt to explain themselves anymore.

Where is the mighty waffle-king who was supposed to save us.

At least this is proof that corporations do not always have the best workers. These developers are basically collecting welfare with our gem money.

Jnsolberg
07-08-2015, 02:53 PM
Level 20/20 Normal is kill 868 mobs @ 250 energy each

Gree is crazy

Acadian
07-08-2015, 07:10 PM
also a lot of guilds have less than 60 players, losing players after every war it seems. And the thing with the crossover isn't the guild part of the trials, they have made that requirement much lower than before, its the 12 trials per player to beat the indi part that blows. It used to be lower per player, higher for guild. They need to return to that.

Agenthollis
07-08-2015, 07:56 PM
My question is ... Will Gree change the reward for normal to something with a boost? It's just not worth the effort. Was there intent to have a modest boost, then the really nice boost for heroic. I don't get it, the quest is impossible. No point in trying.

Gendur
07-08-2015, 11:33 PM
another crazy quest, either reduce the heroic kills needed drastically or give us energy potions

Frostpocket
07-09-2015, 12:47 AM
Where is the mighty waffle-king who was supposed to save us.

The clue is in the name. King of waffle! He seems to do that well. The other mod had a silly name that mocked us all too! They laugh while the big spenders keep spending, till GREE can no longer exploit even those.

BeastMode...on
07-09-2015, 05:30 AM
just don't beat it...not a big deal...not finishing one quest won't kill any of us.

Crazy Canuck
07-09-2015, 09:00 AM
The Gltq is very tough would take a compleat guild of players spending to finish. Bil it atleast to gree's credit unlike the ltq last cycle the wrapper reward is very good. +6% alliance attack they will never just hand out for cheap

E-I
07-09-2015, 12:12 PM
I think maybe only 2 guilds will complete this quests. It is a stupid waste of time for most of us.

BeastMode...on
07-09-2015, 01:28 PM
I think maybe only 2 guilds will complete this quests. It is a stupid waste of time for most of us.

I think you're being generous with this. From what I've seen on heroic...looks like level 30/30 is going to be around 1000 mobs at 550 energy a hit. Considering that 1 refill would really only garner you 1 kill if you have 0 energy, i'd be surprised if any guild was willing to spend to beat it.

Crazy Canuck
07-09-2015, 03:30 PM
Rough estimates have it taking 58 players doing 70k energy each.

Jomama1
07-13-2015, 03:52 AM
please stop these massive energy suckers - they are simply no fun

Jnsolberg
07-13-2015, 07:30 AM
I found this in another chat room:

Heroic

1/30 50 mobs 260
2/30 71 mobs 270
3/30 76 mobs 280
4/30 81 mobs 290
5/30 87 mobs 300
6/30 94 mobs 310
7/30 101 mobs 320
8/30 108 mobs 330
9/10 117 mobs 340
10/10 126 mobs 350
11/30 136 mobs 360
12/30 147 mobs 370
13/30 159 mobs 380
14/30 172 mobs 390
15/30 187 mobs 400
16/30 202 mobs 410
17/30 219 mobs 420
18/30 237 mobs 430
19/30 258 mobs 440
20/30 281 mobs 450
21/30 305 mobs 460
22/30 332 mobs 470
23/30 361 mobs 480
24/30 393 mobs 490
25/30 428 mobs 500
26/30 466 mobs 510

So an energy refill will almost give you 2 kills, but not quite