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RhythmNBruise
01-13-2015, 04:11 PM
In Progress

Last week, we fixed the underlying issue for the “disappearing items” problem some players were seeing with hero equip items. (That fix should also have taken care of the “unable to change equipment” problem.) We haven't been able to come up with an awesome way to fix all the negative items in one fell swoop, so you may still see residual issues with negative equipment numbers as we work our way through the tickets for that issue.

This week we’re working on some client-side crash issues, along with the “freezing before PvP” problem. The PvP freeze is caused by a popup that’s not showing up correctly, so it’s a pretty simple fix. It looks like we should be sending new client versions to Apple and Google at the end of this week, although as usual the Android one will come out before the iOS one due to reviewing time.

The freeze some of you are seeing in other places in PvP is a different bug and we're working on that one too.

Coming Up

We’re continuing our work on performance and stability, and you’ll probably see a bunch of small updates from us with improvements before any big feature builds arrive.

Our new features are coming along nicely. (Yes, I will tell you what they are one of these days.)

We think we’ve got a handle on the problems with Epic Boss, so we’ll be bringing that event back. We’re still thinking about maybe revamping it, but we won’t be doing that just yet.

We’re also working on a pretty major expansion pack, with larger Vault sizes, PvP rank additions, Guild Bonus additions, more levels, and scratcher updates. (Yes, I am teasing you. No, I’m not going to tell you more right now - patience!)

How’s It Work: How We Look at Events

I mentioned in my dev notes for last week that we don’t see a lot of participation in epic boss events, and people seemed really surprised by that, so I wanted to explain some of the metrics we’re looking at. (These are pretty common metrics in mobile gaming.)

The first thing we look at is Daily Active Users. That’s just “how many people log into/open the game on any given day." We like looking at which events draw people into the game.


We also track a variety of measures of how people progress through the events. While a number of people do progress through epic boss, a large number of people don't appear to go out of their way to go deep into the event.

Like every other gaming company, we do look some at monetization measures, the main ones being average revenue per daily active user (ARPDAU) and average revenue per paying user (ARPPU). Different gaming companies focus on these metrics differently and they are frequently used to understand how or why an event does well or poorly from a revenue standpoint.

We also look not only at how much money is being spent, but whether people are spending cash and gold in game on an event.

When we design events, some of them are designed to pull in lots of players and appeal to them all, and some of them are designed mostly for higher-level players, so we don’t expect to see the same kinds of numbers on any given day, but we usually do hope to see a bump in active users around the start and end of an event, and we hope to see a a large number of players making an effort to progress. Epic boss gets quite a bit of participation from people who happen to be around for it, and has some effect on logins, but we don’t see the levels of participation and engagement we do for some other events. That being said, it sounds like there is certainly a group of players that really enjoys this event, and we're looking to bring it back in the future.

andy2
01-13-2015, 04:16 PM
Still unable to change equipment - far from fixed. Also, do you realize that these bugs affect us in war and other events? You never seem to care or offer up an compensation unless the outrage is at a peak... which is pretty close to where it is at now, yet support staff and forum staff never quite seem to care.

MrFister
01-13-2015, 04:43 PM
game seems to be running better on my end. Still dont have the rank insignia from commander on down. They stop at Special ops. Not a big deal.

Our faction is still unable to get matched in FL. Haven't heard anything from anybody on this. Nerd Girl and Clementine both said they passed my info and ticket #'s to CS but I've heard nothing. 4 straight FL events and we have a score of "0" at the end. Have a good day

RhythmNBruise
01-13-2015, 04:55 PM
Our faction is still unable to get matched in FL. Haven't heard anything from anybody on this. Nerd Girl and Clementine both said they passed my info and ticket #'s to CS but I've heard nothing. 4 straight FL events and we have a score of "0" at the end. Have a good day

We've looked and looked at FL matching after the fact and haven't been able to find any problems with it (although clearly there must be something going on). I'm coordinating with our server team to get some live monitoring set up for the next run to see if we can find any problems with matching in real-time.

I'm sorry this keeps being broken for you.

MrFister
01-13-2015, 05:09 PM
We've looked and looked at FL matching after the fact and haven't been able to find any problems with it (although clearly there must be something going on). I'm coordinating with our server team to get some live monitoring set up for the next run to see if we can find any problems with matching in real-time.

I'm sorry this keeps being broken for you.

yeah it's a real bummer. FL is our favorite event, I figured it would have been easy to see and find but I'm just a player. I know we weren't the only ones and it seems weird to me that you can't find a problem. Our faction went from top 150 in FL....to scoring "0" points. It is what it is I guess. We gave up on it.

MENTALLY INCOMPETENT
01-13-2015, 05:46 PM
We've looked and looked at FL matching after the fact and haven't been able to find any problems with it (although clearly there must be something going on). I'm coordinating with our server team to get some live monitoring set up for the next run to see if we can find any problems with matching in real-time.

I'm sorry this keeps being broken for you.

Why not segregate teams by strength for FL and WD?

You might have divisions - weight classes, like fighters or wrestlers do.

You could have something along these lines:

Classify by average team strength:

Under 5,000,000

From 5,000,001 to 10,000,000


From 10,000,001 to 20,000,000


From 20,000,001 to 40,000,000


From 40,000,001 to 80,000,000


From 80,000,001 to 120,000,000


From 120,000,001 to 150,000,000


From 150,000,001 to 200,000,000


From 200,000,001 to 300,000,000


From 300,000,001 to 500,000,000

From 500,000,001 to 900,000,000

From 900,000,001 to 3,000,000,000

From 3,000,000,001 to 6,000,000,000

From 6,000,000,001 to 9,000,000,000

Over 9,000,000,000


Okay, here's another great idea.

You're missing some very unique angles here, and you can also increase your revenue stream.

You can charge each player 100 gold to enter participate in WD.
You charge the team a fee of 100 gold for each participant, or collect it from each participant.
The 100 gold is easily obtained by watching videos daily.
HINT: Another increase, albeit ever so slight, to your revenue stream, TapJoy activity.
If a player chooses not to participate, you simply disable them during WD, but allow them to do other things during WD.
You can continue to reward players with trinkets, an sweeten the pot with Gold.
Why not reward with gold an trinkets?

Think about it, and good luck.

DEWIN NUTTIN
01-13-2015, 06:25 PM
Why not segregate teams by strength for FL and WD?

You might have divisions - weight classes, like fighters or wrestlers do.

You could have something along these lines:

Classify by average team strength:

Under 5,000,000

From 5,000,001 to 10,000,000


From 10,000,001 to 20,000,000


From 20,000,001 to 40,000,000


From 40,000,001 to 80,000,000


From 80,000,001 to 120,000,000


From 120,000,001 to 150,000,000


From 150,000,001 to 200,000,000


From 200,000,001 to 300,000,000


From 300,000,001 to 500,000,000

From 500,000,001 to 900,000,000

From 900,000,001 to 3,000,000,000

From 3,000,000,001 to 6,000,000,000

From 6,000,000,001 to 9,000,000,000

Over 9,000,000,000


Okay, here's another great idea.

You're missing some very unique angles here, and you can also increase your revenue stream.

You can charge each player 100 gold to enter participate in WD.
You charge the team a fee of 100 gold for each participant, or collect it from each participant.
The 100 gold is easily obtained by watching videos daily.
HINT: Another increase, albeit ever so slight, to your revenue stream, TapJoy activity.
If a player chooses not to participate, you simply disable them during WD, but allow them to do other things during WD.
You can continue to reward players with trinkets, an sweeten the pot with Gold.
Why not reward with gold an trinkets?

Think about it, and good luck.

Oh, sweetie, that's genius right there.

How about having a FREE WD, and a PAY TO PLAY WD.
They run simultaneously.

Plus, for the PAY TO PLAY WD "choice", each time you delcare your faction pays 500 gold.
Man, that's fair.

For the FREE WD, the prizes are scaled back, and it would probably equalize the tapping field.

The bigger TAPPERS would choose the PAY TO PLAY WD, and smaller TAPPERS would likely choose FREE WD.

That alone would lessen the uneven pairings, plus what my sweetheart said above.

2MblaZ
01-13-2015, 09:16 PM
How about you streamline some kind of CS to expedite accounts that are still being locked/lost replaced with LVL 1 Alex after tying to Game Center having played almost 3 years and 2nd day no response and you run events non-stop...

ezmunie
01-13-2015, 09:32 PM
Deleting all the IDs that aren't playing anymore, and there's a bunch of them out there, would free up servers and things might run more smoothly. Give a player an option to delete when they quit the game.

Mikelord
01-13-2015, 11:04 PM
They clearly don't care about customer service, half the reason they see epic boss activity drop is because it USED TO BE 50 KILLS. Doesn't take a derp head to realize 150 kills of logging in and out is tedious expecially since the game is like super beyond laggyness slow (well was get my point though) you don't think this through much. No one asked for 150 levels 50 was great

Bubseg
01-14-2015, 12:17 AM
This just proves gree only looking after top teams
Theres going to be thousands of factions not going to get near completing masters ,
Most will just do prestige and not do event meaning less activity, im in top 200 faction and rveryone has said samething , once prestige is done. Everyone one will just farm for indy award , this means people dont need to log in every minute to hit a the boss,
In the sense some factions will have heavy gold users use gold to help faction get the goal , i doubt these guys wont spend the gold as. It would be hopeless if the rest of faction dont even make a dent,
I expect to see a lot more jumpers now, gree think about the whole community. Not the minority ,
Ive been playing for over 2. Years now and only recently been able to. Complete masters , theres no chance of that now. And the same will be for thousands of players

Ozymandias
01-14-2015, 12:50 AM
Masters isn't meant to be completed by 1000s of teams. If it was, it wouldnt be masters. That's what easy, normal and prestige are for.

Bubseg
01-14-2015, 02:42 AM
Im not saying for thousands to complete it , you will be lucky to see anyone outside top 100. Complete masters

GeoffW
01-14-2015, 03:33 AM
Problem with epic boss is that its just tap, tap, tap and its extremely time consuming to finish. The dead time you have to wait before a new boss can be summoned is very frustrating - too short to do anything else, long enough to make the whole event very time consuming. The best events imo have stuff going on to keep pulling you back in but don't demand constant attention that just doesn't fit with real life. WD and FL work well in that respect because you can pop in at the beginning and end giving you 1/2 hour to hour intervals when you can get on with other stuff (unless you are a top team tapping away all the time lol). Likewise with the ltq's you just have to pop in to the game regularly - they don't need constant attention.

Ozymandias
01-14-2015, 04:24 AM
Im not saying for thousands to complete it , you will be lucky to see anyone outside top 100. Complete masters

Feels about right to me then, and possibly even still too generous. It's not too long ago top 250s would struggle to finish Prestige.

Radiojones
01-14-2015, 05:13 AM
Thank you for the update! IMHO this is the best game on the ipad.

Speed ump
01-14-2015, 06:10 AM
I agree ozy, I think some people feel that everyone should be able to complete every event. Gree has said that they will offer different levels for the diff levels of players. If everything were easy enough for most to complete, it would not be a challenge for the higher players. Actually masters is not that hard to complete, if everyone puts their hits in just for faction, instead of through the indy portion. I know teams below top100 that do finish it that way. Means you give up the indy, so decide what's more important, a prize that helps everyone in the faction, or just one, if you're even able to complete it. If you do prestige same way, gives more time to work on masters. Team events are more fun than indy ones, I know top teams need to do all for obvious reasons, but lower teams have to pick and chose what gives the most benefit.

pelle plutt
01-14-2015, 06:45 AM
Hi,

It seems like the permanent triple hit boost still isnt working correctly, I have a 9% boost but I only get 1.5-2% triple hits. I tried to explain this in a ticket but got a generic response

Norsklandman
01-14-2015, 07:07 AM
In Progress

Last week, we fixed the underlying issue for the “disappearing items” problem some players were seeing with hero equip items. (That fix should also have taken care of the “unable to change equipment” problem.) We haven't been able to come up with an awesome way to fix all the negative items in one fell swoop, so you may still see residual issues with negative equipment numbers as we work our way through the tickets for that issue.

This week we’re working on some client-side crash issues, along with the “freezing before PvP” problem. The PvP freeze is caused by a popup that’s not showing up correctly, so it’s a pretty simple fix. It looks like we should be sending new client versions to Apple and Google at the end of this week, although as usual the Android one will come out before the iOS one due to reviewing time.

The freeze some of you are seeing in other places in PvP is a different bug and we're working on that one too.

Coming Up

We’re continuing our work on performance and stability, and you’ll probably see a bunch of small updates from us with improvements before any big feature builds arrive.

Our new features are coming along nicely. (Yes, I will tell you what they are one of these days.)

We think we’ve got a handle on the problems with Epic Boss, so we’ll be bringing that event back. We’re still thinking about maybe revamping it, but we won’t be doing that just yet.

We’re also working on a pretty major expansion pack, with larger Vault sizes, PvP rank additions, Guild Bonus additions, more levels, and scratcher updates. (Yes, I am teasing you. No, I’m not going to tell you more right now - patience!)

How’s It Work: How We Look at Events

I mentioned in my dev notes for last week that we don’t see a lot of participation in epic boss events, and people seemed really surprised by that, so I wanted to explain some of the metrics we’re looking at. (These are pretty common metrics in mobile gaming.)

The first thing we look at is Daily Active Users. That’s just “how many people log into/open the game on any given day." We like looking at which events draw people into the game.


We also track a variety of measures of how people progress through the events. While a number of people do progress through epic boss, a large number of people don't appear to go out of their way to go deep into the event.

Like every other gaming company, we do look some at monetization measures, the main ones being average revenue per daily active user (ARPDAU) and average revenue per paying user (ARPPU). Different gaming companies focus on these metrics differently and they are frequently used to understand how or why an event does well or poorly from a revenue standpoint.

We also look not only at how much money is being spent, but whether people are spending cash and gold in game on an event.

When we design events, some of them are designed to pull in lots of players and appeal to them all, and some of them are designed mostly for higher-level players, so we don’t expect to see the same kinds of numbers on any given day, but we usually do hope to see a bump in active users around the start and end of an event, and we hope to see a a large number of players making an effort to progress. Epic boss gets quite a bit of participation from people who happen to be around for it, and has some effect on logins, but we don’t see the levels of participation and engagement we do for some other events. That being said, it sounds like there is certainly a group of players that really enjoys this event, and we're looking to bring it back in the future.

The problem with Epic Boss is you made the xp astronomical and a very long and tedious exercise. So the gains are far out weighed now by the low xp LTQ's U have brought out. But the main problem is U do not leave anytime for anything outside of MW, so players pick events to miss. With Epic Boss being a 4-5 day event before WD, added with the tediousness of the event and the xp makes it the easy option to miss them out.
The correct fix would be to allow us one weekend a cycle off or have Raid Boss on one. Just one FL and WD will do, and then maybe not pack every living minute with an LTQ in between.

Also what might be worth picking up on is Raid Boss, as U are slowly destroying this event. This event was a great community event, where is big players could go and help friends. U truly brought the MW world together with this event and was amazing WAS.
Now U have stopped this on purpose by putting Fltq during. I understand some top teams and players want something to do when finished FL, not just helping others, so why not an LTq? Why stop players doing what humans enjoy doing. Helping each other???
This needs to be seen to or U will kill event to.

Norsklandman
01-14-2015, 07:28 AM
It is also worth taking note that the events like Epic Boss struggle for activity because of the amount of times U need to connect to server. With Ur new data system costs players not on wifi huge amounts of their mobile data packages, so whilst U can log in and kill, both on Epic and Raid boss it is costing the player extra which which you see no extra income from. I used to do both, but since having to raise my package from 500mb to 2gb a month it has becomes not worth it. I paid in game to get my stats to a point where I can do 150 kills for free but am now paying for the mobile data to do it in the time frame you set. Remember a large majority of your players have families and jobs. And I can imagine the ones that don't have jobs do not have much of an impact on your revenues.
A great idea would be to have players from different factions, ranked from 1000th-1st that can actually tell u what their issues are and what they enjoy, say 100 random leaders. This way you would actually get an idea of what your customers want and not what you want. And I am sure would increase your revenues.
The amount of spenders leaving the game is not in proportion to the gold spenders being added. As it is clear to see.
Happy customers will play and spend more. That is a fact of every business in the world. I understand U can not please everyone, but pleasing 5-10% of your players, if that, is no way to run a business. I assume you have dealt with your loss in revenue by making many people that answer tickets redundant, as it's easier to pull a tooth from a great white than to actually get a non automated answer that has absolutely no relevance to the ticket submitted. This is also probably the reason the amount of tickets has gone up. No replies or when it is replied to, the first 3 times you can see no one has read the tickets and an answer has been given that has nothing to do with the question asked.

dan2407
01-14-2015, 07:39 AM
The problem with Epic Boss is you made the xp astronomical and a very long and tedious exercise. So the gains are far out weighed now by the low xp LTQ's U have brought out. But the main problem is U do not leave anytime for anything outside of MW, so players pick events to miss. With Epic Boss being a 4-5 day event before WD, added with the tediousness of the event and the xp makes it the easy option to miss them out.
The correct fix would be to allow us one weekend a cycle off or have Raid Boss on one. Just one FL and WD will do, and then maybe not pack every living minute with an LTQ in between.

Also what might be worth picking up on is Raid Boss, as U are slowly destroying this event. This event was a great community event, where is big players could go and help friends. U truly brought the MW world together with this event and was amazing WAS.
Now U have stopped this on purpose by putting Fltq during. I understand some top teams and players want something to do when finished FL, not just helping others, so why not an LTq? Why stop players doing what humans enjoy doing. Helping each other???
This needs to be seen to or U will kill event to.

There already are weekends off during a cycle, it's called put your phone away and don't log onto the game!!!! Really infuriates me when people moan that the game doesn't give them a break when you can have a break whenever you want

Annihilator2
01-14-2015, 08:08 AM
Problem with epic boss is that its just tap, tap, tap and its extremely time consuming to finish. The dead time you have to wait before a new boss can be summoned is very frustrating - too short to do anything else, long enough to make the whole event very time consuming. The best events imo have stuff going on to keep pulling you back in but don't demand constant attention that just doesn't fit with real life. WD and FL work well in that respect because you can pop in at the beginning and end giving you 1/2 hour to hour intervals when you can get on with other stuff (unless you are a top team tapping away all the time lol). Likewise with the ltq's you just have to pop in to the game regularly - they don't need constant attention.

No game queries constant attention. It is you choice.

E.g. You need constantly to be in the game to collect your money (you have ready supply depot at each 5 minutes). "Collect or not collect" is your choice.

Epic boss was the best event in the game till now. (I don't know what Gree goes to kill/damage in the event with new changes...)

afiq
01-14-2015, 09:27 AM
Hey gree, u said u had fixed the "unable to change equipments " issue but still i cant change and use my new equipments.. Pls look forward into it.. I am still waiting for the lost equipments 100++ that u owe me.
My id is 936208569 and my game's name is "Afiq"

codys21
01-14-2015, 09:48 AM
Feels about right to me then, and possibly even still too generous. It's not too long ago top 250s would struggle to finish Prestige.

This is spot on. My mini was in a faction which placed around 350 and there were multiple times where we couldn't beat the 100s in time or even a 100 at all. The past raid boss we were able to get more than half way through masters. Yes, I liked how my mini was able to get that far into masters but I do agree that it should NOT be that way. Masters is called masters for a reason, and only high level factions should be able to complete it. My main faction will more than likely not be doing masters at all this event; and I am okay with that because, again, masters is for higher level factions.

codys21
01-14-2015, 09:52 AM
They clearly don't care about customer service, half the reason they see epic boss activity drop is because it USED TO BE 50 KILLS. Doesn't take a derp head to realize 150 kills of logging in and out is tedious expecially since the game is like super beyond laggyness slow (well was get my point though) you don't think this through much. No one asked for 150 levels 50 was great

I agree with this, too. When it was 50 levels before, the levels were more difficult and the difficulty got harder more quickly. Now, players are much stronger and the difficulty is very low for 150 bosses. Many people are able to one or two hit the bosses all the way through 150.

I would be okay with bosses getting more difficult and going back to 50 total. This would make it more convenient to the players who would not have to refresh repeatedly to summon 150 bosses. It would also make it more challenging and less tedious to work through. This would, however, require some sort of revamp of the daily faction goals, but something as simple as 3 times less faction daily kills might do the trick.

Kujo1234
01-14-2015, 10:27 AM
Oh, sweetie, that's genius right there.

How about having a FREE WD, and a PAY TO PLAY WD.
They run simultaneously.

Plus, for the PAY TO PLAY WD "choice", each time you delcare your faction pays 500 gold.
Man, that's fair.

For the FREE WD, the prizes are scaled back, and it would probably equalize the tapping field.

The bigger TAPPERS would choose the PAY TO PLAY WD, and smaller TAPPERS would likely choose FREE WD.

That alone would lessen the uneven pairings, plus what my sweetheart said above.

I would quit immediately if they charged to participate in an event or even tiered it to free and not free. I wouldn't even think twice about it.

Kefa
01-14-2015, 11:16 AM
Why not segregate teams by strength for FL and WD?

You might have divisions - weight classes, like fighters or wrestlers do.

You could have something along these lines:

Classify by average team strength:

Under 5,000,000

From 5,000,001 to 10,000,000


From 10,000,001 to 20,000,000


From 20,000,001 to 40,000,000


From 40,000,001 to 80,000,000


From 80,000,001 to 120,000,000


From 120,000,001 to 150,000,000


From 150,000,001 to 200,000,000


From 200,000,001 to 300,000,000


From 300,000,001 to 500,000,000

From 500,000,001 to 900,000,000

From 900,000,001 to 3,000,000,000

From 3,000,000,001 to 6,000,000,000

From 6,000,000,001 to 9,000,000,000

Over 9,000,000,000


Okay, here's another great idea.

You're missing some very unique angles here, and you can also increase your revenue stream.

You can charge each player 100 gold to enter participate in WD.
You charge the team a fee of 100 gold for each participant, or collect it from each participant.
The 100 gold is easily obtained by watching videos daily.
HINT: Another increase, albeit ever so slight, to your revenue stream, TapJoy activity.
If a player chooses not to participate, you simply disable them during WD, but allow them to do other things during WD.
You can continue to reward players with trinkets, an sweeten the pot with Gold.
Why not reward with gold an trinkets?

Think about it, and good luck.

For Frontline, the classes could be better divided by team average IPH, or team total summed IPH, or some formula based on IPH since igc + activity is really the primary factor up to the point of purchasing deploy refills.

I always though WD should have divisions based on some sort of tier system, and teams should fight for top spot in their respective tier. And make the top rewards in each tier have some useful bonuses like health and energy regen, etc. I love the idea of basing the tiers on average team strength.

Ozymandias
01-14-2015, 11:21 AM
This is spot on. My mini was in a faction which placed around 350 and there were multiple times where we couldn't beat the 100s in time or even a 100 at all. The past raid boss we were able to get more than half way through masters. Yes, I liked how my mini was able to get that far into masters but I do agree that it should NOT be that way. Masters is called masters for a reason, and only high level factions should be able to complete it. My main faction will more than likely not be doing masters at all this event; and I am okay with that because, again, masters is for higher level factions.

I just checked, level 100 health is still lower than it was back in September, for the Jamaica cycle.

Kefa
01-14-2015, 11:26 AM
I agree ozy, I think some people feel that everyone should be able to complete every event. Gree has said that they will offer different levels for the diff levels of players. If everything were easy enough for most to complete, it would not be a challenge for the higher players. Actually masters is not that hard to complete, if everyone puts their hits in just for faction, instead of through the indy portion. I know teams below top100 that do finish it that way. Means you give up the indy, so decide what's more important, a prize that helps everyone in the faction, or just one, if you're even able to complete it. If you do prestige same way, gives more time to work on masters. Team events are more fun than indy ones, I know top teams need to do all for obvious reasons, but lower teams have to pick and chose what gives the most benefit.

You make an excellent point with regards to players choosing whether to focus on faction goals or indy goals. The game kind of places stress on a player to make a decision whether he/she will support the team or focus on themself. Of course, focusing on the team means everyone gets ahead - doing only indy doesn't get any better prizes. So metering the FLTQs to always be achievable, but only if the whole team sticks to the faction goals and doesn't try to do indy without using gold, is a great way of separating teams with good leadership and loyal members from teams with less effective leadership and organization. The faction goals should always reward higher than the indy goals, and the wrapper prizes are there to motivate gold usage.



...half the reason they see epic boss activity drop is because it USED TO BE 50 KILLS. Doesn't take a derp head to realize 150 kills of logging in and out is tedious expecially since the game is like super beyond laggyness slow (well was get my point though) you don't think this through much. No one asked for 150 levels 50 was great

Spot on. If you guys would check the metrics on these events and their decreasing participation over time, you could probably link the participation decrease to changes that were applied to the event - such as taking epic boss from 50 kills to 150, eliminating using standard map targets for LTQs, etc etc... simply going back to a slightly modified version of the original iteration of the event may have a very surprising outcome in participation.

codys21
01-14-2015, 11:57 AM
Spot on. If you guys would check the metrics on these events and their decreasing participation over time, you could probably link the participation decrease to changes that were applied to the event - such as taking epic boss from 50 kills to 150, eliminating using standard map targets for LTQs, etc etc... simply going back to a slightly modified version of the original iteration of the event may have a very surprising outcome in participation.

I would love to see an LTQ with the standard map targets. What has it been, a year since we had one? And even then it was only the map bosses, right?

Annihilator2
01-14-2015, 12:04 PM
I would love to see an LTQ with the standard map targets. What has it been, a year since we had one? And even then it was only the map bosses, right?

This idea is bad, very bad! XP is huge in standard map targets!!!

Kefa
01-14-2015, 12:05 PM
I would love to see an LTQ with the standard map targets. What has it been, a year since we had one? And even then it was only the map bosses, right?

Yeah, at least a year. Plus, using the standard map targets requires a player be a certain level in order to access the involved maps, and have his/her unit buildings at a certain level in order to possess the units needed to hit the listed targets. All around, LTQ was a far, far better event when it used standard map targets. Who cares if people can pre-stage? Lazy people won't, anyway.

Annihilator2
01-14-2015, 12:21 PM
For Frontline, the classes could be better divided by team average IPH, or team total summed IPH, or some formula based on IPH since igc + activity is really the primary factor .


Why not segregate teams by strength for FL and WD?

You might have divisions - weight classes, like fighters or wrestlers do..

Disagree with both. Division MUST be per rank in previous event only. Top 10 teams shall be united in one division. 15 teams from top 25 in second devision. Etc. Such dividing will give more money to Gree and more live to divisions. Today division gives only more units to top-top faction; no other changes. Game is more and more boring with today divisions, equipment and similar changes.

DEWIN NUTTIN
01-14-2015, 12:55 PM
Disagree with both. Division MUST be per rank in previous event only. Top 10 teams shall be united in one division. 15 teams from top 25 in second devision. Etc. Such dividing will give more money to Gree and more live to divisions. Today division gives only more units to top-top faction; no other changes. Game is more and more boring with today divisions, equipment and similar changes.

I know NOTHING will change, unless it enhances the bottom line of the GREEat provider and Our Overlord.
Most posters KNOW that, too.
Frankly, posting and reading the forum is far more enjoyable than incessant, useless, unrewarding tap, tap, tap, tapping hour after bloody hour, day after day after day, week after week after week, month after month after month, year in, year out, to achieve NOTHING BUT unfulfilled emptiness, more same-old-same-same, lots of NOTHING.

I stopped believing in GREEat Pumpkin, Santa Claus, The Easter Bunny, loveable leprechauns, dancing kittens, and all those other kiddy stuff decades ago.

Besides, no one reads most (or even takes notice) of these musings, rants, and ramblings anyway (except our fellow musers, ranters, and ramblers).
If by some odd chance a post is taken note of, nothing changes for the better.

The GREEat Provider and Our Overlord has chosen to offer mere lip service while deciding to DEW everything in their "special and unique" way!

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTllh448JTsCCNxz3zqBsiYC8ov49a6r wzvvAtBnY8EUeszrWFD0Q (http://www.google.com/imgres?imgurl=http%3A%2F%2Fsouthernfm.com.au%2Fwp-content%2Fuploads%2F2011%2F06%2Flogo1.gif&imgrefurl=http%3A%2F%2Fwww.southernfm.com.au%2Fmus ic%2Flive-sunday-sessions-live-from-the-great-provider-3711%2F&h=227&w=194&tbnid=QE0si6sLZ4mhRM%3A&zoom=1&docid=u7sOGdZ5urDYaM&hl=en&ei=8dm2VIzRL7j_sASP2IKICA&tbm=isch&ved=0CCcQMygLMAs&iact=rc&uact=3&dur=907&page=1&start=0&ndsp=14)


https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTxMO2gY7xc8bdYRSqxSa7-m6aVuM_KViXRVXysyAMy4PuXC6aa


(http://www.google.com/imgres?imgurl=http%3A%2F%2Fwww.amymoritz.com%2Fwp-content%2Fuploads%2F2011%2F10%2Fsnoopy-waiting-for-the-great-pumpkin.jpg&imgrefurl=http%3A%2F%2Fwww.amymoritz.com%2F2011%2F 10%2F28%2Fdear-great-pumpkin%2F&h=768&w=1024&tbnid=lQHy8Ug0VLB6dM%3A&zoom=1&docid=uDdGAYitO9RMTM&hl=en&ei=JNm2VOHrG6THsQS43IHICg&tbm=isch&ved=0CD0QMygKMAo&iact=rc&uact=3&dur=332&page=2&start=9&ndsp=21)https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcRuIyBwSbEhm6g8AW_R_CkkwWUjgERER-1ynEZMdS_UoG7ibr4sBA


(http://www.google.com/imgres?imgurl=http%3A%2F%2Fww1.prweb.com%2Fprfiles %2F2012%2F05%2F03%2F9474256%2FgI_83265_FullVersion Logo.png&imgrefurl=http%3A%2F%2Fwww.prweb.com%2Freleases%2F leapinleprechaun%2Fiphone%2Fprweb9474256.htm&h=193&w=192&tbnid=_KHjJijgE3wlGM%3A&zoom=1&docid=B43PkVpbBiWVYM&hl=en&ei=X9m2VIHqJe3gsATVkYLgBg&tbm=isch&ved=0CDwQMygVMBU&iact=rc&uact=3&dur=450&page=2&start=20&ndsp=21)




(http://www.google.com/imgres?imgurl=http%3A%2F%2Fsouthernfm.com.au%2Fwp-content%2Fuploads%2F2011%2F06%2Flogo1.gif&imgrefurl=http%3A%2F%2Fwww.southernfm.com.au%2Fmus ic%2Flive-sunday-sessions-live-from-the-great-provider-3711%2F&h=227&w=194&tbnid=QE0si6sLZ4mhRM%3A&zoom=1&docid=u7sOGdZ5urDYaM&hl=en&ei=8dm2VIzRL7j_sASP2IKICA&tbm=isch&ved=0CCcQMygLMAs&iact=rc&uact=3&dur=907&page=1&start=0&ndsp=14)

Merc_mw
01-14-2015, 03:35 PM
When will you create an equal playing field between IOS & droid for free gold videos?

Genen
01-14-2015, 03:48 PM
Question for developers. There are certain bonuses like health regen or double / triple strikes that benefit during WD, raid boss etc. But there are no bonuses now that would benefit players during FLs. Would you consider such bonuses and may be you can tide refills for deployments to the health % of individual players. Thx

RhythmNBruise
01-14-2015, 04:57 PM
We're waiting on an update to the SDK that runs those videos, and are planning on integrating it into the Android build as soon as they have a new production-ready version. (It's a third party, so I don't have a timeline for that.)

Oh oh Gree
01-14-2015, 10:24 PM
This idea is bad, very bad! XP is huge in standard map targets!!!

Scary XP!! Time to get over the avoiding leveling up path some of you are on. Just wait for the new rank based units to come out and then you can complain that you cannot buy them because you avoided events due to XP.

When Funzio ran this game they did a great job using the normal NPCs within the game. This allowed players to use some type of strategy like upgrading a unit building to unlock units, pre set the leader of a map or the whole map etc. Back then it was fun to try and be ready for an LTQ and disappointing at the same time when you realized you missed out on a 20% health Regen unit because you upgraded the wrong unit building.

It's been about a year since Gree used original NPCs in the Axis of Evil event. Just like defensive buildings, skill points set to Attack or defense, the original NPCs and maps have been made irrelevant in the game. All of these areas used to play key roles in the game and made the game more interesting.

East Coast Bias
01-14-2015, 11:47 PM
We're waiting on an update to the SDK that runs those videos, and are planning on integrating it into the Android build as soon as they have a new production-ready version. (It's a third party, so I don't have a timeline for that.)

Please don't fix this glitch too quickly, or you'd be accused of being the Free Video Killing Machine.

dan2407
01-15-2015, 01:49 AM
We're waiting on an update to the SDK that runs those videos, and are planning on integrating it into the Android build as soon as they have a new production-ready version. (It's a third party, so I don't have a timeline for that.)

Are iOS users gonna get some compensation? Considering you can get a vault for watching a few hours videos

Mr Big C
01-15-2015, 08:49 AM
The boss event for me was one of the best ways to build stats, not so much anymore. But usually the faction goal wrapper/bonus unit is something that benefits everyone in my faction.

If you are looking at participation, have you looked at the amount of people that are participating and the completion of the goal? Our biggest problem is that goals 1-3 can usually be completed relatively fast and then you have to wait until the next goal is live to start hitting the boss again (that is if you wait and support your faction).

At 1 time the goals were set up back to back and that way you would work on the bosses at your own speed and your own time. I understand that some teams will finish in record time, but this will allow other teams to also finish. For my faction, this is what we hear the most as the biggest problem with the boss event.

Annihilator2
01-15-2015, 12:29 PM
When will you create an equal playing field between IOS & droid for free gold videos?

And between countries! There is a lot of videos in US and much less in Europe.

Kefa
01-15-2015, 01:32 PM
And between countries! There is a lot of videos in US and much less in Europe.

That'll be up to Tapjoy. There's not much point playing commercials for restaurants or movie trailers that aren't relevant in Europe, and we get allot of those here. The advertisers pay Tapjoy for packages of so many plays and filtered by local markets and other demographics. So Tapjoy needs to get busy selling ad space to companies in Europe.

CC1
01-15-2015, 06:08 PM
I noticed we have have a 24hr FLTQ occurring at the same time that an individual one is in progress. Gree, please tell me this is an error or at least that it's a one time thing. As if constant LTQs wasn't enough your going to start running two at a time now? No thanks. That'll push me out the door.

Shadow Demon
01-16-2015, 08:25 AM
Still can't change equipment, still missing equipment. Same BS response and closing of tickets. Your "fixes" suck

ezmunie
01-16-2015, 03:02 PM
When did the attack rules change? I got attacked 66 times the other day (in one attack period) and I didn't think that was allowed until I contacted support. I'm level 300 and I am still limited to 12 attacks on any one opponent at a time. So, when did the attack rules change and why so high?

DEWIN NUTTIN
01-16-2015, 04:40 PM
When did the attack rules change? I got attacked 66 times the other day (in one attack period) and I didn't think that was allowed until I contacted support. I'm level 300 and I am still limited to 12 attacks on any one opponent at a time. So, when did the attack rules change and why so high?

Well, things get better and better every few hours.
Let's say "Red Rat" attacks your character, "White Whale".
Attack ends, and the "Red Rat" does some FLTQ.
When "Red Rat" does her first tap for level 1 of 15 levels, its a hit on the NPC, after she gets credit for hitting YOU, first.
The best part, she absconded from your fake base, and is on one of the holes the NPCs inhabit.
Yet, she gets that fake win against you, and the more fake money, too.
Mate, ain't that hoot and a holler?

Man, that's pretty clever, huh?
Yeah, yeah, yeah, its unintended, and our PROVIDERS don;t have a clue that its happening.
I have at least 35-40 more of what I call "rotten Easter eggs", and the list grows daily.
No, I didn't report it, too lazy, to DEW that much.
Besides, all I'd get is a closed ticket with an unintelligible, and unrelated response.

Take care, mate.

ezmunie
01-16-2015, 05:40 PM
I got this reply from support, supporting the 66 attacks on me...


Recent changes have made it so that the amount of times you may lose to an attack before being "too beat up" increases by level:

Levels 1-8: can lose up to 3 times in 3 hours
Levels 9-11: can lose up to 3 times in 2 hours
Levels 12-20: can lose up to 5 times in 2 hours
Levels 21-30: can lose up to 6 times in 2 hours
Levels 31-35: can lose up to 7 times in 2 hours
Levels 36-40: can lose up to 8 times in 2 hours
Levels 41-45: can lose up to 9 times in 2 hours
Levels 46-50: can lose up to 10 times in 2 hours
Levels 51-60: can lose up to 12 times in 2 hours
Levels 61-70: can lose up to 14 times in 2 hours
Levels 71-80: can lose up to 16 times in 2 hours
Levels 81-90: can lose up to 28 times in 2 hours
Levels 91-100: can lose up to 32 times in 2 hours
Levels 101-110: can lose up to 34 times in 2 hours

Levels 111-300 increase by 2 losses per level, with a maximum amount of 72 losses in 2 hours at level 300.

I've never been able to attack anyone more than 12 times in a row.
I want to know when these changes were changed and why we weren't notified of these changes.

DEWIN NUTTIN
01-17-2015, 01:35 AM
I got this reply from support, supporting the 66 attacks on me...



I've never been able to attack anyone more than 12 times in a row.
I want to know when these changes were changed and why we weren't notified of these changes.

wunnerfull,wunnferfull, wunnerfull - oh bother, it's all good because its all from our Greeat Provider

MW Flake
01-17-2015, 03:47 AM
I got this reply from support, supporting the 66 attacks on me...



I've never been able to attack anyone more than 12 times in a row.
I want to know when these changes were changed and why we weren't notified of these changes.
Those changes were announced something like 18 months ago. It may be less than that, but is by no means recent.

ezmunie
01-17-2015, 04:57 PM
I've never been able to attack someone more than 12 times in a row without them becoming too weak. So, how is it that some can attack 66 times and others cannot?

MW Flake
01-17-2015, 07:40 PM
I've never been able to attack someone more than 12 times in a row without them becoming too weak. So, how is it that some can attack 66 times and others cannot?
That I don't have an answer for, though as someone suggested maybe it has to do with the raid/npc map issue.

skywalker_98
01-17-2015, 10:38 PM
I'm on android and still unable to upgrade soldier...still getting unable to connect to server and have latest update...I'm still on first time of equipping solider and are getting beat by lesser stat players cause they can update their soldier..been patience but when you say its fixed its not..come on gree its been a month!! Anyone know a work around please post it!

Wufnu
01-18-2015, 08:48 PM
I got this reply from support, supporting the 66 attacks on me...



I've never been able to attack anyone more than 12 times in a row.
I want to know when these changes were changed and why we weren't notified of these changes.

Just tried it and I'm still limited to 12 attacks.

Pidgeot
01-18-2015, 10:02 PM
I can't attack someone more than 12 times as well. No idea where that came from.

DieselPowered
01-19-2015, 10:55 AM
I would have to say that the per person limit is 12 when attacking an opponent. However, if you are being attacked, then the amount of times that different players can hit you before you are too beat up is higher. I had raided a player for a decent amount, he got pissed, then called his faction for help. I was hit for 12 hits per person ($3.6m lost each) by at least 12 different people in a matter of about a 30 min stretch before my news feed went silent. I was wondering how that was possible until i read this post. Now it kinda makes sense. But, then again, Gree is involved so anything is possible.

CC1
01-19-2015, 05:23 PM
Has anyone else had problems with Raid Boss wrapper units, specifically legendary? It's running at a 38% variance from expected and is outside 3 standard deviations. Devs please. You should know what this means.

Captain Buck Slayer
01-19-2015, 11:32 PM
Love the new bonus idea, will help to get rid of some of that spare cash from the tank glitch.

MaverickINsc
01-20-2015, 10:06 AM
When will you create an equal playing field between IOS & droid for free gold videos?


hopefully about as soon as they created equality when ios had the airplane mode glitch. about a year from now

dan2407
01-20-2015, 10:42 AM
hopefully about as soon as they created equality when ios had the airplane wmode glitch. about a year from now

Lol for a start there was an android energy glitch for a year before the iOS glitch and secondly the iOS energy glitch helped out android players by completing fltqs while with the android gold glitch they can use it on whatever they want

dan2407
01-20-2015, 10:44 AM
Love the new bonus idea, will help to get rid of some of that spare cash from the tank glitch.

You mean the glitch that your faction abused?

truthteller
01-20-2015, 10:47 AM
Lol for a start there was an android energy glitch for a year before the iOS glitch and secondly the iOS energy glitch helped out android players by completing fltqs while with the android gold glitch they can use it on whatever they want

I see you are remember your good old days:rolleyes:

FredrikK
01-21-2015, 12:57 AM
what happened to the one-time redistribution of skill points that was mentioned a few months back, is that gonna happen or has the idea been scrapped?

MW Flake
01-21-2015, 04:07 AM
Just a little more chum thrown out there to keep people around maybe?

skywalker_98
01-21-2015, 11:36 PM
Well I what to say the idea of moving the skill points around is a great idea since attack and defense skill points mean nothing..make it a one time of reallocation of points..that way it doesn't constantly create another problem to deal with ! Players shouldn't complain if they moved the skill points..( yeah right). I also want to say I received a reply from Eric about not being able to upgrade equipment. He addressed my ticket and told me that the new update for Android should fix this problem..this was my 3rd ticket submitted ..other replies didn't even address my problem but missing equipment ..so you know weren't read but canned response.. Now back to Eric..he replied and addressed it and the
1-20-15 update for Android DID FIX THE PROBLEM!!..and said they was sorry and thanks for being patience..awarded me extra stamina..equipment.. SO MY HAT IS OFF TO YOU ERIC!! And I believe if people at GREE would take time to read tickets and help people this forum would have a lot less postings! So if I can post and complain..I can also post and say Thanks!! ..Just wanted to post that cause there is light at the end of the tunnel if you get the right person at Gree!

Mikelord
01-22-2015, 01:03 AM
Then gree comes on retweets this guys post and says, "look guys see we have success stories arnt they wonderful" "you're can be too"

smbass77
01-26-2015, 05:51 AM
Has anyone's PvP been fixed? Mine still freezes if I try to attack someone who has attacked me first.