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View Full Version : Error log post update and war



kruppe
05-01-2015, 01:11 PM
A few errors will no doubt appear as a result of the new update and war changes.

First one team's war screen states 50 minutes still to run on war while opposition has finished and disappeared

Valid or
05-03-2015, 12:02 PM
Missing guild quests, strategic warfare. Most of us only have seen one of the five quests that should be there acc. To the pop ups.
The maps we do get don't stack, so regardless of how meany we have we only get +1% cp
Only seen legendary match(two so far) the other two types classic, and epic...have not shown up. But we have fought guilds stronger,weaker, and similar.

Tachyon
05-04-2015, 09:44 AM
As mentioned above, we see Legendary match ups but never Premium or Epic.

It is unfair that guilds do not get equal number or frequency of Legendary match ups.

Hotzones appear to only to benefit the member who attacked the castle, not the rest of the guild.

Valid or
05-04-2015, 10:10 AM
As mentioned above, we see Legendary match ups but never Premium or Epic.

It is unfair that guilds do not get equal number or frequency of Legendary match ups.

Hotzones appear to only to benefit the member who attacked the castle, not the rest of the guild.
I am not 100% sure but think the hotzone was designed like that, have heard it was also stackable, the more you hit the castle the more of a defensive -% bonus you got. But I didn't want to use potions to personally confirm this.

BeastMode...on
05-04-2015, 10:15 AM
As mentioned above, we see Legendary match ups but never Premium or Epic.

It is unfair that guilds do not get equal number or frequency of Legendary match ups.

Hotzones appear to only to benefit the member who attacked the castle, not the rest of the guild.

Legendary matchups occured when you faced a team 10 spots above or below your rank. The only teams who it were unfair to are ones placed #1-9 as they did not have 10 above them. The biggest problem with these matchups were that the entire war became revolved around them. The non-legendary matchups became far less appealing to use potions and gems.

Valid or
05-04-2015, 10:52 AM
Legendary matchups occured when you faced a team 10 spots above or below your rank. The only teams who it were unfair to are ones placed #1-9 as they did not have 10 above them. The biggest problem with these matchups were that the entire war became revolved around them. The non-legendary matchups became far less appealing to use potions and gems.
I agree, but would say the issues that we encountered, made it unfair, and hurtful to all players, and held us all back from the potential war it could have been.