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View Full Version : Raise syndicate size



Killer p
02-18-2015, 10:08 AM
Here is an idea gree, if you now double the syndicate size to 120 players per syndicate or even 100 then RB may be achievable!
Also sas will probably link up with sas2 then taw will have to recruit or spend more money to keep top spot!
Its a win for gree and a win for players, maybe not for taw but all the other 1000's out there!
Thoughts?

Oh_TheHorror
02-18-2015, 11:15 AM
I never understood why syns topped out at 60 to begin with. I can only imagine the reason they did that was to prevent super teams, but one team controls everything now anyway. So, I'm all for allowing 100+ members per syn.

Weasel
02-18-2015, 11:56 AM
They cap the size at 60 because they can't have too many of the biggest spenders on one team. They need those spenders to compete with each other to drive up the spending.

They also can't be giving "top" prizes to more than the number of people who receive them now. Stat inflation is bad enough.

Killer p
02-18-2015, 12:37 PM
They cap the size at 60 because they can't have too many of the biggest spenders on one team. They need those spenders to compete with each other to drive up the spending.

They also can't be giving "top" prizes to more than the number of people who receive them now. Stat inflation is bad enough.

easy fix for that would be to remodel the prizes, instead of top 10 getting x only top 5 get it!

HavingFun
02-18-2015, 12:40 PM
This is a horrible idea.

Weasel
02-18-2015, 07:39 PM
easy fix for that would be to remodel the prizes, instead of top 10 getting x only top 5 get it!

A syndicate expanded to 120 members, as you suggested, would place 600 individuals in the top 5. If the top spenders from the top ten syndicates all joined forces most of the real competition would probably happen between the top 2, maybe top 3 syndicates. Meaning you could probably look forward to the top 5 prize coming with stats worse than an item from the store, and no modifier.

Pointless.

aarondavidsdad
02-18-2015, 08:51 PM
Not a fan of increasing syndicate size. This will give the developers justification in raising raid boss health to more ungodly levels or making the sltq events impossible. As anyone who pays attention should know the developer will only do things to shake money from our pockets.

Max Power
02-19-2015, 03:26 AM
Imagine managing a 120 player syndicate. It would be like corporate gaming.

cynicalmofo
02-19-2015, 06:00 AM
It would actually make more sense to reduce the size to 20 players thereby promoting more competition in the top ranks. The current top 5 would be essentially split into 15 syndicates fighting for 5 places with the RB health etc reduced accordingly.

Radical as it sounds, they could also just have tiered raid bosses where the health is decided by your average strength in the syndicate.

Dipstik
02-19-2015, 06:04 AM
they could also just have tiered raid bosses where the health is decided by your average strength in the syndicate.

Why do stupid ideas like this keep coming up? If I were slightly less lazy, I'd dig through your post history and see what you had to say about the rivals list change...

Beamer 420
02-19-2015, 07:30 AM
How bout we cut syndicate size in half?

Winnson
02-19-2015, 09:49 AM
In my opinion, we're all just one great big syndicate of brothers and sisters. You know?

Labeling others just because of current syndicate affiliation is a slippery slope.

1Shot
02-19-2015, 10:23 AM
I agree sine the RB health has gone up so much, a compensation of maybe syndicates being able to hold another 20-30 players wouldn't be a bad idea.

Winnson
02-19-2015, 10:24 AM
Time for more syndicate upgrades?

Might as well.

Winnson
02-19-2015, 10:27 AM
I bet the next 5 levels of syndicate upgrades will cost in the quadrillions, or very close to a quadrillion.

I got the over on 750 Trillion total cost to completely upgrade your syndicate.

Anyone want to take that action?

1Shot
02-19-2015, 10:28 AM
Quadrillion? Don't think anyone could ever come up with that much cash lol.

Evan1000
02-19-2015, 10:31 AM
This is a terrible idea. Raise it by one or two, not 30

Max Power
02-19-2015, 10:42 AM
I agree sine the RB health has gone up so much, a compensation of maybe syndicates being able to hold another 20-30 players wouldn't be a bad idea.

Well, that would be dumb, and defeat the purpose of raising the RB health.

Killer p
02-19-2015, 11:34 AM
This is a terrible idea. Raise it by one or two, not 30

That in my opinion is pointless, at least 10 for you to notice any difference!


Well, that would be dumb, and defeat the purpose of raising the RB health.

RB heath was raised by 150%, raising a syndicate by 50% (30 players) Doesn't quite defeat the purpose of the RB health increase!
I would have welcomed a challenge if RB lvl100 was 10-11 Billion but 20 Billion?? What is the purpose?

Winnson
02-19-2015, 11:37 AM
+20 syndicate size with the last upgrade right? From 40 to 60?

Then the next upgrade should be +20, from 60 to 80.

I'll put the over on 500 Trillion for the next 5 level upgrade, down from 750 Trillion.

The line has changed.

Takers?

Killer p
02-19-2015, 11:44 AM
Why do you think it would be so cheap?
Definitely going into gazillions!

plavine
02-19-2015, 11:44 AM
It would actually make more sense to reduce the size to 20 players thereby promoting more competition in the top ranks. The current top 5 would be essentially split into 15 syndicates fighting for 5 places with the RB health etc reduced accordingly.

Radical as it sounds, they could also just have tiered raid bosses where the health is decided by your average strength in the syndicate.

I agree but gree would never do it , the top 500 players would quit .