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View Full Version : Bring back king pins for good



Johndd
02-23-2015, 10:14 PM
bring back king pins for good. Game has to evolve to keep it interesting. Takes far too long to try and find a good rob or to even attack anyone because you have to view everyone's profile first. Spend less time and money in game because it's too timely to get any good gains. If you don't like getting robbed by a weaker opponent then get on and collect every once in a while.

Red BD
02-23-2015, 10:25 PM
It has its place, and helps the game become more than a rote numbers comparison. More fun for many.

Oh_TheHorror
02-24-2015, 12:10 AM
I'm realizing that the only people who liked accomplices are the weak players who robbed stronger players for a couple months and got away with it. I hope you enjoyed it while it lasted, Junior. Personal agendas aside, do you really believe that a weak player should be able to rob a much stronger player? That was just absurd, and you know it.

sister morphine
02-24-2015, 12:59 AM
I'm realizing that the only people who liked accomplices are the weak players who robbed stronger players for a couple months and got away with it. I hope you enjoyed it while it lasted, Junior. Personal agendas aside, do you really believe that a weak player should be able to rob a much stronger player? That was just absurd, and you know it.
I liked them, and wouldn't call myself weak. I'm not top 10 strong, but who needs all the aggro that goes with that.

Accomplices rewarded active players (or they did before Gree started selling them in the 'store'), so if the strong began losing, that's on them. Spending real money doesn't give you immunity nor should it.

Winnson
02-24-2015, 02:16 AM
I hated them like poison and imagine being a new player. You have to build this, this, this and this to fight somebody. Actually, it's completely random now, so spend lots of money!

Nooo thank you.

sister morphine
02-24-2015, 03:44 AM
I hated them like poison and imagine being a new player. You have to build this, this, this and this to fight somebody. Actually, it's completely random now, so spend lots of money!

Nooo thank you.
No, was cool. Even an active noob stood a chance of beating an inactive high stat player. Shake 'em up! :D

Nighteg
02-24-2015, 03:52 AM
My only problem with accomplices was that they weren't in the store (cc cash).

stepxhenlockwood17
02-24-2015, 04:55 AM
Bring them back....I love the idea of rewarding active players.

Thatkidyouknow
02-24-2015, 05:06 AM
Bring them back....I love the idea of rewarding active players.

It rewarded players who have been playing for a long time or those who are in a strong syndicate, or those to spend gold. Activity had nothing to do with it. It's not like if you collected your buildings on time and poof, you have an accomplice, it was you being there every hour to open a box or using gold to open a box.

Max Power
02-24-2015, 06:37 AM
I'm realizing that the only people who liked accomplices are the weak players who robbed stronger players for a couple months and got away with it. I hope you enjoyed it while it lasted, Junior. Personal agendas aside, do you really believe that a weak player should be able to rob a much stronger player? That was just absurd, and you know it.

Not true, although I didn't like the weight they carried. I respect that some worked long and hard to get where they are, and accomplices really messed that up the way they were weighted, but it is good to see at least some sort of variable entered into the game.

The reality is that for Gree to keep the game alive, they have to have some sort of lure for new players, and some sort of lure to spend.

So while many of the old timers hate that new players can compete with them, if new players could never bridge that gap, the game that everybody claims to hate would simply go away. I would like to see a regular monthly event created where they would be a factor. Maybe PvP or something, where you weren't penalized on a daily basis but could have some random fun with them. And this is coming from a cash free, syndicate free player who would probably get smoked in such an event.

Oh, and don't call people "Junior". It's a game, and a forum, and that Junior might be in a much higher station than you in real life. Grow up and quit puffing your internet chest out.

fuzzy
02-24-2015, 06:56 AM
What was wrong with them was a noob on level 30 with 25m attack and 100 kingpin could win against a level 250 with 300m defense if the that high level player had 0 kingpin. I have seen screen shots of this in many group me rooms.

They weighted them way to much

sister morphine
02-24-2015, 07:17 AM
What was wrong with them was a noob on level 30 with 25m attack and 100 kingpin could win against a level 250 with 300m defense if the that high level player had 0 kingpin. I have seen screen shots of this in many group me rooms.

They weighted them way to much
That was definitely true at the beginning, but the respective weight given to mafia vs accomplices was swinging back towards mafia pretty fast. From needing a x4 mafia advantage if you lost in accomplices to under x2 by the end. How much of that was accomplices being over-weighted and how much the unseen defender's A vs attacker's D we'll probably never know, but they'd got the balance about right when the plug was pulled.

aarondavidsdad
02-24-2015, 07:19 AM
What was wrong with them was a noob on level 30 with 25m attack and 100 kingpin could win against a level 250 with 300m defense if the that high level player had 0 kingpin. I have seen screen shots of this in many group me rooms.

They weighted them way to much

I have also seen this happen. What the zero kingpin indicates to me is that player was no longer an active player. Everyone was given an accomplice. If the player was active and added the accomplice to their kingpin team then the kingpin value would not be zero. The accomplices were added to engage new players and incentivize active players to participate in events. Players who participated in events individually and with their syndicates were rewarded with the accomplices.

I liked them once we figured out how they worked.

Syndicates which were made up of strong, inactive players were penalized. Is that wrong? I don't think so but then again my syndicate is made up of active players and we took advantage of the accomplice feature. We, as a group, made a huge effort to acquire accomplices and that benefited us during battles even though we do not have the strongest players attack-wise. When Gree did away with the accomplices that was a rather strong slap in the face to the folks who put in money and effort to acquire the new feature.

I'm glad that people who put in the money and effort to get the accomplices are seeking and in many cases getting their gold purchases refunded. Good for them. Gree really screwed the pooch on this one.

stepxhenlockwood17
02-24-2015, 07:45 AM
Wait this is exactly what I am talking about.....why is it that the high level, high stats player not have the accomplices to atleast match the lower level player? The higher ranked person already has a better chance of getting accomplices. This is exactly why I say it is fair game. But some just wanna sit and camp in a good syndicate to get stronger with lower levels. You all seen it coming....you knew the weight they would carry.....why didnt ALL players get them. I knew after one failed robbery to someone with lower stats...I had to collect them all.

Johndd
02-24-2015, 12:09 PM
Seems by these replies the only people who didn't like the accomplices were people who didn't play enough to build a good arsenal. And touché on on the junior tough guy :-)

1Shot
02-24-2015, 03:58 PM
Honestly, I'm relieved accomplices are gone ;p

Just my opinion.

bevsxrs
02-24-2015, 04:04 PM
Honestly, I'm relieved accomplices are gone ;p

Just my opinion.

I don't miss them at all. enjoying using the stats I have earned to rob or Attack rivals.

Dctrbar
02-24-2015, 06:20 PM
I'm realizing that the only people who liked accomplices are the weak players who robbed stronger players for a couple months and got away with it. I hope you enjoyed it while it lasted, Junior. Personal agendas aside, do you really believe that a weak player should be able to rob a much stronger player? That was just absurd, and you know it.

Agree completely with Horror. Also need to point out that although weak players could rob much more powerful players with the syndicate model, the same could be said for the one being robbed...they too could rob others even more powerful; so in the end it was completely pointless and stupid. With the previous system, at least you had to decide if the risk of trying to rob a more powerful player was worth it since you were only going to be successful a percentage of the time (1 out of 5 or 10 tries etc).

My2cents
02-24-2015, 06:49 PM
Oh no, boohoo on having to look at a profile before attacking. You should have to work at finding a rival to defeat rather than click click click. If you're not willing to put in the work to get the buildings to decent income you need to put in the work to search.

CatDor
02-24-2015, 08:01 PM
The same can be said for those that gained accomplices!! I did not purchase any and my stats are only modest but I was very active and achieved a nice base of accomplices. I enjoyed them and wish they weren't taken away. Those that worked so hard for their stats clearly didn't worked very hard for accomplices.

Red BD
02-24-2015, 10:51 PM
I'm realizing that the only people who liked accomplices are the weak players who robbed stronger players for a couple months and got away with it. I hope you enjoyed it while it lasted, Junior. Personal agendas aside, do you really believe that a weak player should be able to rob a much stronger player? That was just absurd, and you know it.

Good for you, "Daddy." You don't think in real life those less fortunate do not prosper by stealing from (or out witting) those citizens with more invested. If so, where do you live? You seem to want the game to be: I played so long I should win and/or I spent so much I should win.
How screwed up is THAT, Pops???? How fun would that be (to a regular person?)

Gungho
02-25-2015, 01:38 AM
Kingpins were an utter failure, I've been playing for 2 years and have nice stats, but got beaten by lvl 10 account :mad:

Killer p
02-25-2015, 08:33 AM
It rewarded players who have been playing for a long time or those who are in a strong syndicate, or those to spend gold. Activity had nothing to do with it. It's not like if you collected your buildings on time and poof, you have an accomplice, it was you being there every hour to open a box or using gold to open a box.

LOL What a load of bro****, I have been playing a long time in a strong syndicate (top100) and i use gold, i missed the first couple of kingpin events cause i was in the jungle, when i returned i could not beat **** cause i had no accomplices. It definitely rewarded activity!
Btw activity isn't just logging in every 6 to 8 hours to collect!!!!

kimberleyj
02-25-2015, 04:54 PM
no thanks i am glad they are gone. i hated losing against people with weaker stats after all the time and years i have put in to this game.

Thugporn
02-25-2015, 08:20 PM
The only thing i disliked about kingping was how you stood no chance into paying someone back. Once you lose, you lose, but at least with regular atk/def you still have a chance to stand up for yourself by getting lucky wins.

sister morphine
02-25-2015, 10:49 PM
The only thing i disliked about kingping was how you stood no chance into paying someone back. Once you lose, you lose, but at least with regular atk/def you still have a chance to stand up for yourself by getting lucky wins.
That was so not true. Smart players looked to shuffle their pack if they lost. Try doing that with regular stats.

Weasel
02-25-2015, 11:34 PM
That was so not true. Smart players looked to shuffle their pack if they lost. Try doing that with regular stats.

With the way the rivals list has been for the past few months, it takes long enough to find a target. And that's just looking at mafia stats. Adding time onto that to shuffle accomplice/kingpin assignment is as tempting as removing one's own toenails with a set of pliers.

Captain Torgue
02-25-2015, 11:52 PM
With the way the rivals list has been for the past few months, it takes long enough to find a target. And that's just looking at mafia stats. Adding time onto that to shuffle accomplice/kingpin assignment is as tempting as removing one's own toenails with a set of pliers.

Maybe your stats are too weak. Ever think about that?

sister morphine
02-26-2015, 03:43 AM
With the way the rivals list has been for the past few months, it takes long enough to find a target. And that's just looking at mafia stats. Adding time onto that to shuffle accomplice/kingpin assignment is as tempting as removing one's own toenails with a set of pliers.
It's not too bad for me now. Probably the only ones I can't rob yet are top 25 and above, and hopefully that's just a temporary thing. At least the game appears to have ceased crashing whilst I'm looking.