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Dark Shot Gun
04-19-2015, 12:45 PM
What I mean by the title is that what armor should go on what knights, what rings, and what amulets. I am a big noob and wanted some help getting the most effective armor possible.

I have these Armors:

Basic Air Armor
Attack: 88
Defense: 72
Seafoam Armor (x2)
Attack: 115
Defense: 115
Dragonflame Armor(x3)
Attack: 132
Defense: 92
Stonescale Plate Mail(x2)
Attack: 104
Defense: 127
Living Flame Armor(x2)
Attack: 170
Defense: 179
Hydra Hunter's Mail(x5)
Attack: 170
Defense: 187
Monstrous Garb(x2)
Attack: 231
Defense: 231
Wing Warrior's Armor
Level: 13
Attack: 187
Defense: 152
Flamestorm Finery
Level: 24
Attack: 434
Defense: 348
Forgemaster's Garb
Attack: 210
Defense: 231
Forgemaster's Garb
Level: 12
Attack: 276
Defense: 308
Glacier Armor
Level: 20
Attack: 324
Defense: 335
Swamp Shaman Robes
Level: 8
Attack: 289
Defense: 327

Basically, I just want to know which armors to use on which knights(I'm on Guardian's Crossing Honor Stage) to have the most efficient battles and in what order. Also, any good fusions I can get? Thanks!

roookey1
04-19-2015, 08:22 PM
You check which elements the monsters primarily have on that stage in the small icon close to their heads (at Guardians Crossing iirc these are earth and air), and then primarily use your knights with armor that is good against these elements (like fire, spirit, earth combinations in the case of the stage you mentioned).

Hope that helps,
r.

Konny
04-19-2015, 11:30 PM
Look at the little swirling graphic with the elements when you start the adventures.

Let's say a monster has air: if you use earth against it you do 150% damage to it. If you use water you only deal 100% damage but receive 150% from the monster.

Later stages have monsters with two elements, the damage bonus counts for all elements. So lets say a monster has air/earth. If you wear spirit/earth you do 200% to it (+50% from sprit against earth and another +50% from your earth against air) but the monster still only deals 100% damage because none of its elements counters yours.

Another example: the monster again has air/earth and your knight wears spirit/air. You deal 150% damage (your spirit vs its earth) but you also receive 150% damage (monster earth vs your air).

So it's always good to match your knights to the foe. Just learn the element order, there are only 5 elements and neither monster nore your knight can have more than 2 elements at once.

The boss monster at the end of all stages is always the toughest. If you get to it with one knight you want to match for the boss. If you need more than one you want to match the later knight with the boss and the earlier with the majority of little monsters before it. Don't bother to match for maximum damage, it's better to match for defense in the beginning. Once you have enough different armors you can start to match for both.

Marco_
04-20-2015, 06:47 AM
These days storyline locations are mostly irrelevant other than for level farming.
Don't really know what to advise anymore...
Probably something like:
- get 1 armors to lvl 50/50 on your main knight, which boosts stats of friends and should enable you to beat epic boss level 15. You can now craft an epic armor that is terribly weak compared to the effort to level it, so just leave it at lvl 1.
- repeat 2 or 3 weeks and you should have 2 epic boss epics that you can fuse. Now keep your fingers crossed that the epic resulting from the fusion is an actual good one.
- if it is, throw all the fodder armor you get from arena, raids etc. onto it and equip it allong with tanky (def/health) ring and amulet and start to brute force your way through the storyline mode. (even with double weakness to the monsters' elements, such a decent epic will still be tankier than any 1-3* and probably all 4* non-plus)

Dark Shot Gun
04-20-2015, 08:16 AM
These days storyline locations are mostly irrelevant other than for level farming.
Don't really know what to advise anymore...
Probably something like:
- get 1 armors to lvl 50/50 on your main knight, which boosts stats of friends and should enable you to beat epic boss level 15. You can now craft an epic armor that is terribly weak compared to the effort to level it, so just leave it at lvl 1.
- repeat 2 or 3 weeks and you should have 2 epic boss epics that you can fuse. Now keep your fingers crossed that the epic resulting from the fusion is an actual good one.
- if it is, throw all the fodder armor you get from arena, raids etc. onto it and equip it allong with tanky (def/health) ring and amulet and start to brute force your way through the storyline mode. (even with double weakness to the monsters' elements, such a decent epic will still be tankier than any 1-3* and probably all 4* non-plus)

Thanks! I will try to get the epics next time it comes up!

Dark Shot Gun
04-20-2015, 08:16 AM
Look at the little swirling graphic with the elements when you start the adventures.

Let's say a monster has air: if you use earth against it you do 150% damage to it. If you use water you only deal 100% damage but receive 150% from the monster.

Later stages have monsters with two elements, the damage bonus counts for all elements. So lets say a monster has air/earth. If you wear spirit/earth you do 200% to it (+50% from sprit against earth and another +50% from your earth against air) but the monster still only deals 100% damage because none of its elements counters yours.

Another example: the monster again has air/earth and your knight wears spirit/air. You deal 150% damage (your spirit vs its earth) but you also receive 150% damage (monster earth vs your air).

So it's always good to match your knights to the foe. Just learn the element order, there are only 5 elements and neither monster nore your knight can have more than 2 elements at once.

The boss monster at the end of all stages is always the toughest. If you get to it with one knight you want to match for the boss. If you need more than one you want to match the later knight with the boss and the earlier with the majority of little monsters before it. Don't bother to match for maximum damage, it's better to match for defense in the beginning. Once you have enough different armors you can start to match for both.

Thanks for the tips!

Dark Shot Gun
04-20-2015, 08:17 AM
You check which elements the monsters primarily have on that stage in the small icon close to their heads (at Guardians Crossing iirc these are earth and air), and then primarily use your knights with armor that is good against these elements (like fire, spirit, earth combinations in the case of the stage you mentioned).

Hope that helps,
r.


that makes a lot more since now thanks!