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View Full Version : When There Are Issues That Can Throw An Entire War Into Chaos If Fixed...



Lys
03-22-2015, 03:45 PM
Don't bloody fix them. This is probably the less popular opinion, but unless you're willing to write an algorithm that will adjust every prior score to account for the bonuses at that time, you are throwing a wrench into the war and changing the parameters mid-war. Which is definitely not cool at all.

Now, that million point lead on the leaderboard? Nowhere near as big as it was before. Some folks have gemmed their hearts out in some fights all across the board, and now the points gained per refill has skyrocketed.

Seriously, if you're going to not QA crap to make sure it works out the gate, keep it in your pants. There's always a next war. I mean, it is blatantly obvious that the entire playerbase is your QA, but quit treating us like beta players for your game. We're not.

Vclone
03-22-2015, 04:27 PM
Keeping it real while speaking for all of us with grace and eloquence.

Valid or
03-22-2015, 06:15 PM
Am starting to think it's not that they are not doing QA or testing it, it's they are useing a local network to test on, granted multiple people and different devices. But when it goes live, the game looks looks for stuff that it thinks should be on the local network, witch it is not and then can't find it, so it dosent work.
A very easy mistake to make if your always under a short deadline or behind on a deadline.

Nacon10
03-22-2015, 08:26 PM
Same thing happened when they first introduced cp bonuses.

Jnsolberg
03-23-2015, 06:42 AM
A similar thing happened in the 6 day war. Equipment stats were counting for 2 days, then suddenly they weren't. Peeps you beat yesterday, you lost to today.
Sigh...