Pidgeot
03-22-2015, 05:45 AM
This round of inflation got me thinking of the future of this game. When things go out of control, Like I feel they are here, players will lose interest and move on, which for a gaming company is a bad thing, so how do we fix it here? Well, lets take a look at the stats. We have 3 core gameplay modes that uses them. Everyday PvP, WD, Epic Boss and Raid boss, 3 of which uses our boosted stats. Why not introduce a set of events that use our unit type stats. For example, during a cycle or event, players will be able to choose what unit "faction they want to side with, or it can be random for the event. Not sure what event this would be but would be a way to mix up the stats of players for a day or 2 without the need to gimp us with some weird code. I have a all air army so I would be at my strongest during a air event. Oh, also make it PvP or this will be for nothing. Of course each time the event is ran, the chosen unit type will be different or for that war. This can be something similar to WD.
About the equipment. I think we all like it but, it was poorly deployed. HAD we been able to buy them from the store, I dont think the backlash against it would have been so bad. The problem as it was too tedious to grind the needed 3k (was it more???) to have make "equipment" stats. Rather than scrap it because I do believe your heart was in a good place with it, why not make a new boss event to use it. Make it like epic boss and call it something Covert Boss where the player fights against "spy" like characters in 1 on 1 using the equipment. This can switch off and on with epic boss for that cycles second boss event, using the same summoning requirement. I want to see it come back but in its own event. You'll have to put equipment in the store as well. Also some boost for equipment would be nice.
while were at it, can we add more IPH events? Epic Boss and Frontline are nice but would like another. Why not add a PvP event where the faction donate money to the current wars "pool" which would be used to buy equipment and defenses. 4 random faction are chosen but they are put on teams of 2 for a 2v2 war. The money is used to by better fortification to protect the base. From there, you can choose to buy air, land, see and infantry units that attack the base. if a base is destroyed, that team loses. Players must choose how much they want to donate BEFORE the battle start. They also buy all assets too. This is hidden until the war starts. Any money not used and assets not destroyed will "go away", meaning each battle is different. The wars take no longer than maybe 5 minutes. Prep for the fight would be the longest time and requires team effort. Lots of strategy here, which the game lacks.
I can go more into detail on this last part if you like. I think this could be the most fun.
About the equipment. I think we all like it but, it was poorly deployed. HAD we been able to buy them from the store, I dont think the backlash against it would have been so bad. The problem as it was too tedious to grind the needed 3k (was it more???) to have make "equipment" stats. Rather than scrap it because I do believe your heart was in a good place with it, why not make a new boss event to use it. Make it like epic boss and call it something Covert Boss where the player fights against "spy" like characters in 1 on 1 using the equipment. This can switch off and on with epic boss for that cycles second boss event, using the same summoning requirement. I want to see it come back but in its own event. You'll have to put equipment in the store as well. Also some boost for equipment would be nice.
while were at it, can we add more IPH events? Epic Boss and Frontline are nice but would like another. Why not add a PvP event where the faction donate money to the current wars "pool" which would be used to buy equipment and defenses. 4 random faction are chosen but they are put on teams of 2 for a 2v2 war. The money is used to by better fortification to protect the base. From there, you can choose to buy air, land, see and infantry units that attack the base. if a base is destroyed, that team loses. Players must choose how much they want to donate BEFORE the battle start. They also buy all assets too. This is hidden until the war starts. Any money not used and assets not destroyed will "go away", meaning each battle is different. The wars take no longer than maybe 5 minutes. Prep for the fight would be the longest time and requires team effort. Lots of strategy here, which the game lacks.
I can go more into detail on this last part if you like. I think this could be the most fun.