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View Full Version : March Raid Boss??



CatDor
03-09-2015, 09:48 AM
Is Raid Boss gonna be doable this round? I have a 28 member syndicate that enjoys participating in rb and normally we can complete normal but last month we barely did easy. We don't expect to complete elite but normal shouldn't be too much to expect with activity and the strength of my members.

Oasis
03-09-2015, 09:53 AM
From what I've seen, this Raid Boss is going to be slighlty easier (not by much though)

fuzzy
03-09-2015, 10:05 AM
from 20b to 19b

Is that easier ?

Oasis
03-09-2015, 10:09 AM
I did say "not by much"

bevsxrs
03-09-2015, 11:25 AM
definitely not much easier. It's going to be as much enjoyment as last month.

jmeijer
03-09-2015, 11:27 AM
It will be a bit easier. Your raw stats should be slightly better now. Hope you'll finish normal!

cajunman
03-09-2015, 11:29 AM
definitely not much easier. It's going to be as much enjoyment as last month.

level 95 got tougher too I think.

I thought stat inflation was supposed to go by the wayside, that's why they don't allow the war prizes to stack?

The prizes from boss raid say otherwise.

Weasel
03-09-2015, 11:30 AM
Some of the loot is better than what can be bought for cash from the equipment store, so at least this Raid Boss won't be 6 days of completely wasted time and effort. Only 97% of it will be a waste this time.

-Batman-
03-09-2015, 11:44 AM
At least they dropped the 5k respect for uzis

Winnson
03-09-2015, 11:47 AM
There's a raid boss refill as a prize too.

Instead of getting an item, you get a refill.

aarondavidsdad
03-09-2015, 11:49 AM
So much for stat inflation. DOH!!!

polly
03-09-2015, 12:43 PM
How are my raw stats better?

The prizes from last battle didn't increase my stats.

Sa prizes were minimal for nongold users.

CatDor
03-09-2015, 12:47 PM
Unless you're the minority amongst the top syndicates your raw stats don't really increase. Top syndicates are the ones that are paying grees salary so they're the ones gree will bend over backwards to please.

1Shot
03-09-2015, 03:03 PM
Indeed. RB health has dropped about a billion. Not too much, but should be slightly easier considering a cycle of new stats and the slight drop.

spiderman
03-09-2015, 06:54 PM
Indeed. RB health has dropped about a billion. Not too much, but should be slightly easier considering a cycle of new stats and the slight drop.

Indeed mate. Thanks for the information. With this better loot dropping as prizes for RB, it's moving in the right direction. Everybody should not be able to finish elite, what's the point in that. Happy gaming mate.

Oh_TheHorror
03-10-2015, 01:59 PM
I'm glad the Uzis are back down to 1,000 respect points. They should have never gone up to 5,000 in the first place. The loot prizes are great. I hope they stay in this range, or increase. 6,000 Attack for a legendary prize was just too low considering the overall health of the bosses. With that said, 19 billion for a Level 100 is still way too much. I don't see that opening the door for any extra teams to finish. This is how you head in the right direction, though. Uzi cost back to normal, better value on the loot prizes, and now if you just bring that boss health down by four or five billion, you might have the ideal Raid Boss event.

cynicalmofo
03-12-2015, 05:21 AM
I saw a screenshot of a guy that finished 174th on a level 100 and got his legendary item.

While jumping is allowed, they may as well double the strength because the same number of people will still rely on the community to finish the event.

Lock the syndicates like in SA and there's no issue with dropping the health.

Weasel
03-12-2015, 07:37 AM
I saw a screenshot of a guy that finished 174th on a level 100 and got his legendary item.

While jumping is allowed, they may as well double the strength because the same number of people will still rely on the community to finish the event.

Lock the syndicates like in SA and there's no issue with dropping the health.

Or just make the minimum score requirement to receive any loot at all more in line with where it should be. Increase that requirement and now you've got weak accounts spending more gold to hit minimums for loot, which likely has the added bonus of helping the team and making everyone involved feel good. Can't meet the minimum and don't want to buy gold? Level up and get stronger.

Syndicate goals require teamwork and should be realistic for any syndicate that invests the required amount of effort in playing as a team. The individual goals, however, should be more difficult (aka shouldn't be so easy that everyone is going to get it by selfishly abandoning their team to go help an untold number of others).

cynicalmofo
03-12-2015, 09:36 AM
Or just make the minimum score requirement to receive any loot at all more in line with where it should be. Increase that requirement and now you've got weak accounts spending more gold to hit minimums for loot, which likely has the added bonus of helping the team and making everyone involved feel good. Can't meet the minimum and don't want to buy gold? Level up and get stronger.

Syndicate goals require teamwork and should be realistic for any syndicate that invests the required amount of effort in playing as a team. The individual goals, however, should be more difficult (aka shouldn't be so easy that everyone is going to get it by selfishly abandoning their team to go help an untold number of others).

In which case a level 100 should have a variable health based on the particular syndicate with each lower boss being a percentage of that value. Total syndicate FA power x 2 for example. That way you either need all members to chip in or you need some people to use gold for a level 100

As things stand, most syndicates outside of the top 250 can just about kill a level 80 so they can't even finish normal without their top players refilling 3 or 4 times.

Meanwhile, people are happy to pay $40 each into a pot for one guy with a bought account to smash all of the bosses for them - Makes no sense. Gree would make more money if all of those $40 purchases were for gold instead of one big buy of gold on the bonus program.

Lock the syndicates FFS

This event is basically a community raid boss. Gree would be just as well creating a boss with 50 trillion health and letting everyone in the game hit it - One prize for killing it and prizes based on individual score.

Heavy gold users still get to buy a better reward, everyone below them is equally happy.

Vile Lynn
03-12-2015, 10:48 AM
Meanwhile, people are happy to pay $40 each into a pot for one guy with a bought account to smash all of the bosses for them - Makes no sense. Gree would make more money if all of those $40 purchases were for gold instead of one big buy of gold on the bonus program.

Lock the syndicates FFS

Yeah, lock syndicates! Stop this bologna.

aarondavidsdad
03-12-2015, 05:58 PM
Gree should lock the syns for raid boss if they want to kill the game. Why prevent jumping? Why not reward players who put in a significant amount of effort. And it's fun. I love to jump. It's like Christmas when I come back to see what I got.

Dipstik
03-12-2015, 06:40 PM
Wow... lotta people jumping on the "lock the syndicates" bandwagon. Good to see.

sister morphine
03-13-2015, 12:07 AM
Wow... lotta people jumping on the "lock the syndicates" bandwagon. Good to see.
I wouldn't object if the difficulty was returned to a level where active teams had a fair chance of finishing the event without the need for ridiculous amounts of gold. It's not so as things stand, which is why there's so much jumping going on. I've got far too much random stuff happening in real life, so not a realistic option for me; my tough luck. Lol, I haven't even gone back to collect from the last of the once or twice I did jump (about 13hrs ago).