View Full Version : Upcoming epic boss event
Saint-BEL
03-02-2015, 01:27 PM
Yes i know the event isn't here yet but assuming it will come up again soon I want to make something aware to the community managers and developers.
The amount of damage we will be doing to the epic boss has for some not increased at all, for some a little, for most in the range of 50-75 and for a lucky few over a 100.
Please take into account that the health of the epic boss should NOT be increased any further.
An event should be increased over time, correct. But not necessarily with every cycle...
Top players have in war gotten the stuff to get ahead of others, which is only fair cause they spent the gems and the event imo is perfectly balanced now between those who used gems and those who don't :)
The event is rather balanced and if you keep increasing difficulty faster than we can increase stats, you will get a whole lot of complainment posts... again.
Thank you in advance.
Greets,
Saint
truthteller
03-02-2015, 02:09 PM
Actually top spenders are not really getting anything good to hit the EB, exept for the top 3 in this war with the +75 EB damage, all other prizes most have stats way unders of what almost everyone has
gree needs to start giving better equipment specially boots, head and artifacts
[DW] maretzky
03-03-2015, 01:58 AM
exept for the top 3 in this war with the +75 EB damage
It was T10 prize. Not T3...
Jnsolberg
03-03-2015, 06:32 AM
Even the +75 EB damage won't help very much. Last time I needed between 12-14 free hits to kill a level 100 boss on my 4 games. My free hits ranged from 802 to 896. 75x12=900, 75x14=1050. So even if I had this bonus (which looks really good at first glance), I would save 2 hits on the level 100 bosses. And, I think to get the full 75 damage, you probably need to use gold hits, so on free hits it's probably only an extra 42 damage. Plus, this type of bonus never worked in the past anyway.
So Gree, please don't increase the EB health again. Last time it was a +41% increase. Unless someone got lucky with one of the equipment chests from the war, we did not increase our EB damage very much, if it increased at all.
Saint-BEL
03-04-2015, 01:40 AM
So far the health of epic boss seems to be reduced a bit. *holding wood* So I do hope it stays like this.
Thank you Gree for taking this into consideration!
Jnsolberg
03-04-2015, 06:07 AM
So far the health of epic boss seems to be reduced a bit. *holding wood* So I do hope it stays like this.
Thank you Gree for taking this into consideration!
Actually, the Boss' health has been reduced by 4 levels. This time's level 46 = last time's level 50. At that rate the 100 Boss will have 12,100 health
Saint-BEL
03-04-2015, 07:14 AM
Actually, the Boss' health has been reduced by 4 levels. This time's level 46 = last time's level 50. At that rate the 100 Boss will have 12,100 health
Yeah so I thought at first but apparently from lvl 55 it starts changing again, without much logic tbh.
Thanks for nothing gree...
Saint-BEL
03-04-2015, 10:04 AM
Again an increase in epic boss health that is simply way more than any player has gotten in the game.
Gree developers know nothing about what the current playing level is in the game and play around with the code like children.
I feel a lot of pity for you community managers as you probably don't do the coding. Needing to read this over and over again and keep reporting it to developers that couldn't tell the difference between a pie and a pizza.
BeastMode...on
03-04-2015, 10:09 AM
Yeah so I thought at first but apparently from lvl 55 it starts changing again, without much logic tbh.
Thanks for nothing gree...
According to what I've seen up to this point...
Lvl 45 this time is 2585 HP. Lvl 45 last time was 3025 HP. Down about 14%
Lvl 50 this time is 3135 HP. Lvl 50 last time was 3565 HP. Down about 12%
Lvl 55 this time is 3685 HP. Lvl 55 last time was 4265 HP. Down about 13%
Lvl 60 this time is 4375 HP. Lvl 60 last time was 4950 HP. Down about 11%
Not exactly the same but in the ball park drop/consistent
BeastMode...on
03-04-2015, 10:10 AM
Again an increase in epic boss health that is simply way more than any player has gotten in the game.
Gree developers know about what the current playing level is in the game and play around with the code like children.
I feel a lot of pity for you community managers as you probably don't do the coding. Needing to read this over and over again and keep reporting it to developers that couldn't tell the difference between a pie and a pizza.
From what I've seen, there hasn't been any increase thru lvl 60. If you know something else please share
Jnsolberg
03-04-2015, 10:35 AM
From what I've seen, there hasn't been any increase thru lvl 60. If you know something else please share
It looks like level 100 is @ 15,400
BeastMode...on
03-04-2015, 11:13 AM
It looks like level 100 is @ 15,400
well then yes, that would be an increase. haven't gotten those numbers yet
Saint-BEL
03-04-2015, 11:20 AM
well then yes, that would be an increase. haven't gotten those numbers yet
An increase is an understatement.
It is an increase of 1100, whilst most people have an increase in free hit of 25 to 50. It shows once more how well our dear developers are aware of the game itself.
Perhaps we can get a view at similar data as with HRB that EB is also completed in a few hours by oh so many without effort...
BeastMode...on
03-04-2015, 11:39 AM
An increase is an understatement.
It is an increase of 1100, whilst most people have an increase in free hit of 25 to 50. It shows once more how well our dear developers are aware of the game itself.
Perhaps we can get a view at similar data as with HRB that EB is also completed in a few hours by oh so many without effort...
It's basically 1 extra gold hit per boss. The biggest thing would be the time issue imo. Need to regen 1 more hit per boss.
Saint-BEL
03-05-2015, 12:28 AM
It's basically 1 extra gold hit per boss. The biggest thing would be the time issue imo. Need to regen 1 more hit per boss.
Apparently on latest intel the health goes up with 2000. That is 2 gold hits and you obviously have no idea what the average hit damage or regen rate is?
They increase the health with 2000 but the damage/free hit goes averagely up with 25-50. So they make an event that was already very difficult, not to mention extremely expensive (gold wise), even more difficult and expensive.
This is just once again a big shove it up our arses from gree... What a suprise really, they don't care about their average player base with their incredible data analyzing skills...
Jnsolberg
03-05-2015, 03:21 AM
Looks like it's worse than we thought. One of my guild mates has reached the level 100 Bosses, and she says the health is 16,500
Thanks Gree, since you set the bar too high, now I won't have to spend any time on legendary and can relax for a few days.
Saint-BEL
03-05-2015, 04:05 AM
Here is some data for you to analyze Gree(dy bums)
From the 50 players i have data forfree and gold hit (yes i make epic boss hit tables so i have data but i know how to use it)
Average free hit = 846 which results in average gold hit = 1126
To complete normal epic boss you will need 13 548 500 gold
To kill one lvl 100 epic boss with as least hits as possible you will need 14 gold hits and 1 free hit.
To complete legendary with this optimal hit ratio you will need 36 750 000 gold.
that is more money than an entire LTB costs but you ask it in 6 days...
ow and to give some more info:
An income/hour of 100k gives in 6 days a max of 14 400 000 gold
An income/hour of 200k gives in 6 days a max of 28 800 000 gold (obviously..)
And that is if you can collect all your buildings continuously..
Hockeydoc
03-05-2015, 04:09 AM
Anyone notice that gold EB damage is only 1.33x instead of 1.5x?
Sweet {T}, Trillian
Jnsolberg
03-05-2015, 06:19 AM
Anyone notice that gold EB damage is only 1.33x instead of 1.5x?
Sweet {T}, Trillian
Yes, that changed on the last Epic Boss.
Hockeydoc
03-05-2015, 06:29 AM
Missed seeing that.:(
SenorSwamp
03-05-2015, 06:35 AM
Missed seeing that.:(
Nothing surprises me. I actually expected it to be worse than this, but I have very low standards with respect to this precious little game.
Chronos
03-05-2015, 10:11 AM
We should not be surprised if Gree increases EB difficulty if some of us reach the level 100 bosses after a bit more than one day already. That's not needed to finish legendary in time.
A free hit of 846 is also more than many of us have. So it takes even more gold and more hits than in the example shown!
Although I do agree that gold is an issue, even a much bigger problem is the time needed to finish. I finished legendary last time, also thanks to a lot of raiding and a reasonable amount of gems. This time, still raiding a lot and with a less gold consuming LTB quest, I should be able to get enough gold again, but probably not enough time!
So Gree, if you do not want to lose even more players, DO NOT further increase EB difficulty!
Jomama1
03-05-2015, 10:17 AM
Gree,
You are going to shut the game down for several hours and told us you adjusted event difficulty to account for this - but instead you increased it by about 15%. Worse, only a small percentage of players could have kept pace. Many of your biggest gemmers could not.
In order to keep pace with difficulty a player would need to increase hit by over +150. I increased by +105. I got one piece of equipment that helped for +30 and got the +75 bonus for finishing top ten. I spent a lot of money with the expectation I would get better at EB, but I am now worse at it than last cycle.
Gree, please explain the logic here? I work hard and spend money, yet get worse? The same thing is happening with HRB. And I am at the top of the scale. The average player must be getting crushed.
How is this fun? When we spend money we should be seeing an improvement. But we are not.
I really want an answer. I am listening.
It appears that you are cranking up difficulty to squeeze the last gems and players out of the game (6 day war similar). Please talk to us.
Relic
03-05-2015, 10:34 AM
Hi,
The Devs are aware of this thread; thank you for your feedback!
Hi,
The Devs are aware of this thread; thank you for your feedback!
Relic,
While I am glad that the Devs dropped the HP on the lower end by a larger margin, making the Epic Boss more accessible to those who are lesser geared, the changes of increasing the top end, and thereby increasing the requirements for Legendary mode, are still wrong.
I can understand that the whole bit where 1 or 2 free hits would kill a boss might kill the Epic Boss model, but as one of those who spent their ass off to make events such as the Epic Boss easier to accomplish, at that 15,400 hp for lv 100, it's still simply too high. I am one of those few lucky ones who has gotten lucky with chest drops; my free hit is ~1220 now, and my gold ~1650. Even so, we're looking @ 10 hits in gold to kill a single boss, and those lv 100 gold hits are anything but cheap. It costs a lot of time and a ton of gold for a single lv 100, and the Legendary mode requires us to take out 35 more lv 100 Epic Bosses. With an IPH somewhere between 275k and 300k, plus a massive raid gold bonus %, it is doable for me, but even then, it requires effort akin to a job to pull off. This is a game, not a job.
Suggested Change(s)
Free/Gold/Gem hit structure - While I know it used to be .66/1.00/4.00 of one's base attack before bonuses, the new model of 1.00/1.33/4.00 just isn't doing it. The gold and gem hits need a bump. I'd recommend perhaps a 1.00/1.50/5.00 change so that they are more viable. As it stands now, it is still more viable to use the 20 gems for a health refill and get those 5 free hits rather than drop 25 gems for the equivalent of 4 free hits / 3 gold hits under this current structure. By making the gold and gem hits more appealing, people might actually consider using them.
Legendary Mode - Something needs to be done here, whether it be the boss' HP, or the requirements for it. It's monotonous, it's boring, and under the current system it's just downright retarded to shoot for completing it. Like I said above, the effort required for this is akin to working a job. The device running KA has to be on, open to KA nearly 24/7, and one really cannot wait too long as each boss requires 13-16 free hits, if not more, depending on the user. Make this more accessible to everyone, and you might just see a bump in revenue as folks push to complete it rather than complacently sit there once it's too difficult.
HP Structure - Dropping the low end was a great idea, I will say that. However, increasing the top end yet again is stupid. I was lucky, I gained the +75 damage bonus plus almost 100 points in Hero Strength from gear. However, that is the rare exception. Your Top 10 guilds got the +75 damage bump, but many didn't really see an increase in gear. Perhaps 10, 20 points. Outside of the Top 10, well, that damage increase is almost 0. All you are doing is what you are extremely good at; alienating your player-base. Quit thinking with your pockets for a few minutes every day and think as gamers, if you all even are ones. It should be blatantly obvious that the model in place right now is not fun, entertaining, or rewarding.
BeastMode...on
03-05-2015, 12:04 PM
^
|
|
what he said...
Frostpocket
03-05-2015, 12:15 PM
Yep, a lot stronger and fewer prizes after level 70. You really know how to satisfy those who line your pockets!
The red Baron
03-05-2015, 04:13 PM
May be only an other error of GREE, till lv 99 14850 and the extrapolation would end for lv 100 by 15500 but its 16500.
Nevertheless the top players will have about 1500 damage per gold hit, there were some nice items in the chests last war (i had no luck, hate chests) and GREE wants money.
And we got no answer why a gold hit is reduced to 1.33 instead of 1.5 damage.
With 1.5 and 15500 all would be ok, hard but a trend to become better.
Saint-BEL
03-06-2015, 12:40 AM
Relic,
While I am glad that the Devs dropped the HP on the lower end by a larger margin, making the Epic Boss more accessible to those who are lesser geared, the changes of increasing the top end, and thereby increasing the requirements for Legendary mode, are still wrong.
I can understand that the whole bit where 1 or 2 free hits would kill a boss might kill the Epic Boss model, but as one of those who spent their ass off to make events such as the Epic Boss easier to accomplish, at that 15,400 hp for lv 100, it's still simply too high. I am one of those few lucky ones who has gotten lucky with chest drops; my free hit is ~1220 now, and my gold ~1650. Even so, we're looking @ 10 hits in gold to kill a single boss, and those lv 100 gold hits are anything but cheap. It costs a lot of time and a ton of gold for a single lv 100, and the Legendary mode requires us to take out 35 more lv 100 Epic Bosses. With an IPH somewhere between 275k and 300k, plus a massive raid gold bonus %, it is doable for me, but even then, it requires effort akin to a job to pull off. This is a game, not a job.
Suggested Change(s)
Free/Gold/Gem hit structure - While I know it used to be .66/1.00/4.00 of one's base attack before bonuses, the new model of 1.00/1.33/4.00 just isn't doing it. The gold and gem hits need a bump. I'd recommend perhaps a 1.00/1.50/5.00 change so that they are more viable. As it stands now, it is still more viable to use the 20 gems for a health refill and get those 5 free hits rather than drop 25 gems for the equivalent of 4 free hits / 3 gold hits under this current structure. By making the gold and gem hits more appealing, people might actually consider using them.
Legendary Mode - Something needs to be done here, whether it be the boss' HP, or the requirements for it. It's monotonous, it's boring, and under the current system it's just downright retarded to shoot for completing it. Like I said above, the effort required for this is akin to working a job. The device running KA has to be on, open to KA nearly 24/7, and one really cannot wait too long as each boss requires 13-16 free hits, if not more, depending on the user. Make this more accessible to everyone, and you might just see a bump in revenue as folks push to complete it rather than complacently sit there once it's too difficult.
HP Structure - Dropping the low end was a great idea, I will say that. However, increasing the top end yet again is stupid. I was lucky, I gained the +75 damage bonus plus almost 100 points in Hero Strength from gear. However, that is the rare exception. Your Top 10 guilds got the +75 damage bump, but many didn't really see an increase in gear. Perhaps 10, 20 points. Outside of the Top 10, well, that damage increase is almost 0. All you are doing is what you are extremely good at; alienating your player-base. Quit thinking with your pockets for a few minutes every day and think as gamers, if you all even are ones. It should be blatantly obvious that the model in place right now is not fun, entertaining, or rewarding.
+ infinity
Hi,
The Devs are aware of this thread; thank you for your feedback!
Sorry to say relic, but they are again a little to late...
Chronos
03-06-2015, 04:47 AM
I fully support everything Lys posted.
Congratulations for such a nice free hit of 1220 now.
I was not so lucky with chest drops and my free hit only increased by a whopping 2 since last eb, from 818 to 820.
Last time it was already a 7 day almost full time task to accomplish legendary, even using some gems. But I did it. This time it is simply near to impossible, with a gold hit of now 1091 needing 16 hits to bring down the bosses 100+ with 16500 hp.
Relic, we do not see that it helps that Devs are aware of this thread. They were last time too! And what did they do??? Oh, I forgot... you adjusted the difficulty to account for the shutting down of the game this week-end!!! Otherwise we would have what? 17600 hp? 18700???
Helios Von Elisar
03-10-2015, 04:35 AM
Not that all this matters, since the prize along the way is chests. There isn't much incentive to go far in EB. What am I going to do with the hundreds of dead wood chests I am getting. Build crappy equipment that won't help me. I don't open the anymore.
And lately I've been getting bats to go along with the LTQ crate opening event. I have 60 crates, I don't open them either because your odds of winning without spending a ton is 0. But I have 5 vampire bats thanks to the Bobbie prizes in EB.
Stop with the crates. We keep saying it, you keep ignoring us. Get off your lazy backsides and create real prizes and dump the crate madness.
Jnsolberg
03-10-2015, 06:50 AM
Stop with the crates. We keep saying it, you keep ignoring us. Get off your lazy backsides and create real prizes and dump the crate madness.
Yes, we hate those Deadwood Crates! Maybe the Feather Wood crates would be better, but still nothing I want to craft anyway.
You have improved the Chests, much better units inside them now! Please dump the crates!
Hockeydoc
03-10-2015, 09:43 AM
Dear Gree,
After three years of playing KA, most of which in top 25 (or better) guilds, I will no longer try to improve my profile with time nor money.
I loved EB, RB, and war as opportunities to work on stats and was willing to spend real money to improve profile to make things a bit easier the next time those events rolled around. Now, there is no point to improving as the rules for war change, even during the middle of the war event. RB has gotten to the point that unless you spend 24/7 online together with lots of potions/gems, few have the chance to complete the event AND the prizes don't make the effort worthwhile.
And EB, well EB has been so messed up that it has gone from being my favorite to most dreaded event. I slaved over EB long ago to build stats to eventually complete Legendary. It felt like an accomplishment, a reward for the time and money spent on the game. Then came the crates and switch to Hero Equipment, with a touch of Strength. Now, there is very little I can do to improve except hope the gods drop a loot item that magically will improve EB damage. (And praying to gods has not helped.) Add in that gold damage went from 1.50x to 1.33x as well as Boss damage increasing, even spending gems is not worth the effort. I know because I spent over half a mountain of gems last EB to try and complete Legendary last EB only to have game freeze on last boss hit. By the time I was able to get back into game (no small feat), the event was over. Missing final unit was bad enough, but the response to my ticket was that I was using an older version and too bad, so sad.
So, I have stepped away from the game that used to be fun and rewarding when events were actually completed with hard work, time, and money. Instead of spending resources on Gree, I will use my hard earned money for other things, take time to sleep and talk with friends met in game, and work on projects that will have positive outcomes, like world peace.
Sincerely,
Sweet {T}, aka Trillian
GREE can't seem to grasp the concept that making an event a long 7 day slog, increasing boss strength at a faster rate than even big spenders can improve, and events that require you to be logged in for 18 hours per day in order to have a reasonable chance at completion doesn't "make the game challenging." It makes the game tedious, frustrating, and mostly not-fun. Aside for 2-3 guilds going crazy at war time, surely gem usage must be down drastically. Adding more "challenge" to their events isn't going to change that. Its going to make more players throw in the towel.
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