Gileas
02-25-2015, 06:34 PM
Here is an example.
The Queensland Barracks costs $2,644,311,296 to upgrade from level 9 to level 10.
In doing so your income from the building jumps $57,000,000 from $188,000,000 to $245,000,000.
The same building can now be upgraded to L11 which is new.
The cost to upgrade the Queensland Barracks from L10 to L11 is: $6,897,316
In doing so your income from the building jumps $123,000,000 from $245,000,000 to $368,000,000.
So it's 2.6B to get a level that gives a 57m income increase. And its 6.8m to get to the next level, which is a new and exciting GREE release(!) that gives you a 123m income increase.
The same cost / income realities exist for basically every building.
Who's in charge of the economic modelling over there? And oh, is this a glitch that you will break into my account and start removing my items/gold/bonuses/valour/God knows what for exploiting or did you do this with the intent of doing it and we csn go ahead and do what we do, which is play the game you provide for us, increasingly difficult though this may be.
Finally, do we need to concern ourselves that you will "patch" this on Friday, pushing the patch and causing a unit related android or iOS "exploit" to run amok over the weekend resulting in subsequent next level weirdness we assume is just your code release and work with only to have that become a "glitch," which we will be punished for, as opposed to you punishing the people who write and release buggy, untested code into the game? Or is all this redundant?
Gileas
The Queensland Barracks costs $2,644,311,296 to upgrade from level 9 to level 10.
In doing so your income from the building jumps $57,000,000 from $188,000,000 to $245,000,000.
The same building can now be upgraded to L11 which is new.
The cost to upgrade the Queensland Barracks from L10 to L11 is: $6,897,316
In doing so your income from the building jumps $123,000,000 from $245,000,000 to $368,000,000.
So it's 2.6B to get a level that gives a 57m income increase. And its 6.8m to get to the next level, which is a new and exciting GREE release(!) that gives you a 123m income increase.
The same cost / income realities exist for basically every building.
Who's in charge of the economic modelling over there? And oh, is this a glitch that you will break into my account and start removing my items/gold/bonuses/valour/God knows what for exploiting or did you do this with the intent of doing it and we csn go ahead and do what we do, which is play the game you provide for us, increasingly difficult though this may be.
Finally, do we need to concern ourselves that you will "patch" this on Friday, pushing the patch and causing a unit related android or iOS "exploit" to run amok over the weekend resulting in subsequent next level weirdness we assume is just your code release and work with only to have that become a "glitch," which we will be punished for, as opposed to you punishing the people who write and release buggy, untested code into the game? Or is all this redundant?
Gileas