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View Full Version : GREE's gremlin... 2.147.483.647



Modern War Forum GF
02-25-2015, 01:19 AM
GREE just cant seem to get THE integer fixed...

Building output stuck at integer Max
-Some Max out at AMR lvl13 others at lvl14.. So much for building output bonus making a difference

UNit purchase price stuck at integer Max
-Advance assault ship 20/50/100 pack at same price, which still means after fix iT costs only 400m to generate 15m valor

Unless GREE can find a way to handle their gremlin game Will forever run into issues with this number.

Cuombajj
02-25-2015, 01:23 AM
Or divide EVERYTHING by 100, income and costs...

Gileas
02-25-2015, 06:13 AM
What is it they say about 32 bit ARM being the brother of all muck-ups? What are they going to do, tell apple to mandate a 64 bit standard? Even if they could, it would mean GREE would have to *spend* money fixing what they can spackle over with proclamations regarding their terms and agreements, releasing new and exciting updates, cramming more of the same into less and less time, allowing the whales to filter the krill of self-congratulatory "victory" and the rest of us scratching our heads while playing the remora fish with our credit cards. Win / Win / Lose.

sstuutss
02-25-2015, 06:19 AM
Or divide EVERYTHING by 100, income and costs...
at current rates I'm not sure that would keep.them out of trouble for much more thana week lol

NexusImperium
02-25-2015, 09:00 AM
The game needs a controlled deflation. I've been saying this for months and months.

Dixie_Boy
02-25-2015, 09:56 AM
Android apps are written in Java. It is pretty easy to use a Long (max value = 2^64 = 9,223,372,036,854,775,807 <-- notice the use of commas Gree?) Or better yet, simply move to a java.math.BigInteger and be done with it. Good lord, how freakin' hard is it?

FYI, that is a freebie. Other programming consulting services available for a "modest" fee.

PollekeW
02-27-2015, 12:59 AM
Gree should implement the same cap on iOS while they look up what these new exotic datatypes long and BigInteger mean;)
Since level playingfiled is the new norm in MW this bug should not benefit one platform over the other.
So android players spread the word. Gree will take action if enough people complain

Pidgeot
02-27-2015, 01:15 AM
Android apps are written in Java. It is pretty easy to use a Long (max value = 2^64 = 9,223,372,036,854,775,807 <-- notice the use of commas Gree?) Or better yet, simply move to a java.math.BigInteger and be done with it. Good lord, how freakin' hard is it?

FYI, that is a freebie. Other programming consulting services available for a "modest" fee.

Easy yes but this is GREE and well, you've seen their programing first hand.

Dixie_Boy
02-27-2015, 06:41 AM
Easy yes but this is GREE and well, you've seen their programing first hand.

Hmm...can use say "Search and Replace". Change Integer -> Long, int -> long. Re-compile. Done. What's already broke stays broke, What already works, still works. You fix the G** D***ed display issue on android, building output issues, max valor bug that locks you out, etc.

Rolinz
02-27-2015, 08:57 AM
GREE just cant seem to get THE integer fixed...

Building output stuck at integer Max
-Some Max out at AMR lvl13 others at lvl14.. So much for building output bonus making a difference

UNit purchase price stuck at integer Max
-Advance assault ship 20/50/100 pack at same price, which still means after fix iT costs only 400m to generate 15m valor

Unless GREE can find a way to handle their gremlin game Will forever run into issues with this number.

How come cash and attack and defense does not seem to be affected by this?

ju100
02-27-2015, 09:18 AM
They use LONG for cash, attack and defense

Kartie
03-04-2015, 05:45 AM
Hi Developers we will need your help to fix this issue

Naughty Toon
03-04-2015, 06:20 AM
Yes because of the issue droid is locked out when reaching apollo major because of the number of BP