View Full Version : [Issue] LTQ Target Energy Requirements
Relic
03-20-2015, 01:25 PM
Soldiers,
The team is aware of the high energy requirements for Riot Sniper and other LTQ targets. They are working on a resolution currently.
Apologies for the inconvenience.
corey0025
03-20-2015, 02:29 PM
and about the one that I accidentally hit and lost a couple grand in energy...just spectacular
sstuutss
03-20-2015, 02:40 PM
You forgot to lock the thread that made your team aware of the issue.
Signed grees QA team..... its players
rainman875
03-20-2015, 05:21 PM
i also noticed Riot Guard on offshore drilling map have different kill and energy requirements on iOS and Android
iOS = 3 hits/kill - 145e per hits (435e)
Android = 4 hits / kill 109e per hit (436e)
TheDanimal
03-20-2015, 11:34 PM
If anyone has a list of the old energies (before they were fixed) please pm me.
I'm interested in that data...
GeoffW
03-26-2015, 02:42 AM
Looks like the Ranking npcs released today have the same problem, eg Ranking Commando on Oil Refinery Plant requires 9,257 energy per hit.
I assume these are for the Combat Echelon fltq starting tomorrow.
samtex666
03-26-2015, 02:47 AM
again and again and again...
Z-Infierno
03-26-2015, 03:43 AM
Come on GREE where is your Quality Control Department???
BostonHammer
03-26-2015, 07:01 AM
One way to stop prestaging...
Merc_mw
03-26-2015, 09:57 AM
It is fixed
GeoffW
03-27-2015, 03:39 AM
It is fixed
How do you mean fixed? The npcs still have the same large energy requirements in excess of almost everyone's capability to hit.
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