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TheDanimal
01-05-2015, 04:04 PM
Absolute Zero iLTQ

3 24hr iLTQs - No faction
-Normal
-Prestige
-Master

##NEW!!## - I added a Cumulative Energy column to the mode-specific walkthroughs. Helpful? Meh? Go F#@! yourself Danimal? Let me know what you think

**Prestige: Without wrapper - RED. With wrapper - still RED if you have to spend one gold bar. Yellow if you can do it for free. 2% Infantry Attack is insulting (Net 6%). The building time reduction, imo, isn't worth spending gold on. For a 24 hour build time, it's going to save you roughly 3.5hrs... 7hrs for 48hrs. Put your ADHD in check and just wait lol. Everything in this game takes time - no building is so immediately necessary. High IPH (income per hour) accounts don't need it for sure. Small IPH accounts could benefit more from it, but your energy regen is probably lower, so you're going to have to spend gold for it. Gold is better spent elsewhere.Harvest equipment and be done with it.
**Master - RED. Oh hey! Air defense! My favorite! And for only 60k energy?! ...per day ಠ_ಠ . For the mathematically challenged, that's 180k for a whopping 15% air def... oh, well you get 20% ground attack too with the wrapper... for 180k. If you have +42 energy regen you can do it free, go for it.
**As I mentioned last LTQ, these triple 24hr LTQs are usually more expensive and not worth doing. Take a break during these. Save your gold and skip these. I would.


Googledocs Link (Almost forgot): https://docs.google.com/spreadsheet/ccc?key=0AhKqs4to7NC7dFd0Y1pOR0hqRXNEcjJkNG5Wdk1SW mc&usp=sharing

Major Prizes
DAY 1
Individual Normal: Frigid Stryker (G) 11683/9180, [NO BOOST]
Individual Prestige: Frigid Stormer (I) 76365/57609, +2% Infantry Attack
Individual Master: Frigid Tengu (A) 142,140/121,082, +5% Air Defense Boost
DAY 2
Individual Normal: Frigid Stryker (G) 11683/9180, [NO BOOST]
Individual Prestige: Frigid Stormer (I) 76365/57609, +2% Infantry Attack
Individual Master: Frigid Tengu (A) 142,140/121,082, +5% Air Defense Boost
DAY 3
Individual Normal: Frigid Stryker (G) 11683/9180, [NO BOOST]
Individual Prestige: Frigid Stormer (I) 76365/57609, +2% Infantry Attack
Individual Master: Frigid Tengu (A) 142,140/121,082, +5% Air Defense Boost
---
Wrapper - Prestige: Icebreaker Warship (S) 217610/226493, -15% Building Upgrade Time
Wrapper - Master: Icebreaker Interceptor (G) 500572/426414, +20% Ground Attack

Special Prize Locations




DAY 1
DAY 2
DAY 3


Core
P3, M3

P3, M3

N3, P3, M3, M7




Equipment List: **Check out Z's post below Larrys'**

NPC List & Walkthrough Map



Map
Target
Hits
Energy
Total Energy
XP per hit
Total XP
Energy to Prestage
Total Energy after Prestage

DAY 1,2,3:
I NORMAL
DAY 1,2,3:
I PRES
DAY 1,2,3:
I MAST

















Dictator's Compound
Null Soldier
2
13
26
1
2
13
13

1/10 - 1x




Dictator's Compound
Null Gunner
2
23
46
2
4
23
23

2/10 - 1x




Dictator's Compound
Null Chemist
2
34
68
3
6
34
34

3/10 - 1x




Attack Site
Null Specialist
2
50
100
5
10
50
50

4/10 - 1x




Attack Site
Null Guard
2
73
146
7
14
73
73

5/10 - 1x




Attack Site
Null EXperiment
3
72
216
7
21
144
72

6/10 - 1x




Enemy Encampment
Null Jailer
4
79
316
8
32
237
79

7/10 - 1x




Enemy Encampment
Null Pilot
5
93
465
10
50
372
93

8/10 - 1x




Enemy Encampment
Null Paratrooper
5
137
685
15
75
548
137

9/10 - 1x




Enemy Encampment
Null Lookout
5
201
1005
22
110
804
201

10/10 - 1x




Communications Outpost
Null Spy
3
17
51
2
6
34
17


1/15 - 1x



Communications Outpost
Null Slayer
4
24
96
2
8
72
24


2/15 - 1x



Communications Outpost
Null Rifleman
5
26
130
3
15
104
26


3/15 - 1x



Trafficker Base
Null Defender
3
30
90
3
9
60
30


4/15 - 2x



Trafficker Base
Null Sniper
3
41
123
4
12
82
41


5/15 - 2x



Trafficker Base
Null Trooper
4
42
168
4
16
126
42


6/15 - 2x



Border Guard Complex
Null Crew
3
51
153
5
15
102
51


7/15 - 3x



Border Guard Complex
Null Recruit
4
52
208
5
20
156
52


8/15 - 3x



Border Guard Complex
Null Grenadier
4
72
288
7
28
216
72


9/15 - 3x



Mountain Pass
Null Technician
4
98
392
11
44
294
98


10/15 - 3x



Mountain Pass
Null Biotech
4
135
540
15
60
405
135


11/15 - 3x



Mountain Pass
Null Zealot
4
185
740
21
84
555
185


12/15 - 3x



Suspicious Village
Null Corpman
4
253
1012
28
112
759
253


13/15 - 3x



Suspicious Village
Null Captain
5
277
1385
31
155
1108
277


14/15 - 3x



Suspicious Village
Null Leader
5
380
1900
42
210
1520
380


15/15 - 3x



Capital Prefecture
Null Operative
3
25
75
3
9
50
25



1/20 - 1x


Capital Prefecture
Null Runner
4
31
124
3
12
93
31



2/20 - 1x


Capital Prefecture
Null Driver
5
32
160
3
15
128
32



3/20 - 1x


Emerald City Port
Null Cutthroat
4
41
164
4
16
123
41



4/20 - 1x


Emerald City Port
Null Assassin
5
53
265
5
25
212
53



5/20 - 1x


Emerald City Port
Null Hacker
3
58
174
6
18
116
58



6/20 - 2x


Nuclear Arsenal
Null Engineer
3
75
225
8
24
150
75



7/20 - 2x


Nuclear Arsenal
Null Linguist
3
97
291
10
30
194
97



8/20 - 2x


Nuclear Arsenal
Null Envoy
7
108
756
11
77
648
108



9/20 - 1x


Microprocessor Facility
Null Marauder
4
123
492
12
48
369
123



10/20 - 2x


Microprocessor Facility
Null Pirate
3
142
426
14
42
284
142



11/20 - 3x


Microprocessor Facility
Null Knave
5
166
830
17
85
664
166



12/20 - 2x


Space Command Center
Null Disruptor
4
180
720
18
72
540
180



13/20 - 3x


Space Command Center
Null Patrol
6
233
1398
23
138
1165
233



14


Space Command Center
Null Sargeant
6
303
1818
30
180
1515
303



15


The Penninsula
Null Commander
6
393
2358
40
240
1965
393



16


The Penninsula
Null Tracker
7
438
3066
45
315
2628
438



17/20 - 2x


The Penninsula
Null Bridand
6
442
2652
45
270
2210
442



18/20 - 3x


Bay of The Coast
Null Bomber
5
517
2585
53
265
2068
517



19/20 - 4x


Bay of The Coast
Null Mastermind
6
559
3354
57
342
2795
559



20/20 - 4x






Grand Total Energy

Grand Total XP
Grand Total to Prestage
Grand Total Energy after Prestage










32,282

3,341
25,808
6,474

TheDanimal
01-05-2015, 04:05 PM
Individual Normal DAYS 1,2,3



Individual Normal
Map
Target
Hits
Energy
Sets
Total Energy
Cumulative Energy
XP per hit
Total XP
Energy to Prestage
Energy after Prestage
INDIVIDUAL NORMAL PRIZES














Cash
XP
Valor
Unit Name
Typ
Att
Def
Boost


1/10 - 1x
Dictator's Compound
Null Soldier
2
13
1
26
26
1
2
13
13

5

Camo Hat
EQ
0
1



2/10 - 1x
Dictator's Compound
Null Gunner
2
23
1
46
72
2
4
23
23
$1,159
8
12
Crete x1






3/10 - 1x
Dictator's Compound
Null Chemist
2
34
1
68
140
3
6
34
34

11

Frigid Fighter
A
929
824



4/10 - 1x
Attack Site
Null Specialist
2
50
1
100
240
5
10
50
50
$2,509
14
25
Crete x1






5/10 - 1x
Attack Site
Null Guard
2
73
1
146
386
7
14
73
73

17

Multiuse Knife
EQ
1
0



6/10 - 1x
Attack Site
Null EXperiment
3
72
1
216
602
7
21
144
72
$5,438
20
54
Crete x1






7/10 - 1x
Enemy Encampment
Null Jailer
4
79
1
316
918
8
32
237
79

23

Frigid Cruiser
S
3,867
4,361



8/10 - 1x
Enemy Encampment
Null Pilot
5
93
1
465
1383
10
50
372
93
$22,040
26
220
Crete x1






9/10 - 1x
Enemy Encampment
Null Paratrooper
5
137
1
685
2068
15
75
548
137

29

Black Stealth Boots
EQ
1
1



10/10 - 1x
Enemy Encampment
Null Lookout
5
201
1
1,005
3073
22
110
804
201

32

Frigid Stryker
G
11,683
9,180
NO BOOST








GT Energy


GT XP
GT Prestage
GT after Prestage
















3,073


324
2,298
775
$31,146
185
274


16,481
14,367

TheDanimal
01-05-2015, 04:05 PM
Individual Prestige DAYS 1,2,3



Map
Target
Hits
Energy
Sets
Total Energy
Cumulative Energy
XP per hit
Total XP
Energy to Prestage
Energy after Prestage
INDIVIDUAL PRESTIGE PRIZES













Cash
XP
Valor
Unit Name
Typ
Att
Def
Boost


Communications Outpost
Null Spy
3
17
1
51
51
2
6
34
17

10

Black Tactical Vest
EQ
0
2



Communications Outpost
Null Slayer
4
24
1
96
147
2
8
72
24
$40,457
13
405
Crete x1






Communications Outpost
Null Rifleman
5
26
1
130
277
3
15
104
26

16

CORE
SP





Trafficker Base
Null Defender
3
30
2
180
457
3
18
60
120
$1,957
19
20
Crete x1






Trafficker Base
Null Sniper
3
41
2
246
703
4
24
82
164

22

Frigid Strike Force
I
2,998
2,768



Trafficker Base
Null Trooper
4
42
2
336
1,039
4
32
126
210
$3,967
25
40
Crete x1






Border Guard Complex
Null Crew
3
51
3
459
1,498
5
45
102
357

28

SCAR
EQ
2
0



Border Guard Complex
Null Recruit
4
52
3
624
2,122
5
60
156
468
$7,437
31
74
Crete x1






Border Guard Complex
Null Grenadier
4
72
3
864
2,986
7
84
216
648

34

Frigid VTOL
A
11,138
9,113



Mountain Pass
Null Technician
4
98
3
1,176
4,162
11
132
294
882
$13,966
37
140
Crete x1






Mountain Pass
Null Biotech
4
135
3
1,620
5,782
15
180
405
1,215

40

Aviator Protection
EQ
1
1



Mountain Pass
Null Zealot
4
185
3
2,220
8,002
21
252
555
1,665
$26,206
43
262
Crete x1






Suspicious Village
Null Corpman
4
253
3
3,036
11,038
28
336
759
2,277

46

Frigid Stiletto
S
32,132
39,272



Suspicious Village
Null Captain
5
277
3
4,155
15,193
31
465
1,108
3,047
$97,690
49
977
Crete x1






Suspicious Village
Null Leader
5
380
3
5,700
20,893
42
630
1,520
4,180

52

Frigid Stormer
I
76,365
57,609
+2% Infantry Attack







GT Energy


GT XP
GT Prestage
GT after Prestage















20,893


2,287
5,593
15,300
$191,680
465
1,918


122,636
108,765

TheDanimal
01-05-2015, 04:06 PM
Individual Master DAYS 1,2,3



Individual Master
Map
Target
Hits
Energy
Sets
Total Energy
Cumulative Energy
XP per hit
Total XP
Energy to Prestage
Energy after Prestage
INDIVIDUAL MASTER PRIZES














Cash
XP
Valor
Unit Name
Typ
Att
Def
Boost


1/20 - 1x
Capital Prefecture
Null Operative
3
25
1
75
75
3
9
50
25

10

CVC Helmet
EQ
0
2



2/20 - 1x
Capital Prefecture
Null Runner
4
31
1
124
199
3
12
93
31
$2,802
13
28
Crete x1






3/20 - 1x
Capital Prefecture
Null Driver
5
32
1
160
359
3
15
128
32

16

CORE
SP





4/20 - 1x
Emerald City Port
Null Cutthroat
4
41
1
164
523
4
16
123
41
$4,728
19
47
Crete x1






5/20 - 1x
Emerald City Port
Null Assassin
5
53
1
265
788
5
25
212
53

22

Knife
EQ
2
0



6/20 - 2x
Emerald City Port
Null Hacker
3
58
2
348
1,136
6
36
116
232
$7,996
25
80
Crete x1






7/20 - 2x
Nuclear Arsenal
Null Engineer
3
75
2
450
1,586
8
48
150
300

28

Brown Stealth Boots
EQ
2
1



8/20 - 2x
Nuclear Arsenal
Null Linguist
3
97
2
582
2,168
10
60
194
388
$13,424
31
134
Crete x1






9/20 - 1x
Nuclear Arsenal
Null Envoy
7
108
1
756
2,924
11
77
648
108

34

Frigid Citadel
S
8,692
10,203



10/20 - 2x
Microprocessor Facility
Null Marauder
4
123
2
984
3,908
12
96
369
615
$22,705
37
227
Crete x1






11/20 - 3x
Microprocessor Facility
Null Pirate
3
142
3
1,278
5,186
14
126
284
994

40

Green Tactical Vest
EQ
0
4



12/20 - 2x
Microprocessor Facility
Null Knave
5
166
2
1,660
6,846
17
170
664
996
$38,347
43
383
Crete x1






13/20 - 3x
Space Command Center
Null Disruptor
4
180
3
2,160
9,006
18
216
540
1,620

46

AK47
EQ
4
0



14/20 - 2x
Space Command Center
Null Patrol
6
233
2
2,796
11,802
23
276
1,165
1,631
$64,671
49
647
Crete x1






15/20 - 2x
Space Command Center
Null Sargeant
6
303
2
3,636
15,438
30
360
1,515
2,121

52

Frigid Ariete
G
49,155
41,872



16/20 - 2x
The Penninsula
Null Commander
6
393
2
4,716
20,154
40
480
1,965
2,751
$109,088
55
1,091
Crete x1






17/20 - 2x
The Penninsula
Null Tracker
7
438
2
6,132
26,286
45
630
2,628
3,504

58

Radar Watch
EQ
2
2



18/20 - 3x
The Penninsula
Null Bridand
6
442
3
7,956
34,242
45
810
2,210
5,746
$318,976
61
3,190
Crete x1






19/20 - 4x
Bay of The Coast
Null Bomber
5
517
4
10,340
44,582
53
1,060
2,068
8,272

64

Frigid Coordinator
I
92,917
92,916



20/20 - 4x
Bay of The Coast
Null Mastermind
6
559
4
13,416
57,998
57
1,368
2,795
10,621

67

Frigid Tengu
A
142,140
121,082
+5% Air Defense Boost








GT Energy


GT XP
GT Prestage
GT after Prestage
















57,998


5,890
17,917
40,081
$582,737
770
5,827


292,914
266,082

LarryJackson
01-05-2015, 04:06 PM
===============================================
Start of Jackson posts

LarryJackson
01-05-2015, 04:06 PM
DAY 1: NORMAL WALKTHROUGH


1/10- 1x Dictator's Compound: Null Soldier (2x13/1) {26e|2xp} =26e|2xp
------> Reward: 5 XP & Camo Hat [EQ] (0/1)


2/10- 1x Dictator's Compound: Null Gunner (2x23/2) {46e|4xp} =46e|4xp
------> Reward: 8 XP; $1,159; 12 Valor & Crete x1


3/10- 1x Dictator's Compound: Null Chemist (2x34/3) {68e|6xp} =68e|6xp
------> Reward: 11 XP & Frigid Fighter [A] (929/824)


4/10- 1x Attack Site: Null Specialist (2x50/5) {100e|10xp} =100e|10xp
------> Reward: 14 XP; $2,509; 25 Valor & Crete x1


5/10- 1x Attack Site: Null Guard (2x73/7) {146e|14xp} =146e|14xp
------> Reward: 17 XP & Multiuse Knife [EQ] (1/0)


6/10- 1x Attack Site: Null EXperiment (3x72/7) {216e|21xp} =216e|21xp
------> Reward: 20 XP; $5,438; 54 Valor & Crete x1


7/10- 1x Enemy Encampment: Null Jailer (4x79/8) {316e|32xp} =316e|32xp
------> Reward: 23 XP & Frigid Cruiser [S] (3,867/4,361)


8/10- 1x Enemy Encampment: Null Pilot (5x93/10) {465e|50xp} =465e|50xp
------> Reward: 26 XP; $22,040; 220 Valor & Crete x1


9/10- 1x Enemy Encampment: Null Paratrooper (5x137/15) {685e|75xp} =685e|75xp
------> Reward: 29 XP & Black Stealth Boots [EQ] (1/1)


10/10- 1x Enemy Encampment: Null Lookout (5x201/22) {1,005e|110xp} =1,005e|110xp
------> Reward: 32 XP & Frigid Stryker [G] (11,683/9,180) NO BOOST


Day 1: Normal- Total Energy: 3,073; Total XP: 509





DAY 1: PRESTIGE WALKTHROUGH


1/15- 1x Communications Outpost: Null Spy(3x17/2) {51e|6xp} =51e|6xp
------> Reward: 10 XP & Black Tactical Vest [EQ] (0/2)


2/15- 1x Communications Outpost: Null Slayer(4x24/2) {96e|8xp} =96e|8xp
------> Reward: 13 XP; $40,457; 405 Valor & Crete x1


3/15- 1x Communications Outpost: Null Rifleman(5x26/3) {130e|15xp} =130e|15xp
------> Reward: 16 XP & CORE


4/15- 2x Trafficker Base: Null Defender(3x30/3) {90e|9xp} =180e|18xp
------> Reward: 19 XP; $1,957; 20 Valor & Crete x1


5/15- 2x Trafficker Base: Null Sniper(3x41/4) {123e|12xp} =246e|24xp
------> Reward: 22 XP & Frigid Strike Force [I] (2,998/2,768)


6/15- 2x Trafficker Base: Null Trooper(4x42/4) {168e|16xp} =336e|32xp
------> Reward: 25 XP; $3,967; 40 Valor & Crete x1


7/15- 3x Border Guard Complex: Null Crew(3x51/5) {153e|15xp} =459e|45xp
------> Reward: 28 XP & SCAR [EQ] (2/0)


8/15- 3x Border Guard Complex: Null Recruit(4x52/5) {208e|20xp} =624e|60xp
------> Reward: 31 XP; $7,437; 74 Valor & Crete x1


9/15- 3x Border Guard Complex: Null Grenadier(4x72/7) {288e|28xp} =864e|84xp
------> Reward: 34 XP & Frigid VTOL [A] (11,138/9,113)


10/15- 3x Mountain Pass: Null Technician(4x98/11) {392e|44xp} =1,176e|132xp
------> Reward: 37 XP; $13,966; 140 Valor & Crete x1


11/15- 3x Mountain Pass: Null Biotech(4x135/15) {540e|60xp} =1,620e|180xp
------> Reward: 40 XP & Aviator Protection [EQ] (1/1)


12/15- 3x Mountain Pass: Null Zealot(4x185/21) {740e|84xp} =2,220e|252xp
------> Reward: 43 XP; $26,206; 262 Valor & Crete x1


13/15- 3x Suspicious Village: Null Corpman(4x253/28) {1,012e|112xp} =3,036e|336xp
------> Reward: 46 XP & Frigid Stiletto [S] (32,132/39,272)


14/15- 3x Suspicious Village: Null Captain(5x277/31) {1,385e|155xp} =4,155e|465xp
------> Reward: 49 XP; $97,690; 977 Valor & Crete x1


15/15- 3x Suspicious Village: Null Leader(5x380/42) {1,900e|210xp} =5,700e|630xp
------> Reward: 52 XP & Frigid Stormer [I] (76,365/57,609) +2% Infantry Attack


Day 1: Prestige- Total Energy: 20,893; Total XP: 2,752





DAY 1: MASTER WALKTHROUGH


1/20- 1x Capital Prefecture: Null Operative(3x25/3) =[75e|9xp]
------> Reward: 10 XP & CVC Helmet [EQ] (0/2)


2/20- 1x Capital Prefecture: Null Runner(4x31/3) =[124e|12xp]
------> Reward: 13 XP; $2,802; 28 Valor & Crete x1


3/20- 1x Capital Prefecture: Null Driver(5x32/3) =[160e|15xp]
------> Reward: 16 XP & CORE


4/20- 1x Emerald City Port: Null Cutthroat(4x41/4) =[164e|16xp]
------> Reward: 19 XP; $4,728; 47 Valor & Crete x1


5/20- 1x Emerald City Port: Null Assassin(5x53/5) =[265e|25xp]
------> Reward: 22 XP & Knife [EQ] (2/0)


6/20- 2x Emerald City Port: Null Hacker(3x58/6) =[348e|36xp]
------> Reward: 25 XP; $7,996; 80 Valor & Crete x1


7/20- 2x Nuclear Arsenal: Null Engineer(3x75/8) =[450e|48xp]
------> Reward: 28 XP & Brown Stealth Boots [EQ] (2/1)


8/20- 2x Nuclear Arsenal: Null Linguist(3x97/10) =[582e|60xp]
------> Reward: 31 XP; $13,424; 134 Valor & Crete x1


9/20- 1x Nuclear Arsenal: Null Envoy(7x108/11) =[756e|77xp]
------> Reward: 34 XP & Frigid Citadel [S] (8,692/10,203)


10/20- 2x Microprocessor Facility: Null Marauder(4x123/12) =[984e|96xp]
------> Reward: 37 XP; $22,705; 227 Valor & Crete x1


11/20- 3x Microprocessor Facility: Null Pirate(3x142/14) =[1,278e|126xp]
------> Reward: 40 XP & Green Tactical Vest [EQ] (0/4)


12/20- 2x Microprocessor Facility: Null Knave(5x166/17) =[1,660e|170xp]
------> Reward: 43 XP; $38,347; 383 Valor & Crete x1


13/20- 3x Space Command Center: Null Disruptor(4x180/18) =[2,160e|216xp]
------> Reward: 46 XP & AK47 [EQ] (4/0)


14/20- 2x Space Command Center: Null Patrol(6x233/23) =[2,796e|276xp]
------> Reward: 49 XP; $64,671; 647 Valor & Crete x1


15/20- 2x Space Command Center: Null Sargeant(6x303/30) =[3,636e|360xp]
------> Reward: 52 XP & Frigid Ariete [G] (49,155/41,872)


16/20- 2x The Penninsula: Null Commander(6x393/40) =[4,716e|480xp]
------> Reward: 55 XP; $109,088; 1,091 Valor & Crete x1


17/20- 2x The Penninsula: Null Tracker(7x438/45) =[6,132e|630xp]
------> Reward: 58 XP & Radar Watch [EQ] (2/2)


18/20- 3x The Penninsula: Null Bridand(6x442/45) =[7,956e|810xp]
------> Reward: 61 XP; $318,976; 3,190 Valor & Crete x1


19/20- 4x Bay of The Coast: Null Bomber(5x517/53) =[10,340e|1,060xp]
------> Reward: 64 XP & Frigid Coordinator [I] (92,917/92,916)


20/20- 4x Bay of The Coast: Null Mastermind(6x559/57) =[13,416e|1,368xp]
------> Reward: 67 XP & Frigid Tengu [A] (142,140/121,082) +5% Air Defense Boost


Day 1: Master- Total Energy: 57,998; Total XP: 6,660





Day 1- Grand Total Energy: 81,964; Grand Total XP: 9,921

LarryJackson
01-05-2015, 04:07 PM
Reserved for Day 2 walkthroughs

LarryJackson
01-05-2015, 04:08 PM
Reserved for Day 3 walkthroughs

LarryJackson
01-05-2015, 04:08 PM
TOTALS





Mode
Energy
XP
Valor
Attack
Defense
Bonus


Day 1: Normal
3,073
509
311
16,481
14,367
NO BOOST


Day 1: Prestige
20,893
2,752
1,918
122,636
108,765
+2% Infantry Attack


Day 1: Master
57,998
6,660
5,827
292,914
266,082
+5% Air Defense Boost


DAY 1: TOTAL
81,964
9,921
8,056
432,031
389,214



Day 2: Normal
3,073
509
311
16,481
14,367
NO BOOST


Day 2: Prestige
20,893
2,752
1,918
122,636
108,765
+2% Infantry Attack


Day 2: Master
57,998
6,660
5,827
292,914
266,082
+5% Air Defense Boost


DAY 2: TOTAL
81,964
9,921
8,056
432,031
389,214



Day 3: Normal
3,073
509
311
16,481
14,367
NO BOOST


Day 3: Prestige
20,893
2,752
1,918
122,636
108,765
+2% Infantry Attack


Day 3: Master
57,998
6,660
5,827
292,914
266,082
+5% Air Defense Boost


DAY 3: TOTAL
81,964
9,921
8,056
432,031
389,214



SUB TOTAL
245,892
29,763
24,168
1,296,093
1,167,642



Prestige Wrapper
Icebreaker Warship [S]
217,610
226,493
-15% Building Upgrade Time


Master Wrapper
Icebreaker Interceptor [A]
500,572
426,414
+20% Ground Attack


GRAND TOTAL
245,892
29,763
24,168
2,014,275
1,820,549

LarryJackson
01-05-2015, 04:08 PM
===============================================
End of Reserved posts.
Let em rip!

Z-Infierno
01-05-2015, 04:50 PM
N1 Camo Hat 0/1
N5 Multiuse Knife 1/0
N9 Black Stealth Boots 1/1

P1 Black Tact Vest 0/2
P3 Frozen Core
P7 Scar 2/0
P11 Aviator Protection 1/1

M1 CVC Helmet 0/2
M3 Frozen Core
M5 Knife 2/0
M7 Brown Stealth Boots 2/1
M11 Green Tactical Vest 0/4
M13 AK47 4/0
M17 Radar Watch 2/2

wilderman
01-05-2015, 05:38 PM
Thanks for the info guys, as always. Are you going to put it on Google docs like you have in the past? I can't seem to scroll over to read the right side of the page on this phone. If it is too time consuming, don't worry about it.

Thanks again!

Z-Infierno
01-05-2015, 05:46 PM
Here they are Wilderman

https://docs.google.com/spreadsheet/ccc?key=0AhKqs4to7NC7dFd0Y1pOR0hqRXNEcjJkNG5Wdk1SW mc&usp=docslist_api#gid=39

Sinner
01-05-2015, 06:58 PM
Thanks again gents ! Wilderman I had same problem as you just go to bottom of page on click on 'full site' tab.

Oceanz
01-05-2015, 07:06 PM
This LTQ is appropriately titled, and is symbolic of how much I care about it.

I'll do the first goal of each tier each day to get some more equipment, and that's about it.

TheDanimal
01-05-2015, 07:07 PM
Thanks for the info guys, as always. Are you going to put it on Google docs like you have in the past? I can't seem to scroll over to read the right side of the page on this phone. If it is too time consuming, don't worry about it.

Thanks again!

Almost forgot. It's up top now. (Thanks for posting it Z!)

Time Consuming? In total - yes. Very.
Check out the message at the top of the googledocs sheet and consider it. Thanks much.

codys21
01-05-2015, 08:24 PM
Thanks for the info guys, as always. Are you going to put it on Google docs like you have in the past? I can't seem to scroll over to read the right side of the page on this phone. If it is too time consuming, don't worry about it.

Thanks again!

Mobile site doesn't let me scroll over either. I switch to full site to scroll over then switch back.

williswho
01-05-2015, 10:05 PM
In short - No. The upgrade time reduction is not worth it.
24hr build time... -15% saves you 3.5hrs
48hr build time... -15% saves you 7hrs
Sounds appealing, but what do you need to build that quickly... really.


You're confusing "build time" and "building upgrade time". All buildings take 24 hours to build (at least I believe they do, i haven't built anything that isn't a LTB in a long time). Upgrade time varies. This bonus will take time off your upgrades, but it's cumulative anyways. If you've already gotten upgrade time reductions it will lessen the effect. Similar to health regen bonuses. My "building upgrade time" is currently at -39%. Might shave a little bit off but nowhere close to 3.5 hours on a 24 hour upgrade.

mayhem
01-05-2015, 10:15 PM
I disagree, reducing upgrade times saves gold when doing LTB... without reducing upgrade times, you can't finish LTB, without spending gold.. only reason to get this wrapper.

williswho
01-05-2015, 11:40 PM
I disagree, reducing upgrade times saves gold when doing LTB... without reducing upgrade times, you can't finish LTB, without spending gold.. only reason to get this wrapper.

Depends on your bonuses. Most vets (myself included), can finish LTBs with a few days to spare.

smart tiger
01-06-2015, 01:00 AM
Depends on your bonuses. Most vets (myself included), can finish LTBs with a few days to spare.

We can safely assume that the 15% upgrade time reduction will help new members. :) so veterans can stop worrying about this LTQ..
And as usual.. great job to the guys who post the intel. Thank you for making this game easier to handle and therefore more fun to play..

CC1
01-06-2015, 02:11 AM
As always, thank you all for the info. Has anyone come across any energy refills? There aren't any through P11

CC1
01-06-2015, 02:17 AM
As always, thank you all for the info. Has anyone come across any energy refills? There aren't any through P11

Nevermind. I didn't realize the spreadsheet was complete. No energy in any mode.

Mcdoc
01-06-2015, 04:44 AM
Thanks Danimal & LarryJackson !

I usually check heck here for your post before deciding to go for it !

Although I've gotten so much into the habit of just gong for prestige and getting as far as I can without any energy refills before checking here to see if it's worth it. As usual - your advice is Spot On about not being worth any refills :-)

Thanks again to the two of you for your selfless contributions to this forum!

Im sure for every person who takes the time to say "Thank You" - there are a 1000 more who view your work either here or what is copied into team GM rooms that influence people's decision on these quests.

So with that, I Thank You 1,000 times ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !

wilderman
01-06-2015, 06:33 AM
Thanks, Z!

wilderman
01-06-2015, 06:39 AM
Thanks again gents ! Wilderman I had same problem as you just go to bottom of page on click on 'full site' tab.


I don't even see the 'full site' link on there, Sinner. I'm used to using that feature on many web sites but am apparently blind!

BobEponge
01-06-2015, 08:07 AM
##NEW!!## - I added a Cumulative Energy column to the mode-specific walkthroughs. Helpful? Meh? Go F#@! yourself Danimal? Let me know what you think

thanks a lot for the job. it is very helpful
can you put a column with energy we need to finish? exemple if i am at 11/15, how many energy i need to finish now
i don't know if you undertand my poor english.

catcher
01-06-2015, 08:09 AM
Really appreciate all of the work. The new column is fantastic.

Atego
01-06-2015, 09:16 AM
Thanks Danimal & LarryJackson !

I usually check heck here for your post before deciding to go for it !

Although I've gotten so much into the habit of just gong for prestige and getting as far as I can without any energy refills before checking here to see if it's worth it. As usual - your advice is Spot On about not being worth any refills :-)

Thanks again to the two of you for your selfless contributions to this forum!

Im sure for every person who takes the time to say "Thank You" - there are a 1000 more who view your work either here or what is copied into team GM rooms that influence people's decision on these quests.

So with that, I Thank You 1,000 times ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !

I totally agree!!

Thanks Danimal & LarryJackson! You made a very fine job for the community.

TheDanimal
01-06-2015, 10:17 AM
You're confusing "build time" and "building upgrade time".

oops. good catch. different words, same concept though

TheDanimal
01-06-2015, 10:19 AM
thanks a lot for the job. it is very helpful
can you put a column with energy we need to finish? exemple if i am at 11/15, how many energy i need to finish now
i don't know if you undertand my poor english.

I understand what you're asking. I can try to work something in for this... trying to avoid adding too much though. In the mean time, just take the cumulative total of where you are at and subtract it from the grand total = energy to finish

TheDanimal
01-06-2015, 10:25 AM
to clarify on the 15% upgrade time reduction bonus...
Yes, it will help a smaller account finish the LTB, but here's the rub - with smaller account, you probably have much lower energy regen, which in turn will cost you even more gold to finish. If you are that small with IPH that you cannot finish the LTB, I would suggest increasing your raiding - That's free. If your stamina skill points are at 50 for raiding (recommended), then refilling stamina only costs you 10 gold. Way more cost effective.

Again, larger accounts with bigger IPHs don't need to worry about more time reduction

TheDanimal
01-06-2015, 10:26 AM
& to all of you who have said thank you - you're very welcome. Glad we can save you all some gold :)

jealphus
01-06-2015, 11:49 AM
& to all of you who have said thank you - you're very welcome. Glad we can save you all some gold :)

You are so awesome. A million thanks!

wilderman
01-06-2015, 02:13 PM
Confirmed (as expected) that the Core is on both P3, M3 as it was yesterday.

Johnw9100
01-06-2015, 03:01 PM
I agree fully with recommendations above. I am a free-only player, and don't buy gold. i have +5 energy regen normally, +7 right now. here is how I get max out of these. If I can prestage the Prestige level all the way, like I did with this one, I finish it first day for the tiny bonus (was nicer with 5% per day ones previously), and use extra energy for equipment on normal and master. I can prestage again second day, and finish prestige third day. thus no energy goes to waste, and I still get a modest 4% boost to infantry attack this round - better than nothing, and no gold/energy packs used so far.
If I can't prestage day 1, I would prestage day 2 instead.
If you have a FLTQ starting right after, I would skip day 3 and prestage FLTQ instead.

TheDanimal
01-06-2015, 03:56 PM
I agree fully with recommendations above. I am a free-only player, and don't buy gold. i have +5 energy regen normally, +7 right now. here is how I get max out of these. If I can prestage the Prestige level all the way, like I did with this one, I finish it first day for the tiny bonus (was nicer with 5% per day ones previously), and use extra energy for equipment on normal and master. I can prestage again second day, and finish prestige third day. thus no energy goes to waste, and I still get a modest 4% boost to infantry attack this round - better than nothing, and no gold/energy packs used so far.
If I can't prestage day 1, I would prestage day 2 instead.
If you have a FLTQ starting right after, I would skip day 3 and prestage FLTQ instead.

Good plan for a smaller account :)

umuckurlife
01-07-2015, 02:49 PM
Day 3 Core. N3, P3, M3

truthteller
01-07-2015, 03:11 PM
There is a core at M7 too

jimmyg3535
01-07-2015, 04:09 PM
I agree fully with recommendations above. I am a free-only player, and don't buy gold. i have +5 energy regen normally, +7 right now. here is how I get max out of these. If I can prestage the Prestige level all the way, like I did with this one, I finish it first day for the tiny bonus (was nicer with 5% per day ones previously), and use extra energy for equipment on normal and master. I can prestage again second day, and finish prestige third day. thus no energy goes to waste, and I still get a modest 4% boost to infantry attack this round - better than nothing, and no gold/energy packs used so far.
If I can't prestage day 1, I would prestage day 2 instead.
If you have a FLTQ starting right after, I would skip day 3 and prestage FLTQ instead.How did you get the extra regen?

Johnw9100
01-07-2015, 05:19 PM
How did you get the extra regen?

I went from original 3 to 5 two years ago, forget what event. The current 7 is due to current +2 temp bonus
now you have to be top 50 player to get any energy regen plus-up

MoM - Krypt
01-07-2015, 05:29 PM
Hey Danimal, we all appreciate these threads! Any idea when there will be one for the next FLTQ: War, Distilled? Thanks bud!

jimmyg3535
01-07-2015, 06:02 PM
I went from original 3 to 5 two years ago, forget what event. The current 7 is due to current +2 temp bonus
now you have to be top 50 player to get any energy regen plus-up
Damn, I didn't see the temp one this time!

Johnw9100
01-07-2015, 06:30 PM
There is a core at M7 too

Any equipment after M7, since day 3 is different?

truthteller
01-07-2015, 08:01 PM
Any equipment after M7, since day 3 is different?

I stop masters after getting equip on 13/20' only change I saw was for 7/20, the rest up to 13/20 same as day 1 and 2

TheDanimal
01-07-2015, 09:22 PM
No new NPCs out as of yet... Most likely will not be released until the event goes live

Paisthecoolest
01-08-2015, 04:57 AM
No new NPCs out as of yet... Most likely will not be released until the event goes live

My guess is the event goes live before the NPC's are out

smart tiger
01-08-2015, 05:12 AM
Possible.. first major screw up of the year 2015 is due anyway.. one week into the year without new issues..

DCMoney
01-08-2015, 05:29 AM
Building upgrade time went from -29% to -40% with the -15% increase. Didn't got to -44% because of weird Gree "math"?

thescondo
01-08-2015, 06:36 AM
Building upgrade time went from -29% to -40% with the -15% increase. Didn't got to -44% because of weird Gree "math"?

Yes I was disappointed in the change as well!

I think this bonus is calculated like the health Regen - as you get more it effects you less and less . . . .

-Commando-
01-08-2015, 12:30 PM
Building upgrade time went from -29% to -40% with the -15% increase. Didn't got to -44% because of weird Gree "math"?

They apply each of your bonuses separately so the total bonus declines with each step. Then the net bonus is calculated for display to reduce the complaints that it doesn't calculate right.
48 hours x .71 = 34.08 hours. 34.08 hours x .85 = 28.97 hours 28.97/48=.60 1-.60=.40 or 40%

Paisthecoolest
01-08-2015, 02:08 PM
My guess is the event goes live before the NPC's are out

Always bet against the house if gree owns it

LarryJackson
01-08-2015, 02:12 PM
Always bet against the house if gree owns it
You are correct. Globe is active but just found this post:
https://i.groupme.com/540x960.jpeg.5b88cb0cf8894a94b94d926c931a5689.larg e

Mobz
01-08-2015, 10:04 PM
I know this is off-topic to the current thread, but when does the purchasing on the money buildings, Example: Amstel Hotel, Anniversary Center, Arctic Mining Rig, etc, end? What day do they end?