PDA

View Full Version : how to make money



slippee2003
04-12-2015, 02:04 PM
Gree,
i understand that u r a business and like everyother business im sure u like to make money.. so heres an idea.. instead of the top 1-50 getting crazy bonuses, why not flip it a lil so that top 1-50 gets a 10% of whatever n the 500-1000 can get the energy regens n the allie bonuses... this will help level the play a lil and im sure all the factions will try that much harder (spending gold) to get thr better bonus... obviously the top 50 dont change much

major willy
04-12-2015, 08:09 PM
That make too much since so why would they. Quit while you can.

Preacher Wolf
04-12-2015, 08:46 PM
So factions that spend less money should get the good bonuses that factions that spend a lot of money get. I know that you say it would make gree more money but that is a incorrect statement. The top 10 would still spend to be in the top 10, but the top 50 would not spend as much because the bonuses are not worth it. I am all for lower factions getting some good bonuses, but not in war or in fl. The best bonuses in war and fl should be for the best factions. What gree should do is put some good bonuses in fltq. If they were to put energy regen bonus for finishing prestige, this would allow gree to make some money off of the lower factions without making the top factions feel like they are getting screwed over.

bam bam.
04-12-2015, 09:46 PM
Just do it on a sliding scale.

Eg.
Top 1000 gets 10% health regen
Top 500 gets 15%
Top 250 gets 17.5%
Top 100 gets 19%
Top 10 gets 20%

So the better you do the more you get rewarded, you just lesson the gap between the have and the have-nots.
It also would help as you wouldn't be rushing to devalue the top accounts every 3 cycles. The GReE model is about devaluing accounts to keep you spending to keep you topping up. Instead you would have to spend to remain competive and inflation would not be spaz.

J1mcrane
04-13-2015, 03:35 AM
I don't think Gree are giving out health regen anymore! That is pretty much the only bonus that was out of reach, I haven't seen it on the prize list for a while so therefore the game is a level playing field.

Here's an idea, how about the prizes given out reflect the players spending!!! Oh they do, well let's leave it as it is and stop giving those that don't work as hard as others, prizes they don't deserve!!

Danger Mouse
04-13-2015, 04:57 AM
I don't think Gree are giving out health regen anymore! That is pretty much the only bonus that was out of reach, I haven't seen it on the prize list for a while so therefore the game is a level playing field.

Here's an idea, how about the prizes given out reflect the players spending!!! Oh they do, well let's leave it as it is and stop giving those that don't work as hard as others, prizes they don't deserve!!

Just one little point, if you gave prizes based on effort of who works hardest, then low gold spenders would scoop the pool. There's little actual effort involved in just spending your way to the top. You should have stopped at giving out prizes based on spending and left it at that.

DEWIN NUTTIN
04-13-2015, 05:26 AM
How to make money?

Don't spend money unless its absolutely necessary. DEW that, and you'll see the coins turn to paper, the paper to gold bullion faster than you can say, "Gonna tap dat, yo!"

J1mcrane
04-13-2015, 06:19 AM
Just one little point, if you gave prizes based on effort of who works hardest, then low gold spenders would scoop the pool. There's little actual effort involved in just spending your way to the top. You should have stopped at giving out prizes based on spending and left it at that.

That's completly wrong! Those that spend gold get more deploys, health, energy...blah blah blah, therefore more taps! People who don't spend gold sit around twiddling their tapping finger until they regen! Gold spenders work harder, I understand spending money isn't working, but it allows you to do more... Simple!

tigerlion
04-13-2015, 10:57 AM
That's completly wrong! Those that spend gold get more deploys, health, energy...blah blah blah, therefore more taps! People who don't spend gold sit around twiddling their tapping finger until they regen! Gold spenders work harder, I understand spending money isn't working, but it allows you to do more... Simple!

Now we know why this game is dying. Soon enough, not many players will be left playing and you'll battle the same players over and over. When the game is becoming a spending race and not who put out more works in, lots will lose interest and quit. It's already happening.

Brandon Barber
04-13-2015, 12:01 PM
you think that the 300 people in the top 50 factions spend more than the combined 10's of thousands of overall players? hes saying give the lower end players a reason to spend and yes, hes right, they would make more money. get outside of your golden box and think about something other than yourself, like the future of the game perhaps, you in top 10 are the reason this game is dying and no one cares anymore.

I Will Merc You
04-13-2015, 01:06 PM
you think that the 300 people in the top 50 factions spend more than the combined 10's of thousands of overall players? hes saying give the lower end players a reason to spend and yes, hes right, they would make more money. get outside of your golden box and think about something other than yourself, like the future of the game perhaps, you whiny ass *****es in top 10 are the reason this game is dying and no one cares anymore.

Not trying to argue.......

...but I have very little doubt that the tens of thousands of players not in the top 100 spend the same as those in the top 100.

Not sure if this has changed in the past 6 months, but, when I fought in the top 25, $150 per cycle was the norm. Imagine the people in the top 10...now imagine those in the top 5...top 3.

Modern War, and other 'free-to-play' games prey on the top 1% spenders. Why cater to the thousands of people who will nickel and dime their way through when GREE can cater to the huge spenders by offering massive pixel rewards.

Modern War goes as the top 1% go. Us little people are simply that...little.

bam bam.
04-13-2015, 09:18 PM
You guys can work out how much the teams are spending. Just check the leaderboard out and use your powers of deduction

Preacher Wolf
04-14-2015, 08:21 AM
you think that the 300 people in the top 50 factions spend more than the combined 10's of thousands of overall players? hes saying give the lower end players a reason to spend and yes, hes right, they would make more money. get outside of your golden box and think about something other than yourself, like the future of the game perhaps, you in top 10 are the reason this game is dying and no one cares anymore.

There is reason why there is a top 10, 25, 50, 75, 100 and all the way down to top 4000. When it comes to war and fl gree should not give the best bonuses to lower factions. What gree needs to do is start putting better bonuses in fltq. fltq give every faction the option to get the same boost as everyone else. If you are not in a top faction you don't deserve the top bonuses in war or in fl. If you want those bonuses then do something to get them other than getting on here and trying to get gree to give them to you.

slippee2003
04-16-2015, 03:40 PM
I dont k ow where any of u see this as the top 500 take the hit..they can still get the better of the bonuses.. nor do i see where anyone is asking for handouts... but if u put some energy (doesnt even have to b ally bonuses) to the bottom teams, i feel it will start to level the playing field.. since the health regen will make/give players a better chance on the goals (that they have to do on there own) soo please no crying on the post that if gree did make some bonuses towards the bottom of the list, that u might accually see more challenges... even if it was allies or bigger percentages, then it would turn into more of a gold spending race since players stats would inflate, like they already r...

CC1
04-17-2015, 06:10 AM
Whales and moderates alike SHOULD be concerned.


http://youtu.be/FwI0u9L4R8U

Gileas
04-17-2015, 08:05 AM
Here's a really mad idea. How about the prize stats listed as part of the reward for completing an event actually *match* the stats on the item you receive!! As an added bonus, (just thinking outside the box, now) if you complete an event you actually *receive* the prize! No delays, no dodgy word salads about how "it is known," that the "intended results," will be released "at a future time."
Just an old fashion cause and effect relationship where you finishing the event causes the reward to be issued as advertised, and at the moment you are done!
Wacky stuff, kids!
Gil