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cookamoo
04-23-2015, 03:39 PM
So with the new Raid Boss health for a 100 being 25,266,247,707 and the new minimum to even qualify for loot being 1,263,312,385. That will only allow twenty players to get loot if they even make the minimum. What a team goal this will be. Have fun buoys and guls.

Weasel
04-23-2015, 03:46 PM
Having 60 people take turns shouldn't be that difficult. It's even easier if you have a well organized syndicate that covers multiple time zones.

Looks like the intent of a syndicate raid boss was for a single syndicate to do it on their own after all. Whodathunkit?

Thugporn
04-23-2015, 05:02 PM
I wouldnt even complain about the raid boss minimum hit requirement.
Compared to what MW has done, this is god sent which is definitely better than having to hit 200bill on a beginners boss in order to obtain an item with crappy stats.

surfinguy369
04-23-2015, 05:13 PM
I like the new minimum damage. Keeps the leaches from jumping all over!

Evan1000
04-23-2015, 05:43 PM
I like the new minimum damage. Keeps the leaches from jumping all over!

What about the people who can't reach the minimum with only 1 FA?

Rudd
04-23-2015, 05:49 PM
What about the people who can't reach the minimum with only 1 FA?

I would suggest they try to get stronger.

Captain Torgue
04-23-2015, 06:57 PM
What about the people who can't reach the minimum with only 1 FA?

Then use two.

surfinguy369
04-23-2015, 07:06 PM
Then use two.

^^^^ This!

OMD73
04-24-2015, 12:02 AM
The new minimum damage - once again Gree are successful in taking the fun and enjoyment out of an event. Not much left in this game!

Blaggard
04-24-2015, 03:14 AM
Very very clever workaround, I must admit.

Camerino
04-24-2015, 04:11 AM
Time to quit! You won gree.....or wait, maybe it's me that wins.

Gungho
04-24-2015, 04:29 AM
I am not so strong, but its a joy to hit 1 time on 60 and 65 and get prizes of 200 or 400k, thanks Gree

Blaggard
04-24-2015, 04:43 AM
You can still farm, just not 100s.

Ninja☆Smoke
04-24-2015, 05:46 AM
I like the damage minimum to a certain degree, but it's little scary changes were made based off complaints from less then 3% of the Crime City community comments. You can't stop farming now especially with Raid Bosses health being lowered. 80 -90s are spitting out 200k- possible 900k weapons. Active players willing to work will flourish in new system.

Weasel
04-24-2015, 07:37 AM
I like the damage minimum to a certain degree, but it's little scary changes were made based off complaints from less then 3% of the Crime City community comments. You can't stop farming now especially with Raid Bosses health being lowered. 80 -90s are spitting out 200k- possible 900k weapons. Active players willing to work will flourish in new system.

Changes weren't made based on anything said, posted, or reported by anyone. People were gaining too many free stats and free modifiers for too little gold spent. Follow the money. Expected sales were not being met and something had to change.

People can still farm, but it will cost more uzis, there is a lower chance of obtaining the strongest items since most will not be farming the strongest boss, and therefore there is less chance at freely obtaining the individual prize that comes with a modifier. Use gold and none of the changes really make a difference.

This was as good a move as eliminating tiers for epic bosses. Well played, Gree!

Dipstik
04-24-2015, 08:08 AM
This was as good a move as eliminating tiers for epic bosses. Well played, Gree!

https://s.yimg.com/fz/api/res/1.2/yfZeDhcVU.If5SzXCCbokA--/YXBwaWQ9c3JjaGRkO2g9NDgwO3E9OTU7dz02NDA-/http://pics.bbzzdd.com/users/Jeff7/scruffy_second.png

Vile Lynn
04-24-2015, 08:19 AM
...changes were made based off complaints from less then 3% of the Crime City community comments.

Where did you get your info?

Dipstik
04-24-2015, 08:33 AM
He made it up, obviously. 99% of all statistics on the internet are made up.

Roc1720
04-24-2015, 08:52 AM
Why are the players who have played for years so angry at the newer players. Is that you've given up being angry at Gree so your targets become the new players? To think that only 20 players getting a loot item on a level 100 is fair then what do you think of your other 40 members. The minimum damage for a loot item should be the health of the level boss divided by 60, wouldn't be that be better for the whole syndicate not a select few?

Vile Lynn
04-24-2015, 08:59 AM
Who's angry?

sister morphine
04-24-2015, 09:10 AM
Why are the players who have played for years so angry at the newer players. Is that you've given up being angry at Gree so your targets become the new players? To think that only 20 players getting a loot item on a level 100 is fair then what do you think of your other 40 members. The minimum damage for a loot item should be the health of the level boss divided by 60, wouldn't be that be better for the whole syndicate not a select few?
The concept of rolling teams of 20 inside syndicates who can take it in turn to knock down bosses obviously hasn't occurred to you.

And no, long time players aren't angry at newer players, just at the inequitable treatment that has discriminated against those on higher levels for too long.

Dipstik
04-24-2015, 09:10 AM
It's not a matter at being "angry at newer players." I've just been pointing out for years now how stupid it is to design a game that actively penalizes you for playing it. New players can't complete every goal. That's to be expected. If you play World of Warcraft, do you expect to clear every raid at level 5? Of course not... part of the game is playing the low level goals and leveling up until you can eventually clear the higher goals.

In Crime City, the standard has been that a level 5 player gets to complete everything for free with no challenge at all and a level 250 player has to pay a vault of gold for the exact same prizes. It's never made sense.

Max Power
04-24-2015, 09:19 AM
How can old players be mad at the newer players when in most cases they ARE the new players?

Winnson
04-24-2015, 10:23 AM
Smurfs and minis, the progression of video games...

I don't think this increase for personal is bad at all. FA only!

I like the idea of organizing it with your syndicate instead of everyone jumping around willy nilly everywhere.

Roc1720
04-24-2015, 10:52 AM
The concept of rolling teams of 20 inside syndicates who can take it in turn to knock down bosses obviously hasn't occurred to you.

And no, long time players aren't angry at newer players, just at the inequitable treatment that has discriminated against those on higher levels for too long.

Yes I did think of that and that works for top crews but for lower ranked crews only a few accounts can hit minimum using an FA or two. My crew will be able to finish this raid boss but during the march of 100s only two accounts will be able to meet the minimum, to me that takes away from the team concept.

And yes its not right that low levels have certain advantages compared to older accounts but that's been the design of the game since its creation. Accounts that are high level now where once low levels that took advantage of being lower in level.

Winnson
04-24-2015, 11:23 AM
He made it up, obviously. 99% of all statistics on the internet are made up.

It's actually 78%

Ninja☆Smoke
04-24-2015, 11:32 AM
I'm a older player, So the changes are an Extra Q.A on most bosses for me...that being said Gree backed alot of Players into a corner with previous changes to Raidboss. So they farmed 100s, so What I don't understand is why change minimum damage now? It's been 3 cycles of farming 100s.

Vile Lynn
04-24-2015, 11:38 AM
Accounts that are high level now where once low levels that took advantage of being lower in level.

Not really. Accounts don't get much older than mine. I started playing a couple of weeks after it launched in America, and I have never had the advantage of being low level. That is why I have 3 newer accounts.

I could be wrong, but I think most high level customers are old accts or battle a lot from being in a top-ranking syndicate. PvP has huge XP gains, fastest way to level up.

Winnson
04-24-2015, 11:51 AM
I cleared maps for the extra skill point, followed the questlines, had 1 click jobs turned on, and the only thing I was thinking was 'Gotta get to those Casinos, how the heck will I ever afford them??'.

It was a different time when I was low level, plus I am really really dumb.

People only wizened me up at lvl 129 after I'd joined a decent syndicate and was the #1 brick donator of all time within a week and 10 levels higher. Derp

nazgul
04-24-2015, 12:22 PM
In Crime City, the standard has been that a level 5 player gets to complete everything for free with no challenge at all and a level 250 player has to pay a vault of gold for the exact same prizes. It's never made sense.
(emphasis mine)

You mean like LTQs, SLTQs and LTBs? Yeah, new players have always been able knock those out in no time with all that energy and money they start out with.

I'm not arguing about the EB, which clearly favored the newer players. But to say that every event favored newer players is a bit of a stretch.

Side note - how much do you want to bet that the developers meant to make the minimums 0.5% of the boss health but miscalculated and made it 5%? Supposition on my part, but I wish a developer could confirm it. Or maybe they really want only 20 items (realistically 19) at most dropped with every boss...

Winnson
04-24-2015, 12:27 PM
That's definitely a possibility.

I was thinking they were calculating for 20 player syndicates with no mods, but as I said before, I'm kind of dumb.

Evan1000
04-24-2015, 12:33 PM
I cleared maps for the extra skill point, followed the questlines, had 1 click jobs turned on, and the only thing I was thinking was 'Gotta get to those Casinos, how the heck will I ever afford them??'.

It was a different time when I was low level, plus I am really really dumb.

People only wizened me up at lvl 129 after I'd joined a decent syndicate and was the #1 brick donator of all time within a week and 10 levels higher. Derp

Lmao, same here. I have every map up to Seaside mastered.

I still have a personal goal to max out every map in the game. Maybe when GREE stops punishing higher levels

Winnson
04-24-2015, 01:18 PM
They seem to be working on it.

Props.

Ninja☆Smoke
04-24-2015, 01:26 PM
Lmao....I still have prehits on first 17 maps

Dipstik
04-24-2015, 02:41 PM
Have they drastically reduced the boss health or did they just not adjust for all the recent stat inflation? Seems like bosses are going down MUCH easier this time.

Sandukan
04-24-2015, 03:16 PM
Have they drastically reduced the boss health or did they just not adjust for all the recent stat inflation? Seems like bosses are going down MUCH easier this time.

Boss is too easy and people are getting high stats for free too fast now. Start another crusade.

Vile Lynn
04-24-2015, 03:16 PM
Have they drastically reduced the boss health or did they just not adjust for all the recent stat inflation? Seems like bosses are going down MUCH easier this time.

...amd with fewer people hitting since most in my syn need a FA to qualify.

Blaggard
04-24-2015, 03:22 PM
Have they drastically reduced the boss health or did they just not adjust for all the recent stat inflation? Seems like bosses are going down MUCH easier this time.

I've already farmed 100 100s!

Weasel
04-24-2015, 03:26 PM
Boss is too easy and people are getting high stats for free too fast now. Start another crusade.

http://replygif.net/i/114.gif

Evan1000
04-24-2015, 04:45 PM
Have they drastically reduced the boss health or did they just not adjust for all the recent stat inflation? Seems like bosses are going down MUCH easier this time.

They lowered boss health after a hyper inflation, of course it's going to be easy.

I went from a 600m FA last RB to a 2.1b FA this one, as did everyone else in my syn, and with the lowered boss health, that equates to an easy RB.

Still calling next RB's fourth set of master goals

sister morphine
04-24-2015, 10:36 PM
They lowered boss health after a hyper inflation, of course it's going to be easy.

I went from a 600m FA last RB to a 2.1b FA this one, as did everyone else in my syn, and with the lowered boss health, that equates to an easy RB.

Still calling next RB's fourth set of master goals
We briefly had a guest (from SAS I think) who was doing nearly five billion damage..... with a QA!! If Gree fixed RB health to make it challenging for the top teams, everybody else starts complaining and rightly so.

Raising the minimum requirement to qualify for prizes has been long overdue if we're honest. Stopping the industrial farming is a good side effect to that without impacting too much on a syndicate's ability to finish if they have been able to do so previously without drafting in armies of jumpers.

Blaggard
04-25-2015, 03:48 AM
There is still industrial farming going on. It's just in-house rather than community-wide.

Evan1000
04-25-2015, 04:43 AM
I'm not against raising the min.. but it shouldn't have been raised to the extent that it was because there are people in our syn that can't reach mins for 90s, much less 100s, and will have a poor chance at getting indi

Blaggard
04-25-2015, 04:57 AM
I'm not against raising the min.. but it shouldn't have been raised to the extent that it was because there are people in our syn that can't reach mins for 90s, much less 100s, and will have a poor chance at getting indi

Not Gree's fault they skipped leg day. Tell them to lift more, brah!

Sandukan
04-25-2015, 06:05 AM
We briefly had a guest (from SAS I think) who was doing nearly five billion damage..... with a QA!! If Gree fixed RB health to make it challenging for the top teams, everybody else starts complaining and rightly so.

Raising the minimum requirement to qualify for prizes has been long overdue if we're honest. Stopping the industrial farming is a good side effect to that without impacting too much on a syndicate's ability to finish if they have been able to do so previously without drafting in armies of jumpers.

What exactly is wrong with industrial farming?

Weasel
04-25-2015, 06:20 AM
I'm not against raising the min.. but it shouldn't have been raised to the extent that it was because there are people in our syn that can't reach mins for 90s, much less 100s, and will have a poor chance at getting indi

People were supposedly using gold to jump, so it shouldn't be a problem to use that gold in house to figuratively hit two birds with one stone and progrss through the elite goals while also buying a chance at getting the loot needed for the individual goal.

If there is a problem with that, buy/use more gold. That has always been the solution to any challenge in this game, if you don't count the challenge of building stats for free by organizing a collaboration of hundreds of people to defeat bosses that were clearly intended to be defeated by groups of 60 or less. The solution to that particular challenge was entirely time related.

Evan1000
04-25-2015, 06:24 AM
I'm going to safely assume that whoever doesn't have the raw attack to meet these mins weren't the ones using gold to farm RB/EB etc..

Weasel
04-25-2015, 06:32 AM
I'm going to safely assume that whoever doesn't have the raw attack to meet these mins weren't the ones using gold to farm RB/EB etc..

My mini account, which is only a few months old, has never used gold for anything and has no trouble at all hitting minimums. Anyone having difficulty must be brand-spankin'-new in the CC universe, and in no game ever should a brand new account be able to out-play a well established account. That's the whole challenge. You're new, these are the goals, you're not strong enough yet so play more, spend more, and grow.

sister morphine
04-25-2015, 07:01 AM
What exactly is wrong with industrial farming?
I'm surprised you need to ask that. In previous raid bosses, as has been said, you were getting more than 100 accounts all filing through doing QAs on 100s to win prizes. In cases where those players' home syndicates decided they couldn't finish the event, that was happening for days. Whether one approved of that style of play or not, it's quite patently not how Gree intended the event to be played.

As my team has just taken down a 100 in about ten minutes (previously we'd have taken most of the two hours) its true the farming will continue, but in house. But other than the top teams (and is the guy I mentioned earlier totally typical of SAS/TAW etc?) most players will need to do FAs which will limit the quantity available whilst giving a broader spread of prizes to more team members, and not just the ones who hop out at first opportunity (not everybody has the free time or kind of job that allows them to do that).

Killer p
04-25-2015, 07:02 AM
But if you can hit the minimum with a single attack you can still jump and get 4 x the ammount of someone who doesnt, or 2 sa's and get double, Let the farming begin!!

sister morphine
04-25-2015, 08:04 AM
But if you can hit the minimum with a single attack you can still jump and get 4 x the ammount of someone who doesnt, or 2 sa's and get double, Let the farming begin!!
True, but the number of players who can hit minimum with a QA is tiny compared to those who need an FA. Those people are in a different league and with the rivals list as it is now, are frankly irrelevant to >99% of other players' normal game play.

Sandukan
04-25-2015, 10:11 AM
I'm surprised you need to ask that. In previous raid bosses, as has been said, you were getting more than 100 accounts all filing through doing QAs on 100s to win prizes. In cases where those players' home syndicates decided they couldn't finish the event, that was happening for days. Whether one approved of that style of play or not, it's quite patently not how Gree intended the event to be played.

As my team has just taken down a 100 in about ten minutes (previously we'd have taken most of the two hours) its true the farming will continue, but in house. But other than the top teams (and is the guy I mentioned earlier totally typical of SAS/TAW etc?) most players will need to do FAs which will limit the quantity available whilst giving a broader spread of prizes to more team members, and not just the ones who hop out at first opportunity (not everybody has the free time or kind of job that allows them to do that).

You do know that makes no logical sense right?
Equitable distribution of prizes by quelling activity is nonsensical. I can't play CC while at work but I don't think that should curtail the game and activity of others. That's my problem.

Remember when we used to farm maps for prizes?

sister morphine
04-25-2015, 10:35 AM
You do know that makes no logical sense right?
Equitable distribution of prizes by quelling activity is nonsensical. I can't play CC while at work but I don't think that should curtail the game and activity of others. That's my problem.

Remember when we used to farm maps for prizes?
I do, and that was limited by how much energy you had.... and whether you were prepared to use gold to refill it. :) The entire game was individual in nature back then, except informally. Now it's a team game and players should put their team before themselves. And yes, that means acting inside the syndicate to help bring weaker members up not ducking out at the first chance for selfish reasons. All you need to be is strong enough inside your syndicate to have plenty of targets during war events. Everything else is ego and propaganda.

I do miss the old rivals where you could be top of the tree and almost unbeatable, but it's gone and not coming back anytime soon.

HavingFun
04-26-2015, 04:52 AM
I hope Gree raises the next level 100 RB to 65 billion so everyone on the team has a chance to get the prize. Will be fun reading posts then.

Nighteg
04-26-2015, 05:35 AM
I hope Gree raises the next level 100 RB to 65 billion so everyone on the team has a chance to get the prize. Will be fun reading posts then.

Second that. This was WAY too easy.
Also hope they'll add some nice mod, not another worthless atk/def.

Weasel
04-26-2015, 05:43 AM
I hope Gree raises the next level 100 RB to 65 billion so everyone on the team has a chance to get the prize. Will be fun reading posts then.

Second that. This was WAY too easy.
Also hope they'll add some nice mod, not another worthless atk/def.

Thirdth that.

+5% building output for normal was nice, but it was too easy. May as well have just given it to everyone for logging in during the month of April. It doesn't take a rocket scientist to see where Gree is going with all this recent IPH inflation though. Hopefully the next version update that brings that isn't as full of bugs as the current version.

cooch
04-26-2015, 11:53 AM
Second that. This was WAY too easy.
Also hope they'll add some nice mod, not another worthless atk/def.

You'll get your first wish. They will raise so no one can get wrapper/legends without multiple gold taps.

Forget your second wish. Like waiting for godot

anirbanthegreat
04-26-2015, 12:58 PM
GREE has increased it though but its a 7 day affairs. All goals can be completed in 2 days, rest 5 days you can farm and get stronger.