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sidlives
12-31-2014, 02:08 PM
Does anyone know how to purchase new building? I keep getting a Can't Purchase error.

b4davis
12-31-2014, 02:11 PM
says it's a loot item

the_bob
12-31-2014, 02:20 PM
Restarted 5 times. Still can't buy. Can't say I'm surprised.

kruppe
12-31-2014, 02:29 PM
Restarted 5 times. Still can't buy. Can't say I'm surprised.

It's a happy new year from Gree to say that this year will be special...

Sirius
12-31-2014, 02:47 PM
Hey Guys,

We have our team looking into this now and sorry about that!

Totalwar
12-31-2014, 03:09 PM
Hey Guys,

We have our team looking into this now and sorry about that!

Thanks for the feedback Sirus can you let us know when fixed and Happy New year to the Gree crew.

plavine
12-31-2014, 03:13 PM
Thanks gree - just got home and collected my money - had to donate to my guild instead of buying building

Vclone
12-31-2014, 05:26 PM
I find it sad that you mods have to apologize for the developers all the time. Thank you for letting us know about this. I hope it gets resolved quickly.

JamieF
12-31-2014, 05:36 PM
Thanks for feedback. Important: will the time be reset?

Kbiancamano
12-31-2014, 06:11 PM
This is the second time we've had this issue. Pretty absurd.

Ratma2001
12-31-2014, 06:12 PM
and still waiting........................................... ................................................

aephlux
12-31-2014, 06:15 PM
Seems fixed. I'm able to purchase it just now...

KillaDon
12-31-2014, 06:19 PM
Yes it's been fixed.

SenorSwamp
12-31-2014, 07:22 PM
Thanks for feedback. Important: will the time be reset?

Hahaha. Best joke of a nearly complete 2014

Sirius
12-31-2014, 08:20 PM
Should pretty much be fixed guys, please restart the game to get on the latest data set that is 'Game Data Version: ka_20141231_44873'

Voxker
12-31-2014, 08:50 PM
i reinstalled 16 times, reset 4 times, hep pls.

sborgnanera
01-01-2015, 12:35 AM
It still doesnt work...

sborgnanera
01-01-2015, 12:39 AM
Now it works, thx...

RichDylan
01-01-2015, 01:08 AM
Now it works, thx...

Hey can you level up faster? I miss you being on my rival list.

SenorSwamp
01-01-2015, 08:37 AM
Should pretty much be fixed guys, please restart the game to get on the latest data set that is 'Game Data Version: ka_20141231_44873'

"Pretty much"

sborgnanera
01-01-2015, 02:14 PM
@richdylan : my iph is 182.000, ALL my building are at level 10 except 1 rogue garden...:-)

sborgnanera
01-01-2015, 02:17 PM
Do you know for this LBT time and money without bonus, level by level ?

the_bob
01-01-2015, 06:47 PM
Do you know for this LBT time and money without bonus, level by level ?

What was the cost and time out of the store to build it and I'll tell you.

the_bob
01-01-2015, 11:16 PM
Not at my computer so this is a quick calculation I did by hand. Someone will correct me if I'm wrong.

Edit: I put the numbers into my spreadsheet and these are accurate.

Unmodified Cost

L1 500,000
L2 650,000
L3 910,000
L4 1,352,000
L5 2,184,000
L6 3,712,800
L7 6,683,040
L8 12,697,776
L9 25,395,552
L10 53,330,659
Total: 107,415,827

sborgnanera
01-02-2015, 06:14 AM
Thx a lot !!!
Is there any one who knows the final reward (upgrading level 10) ?

the_bob
01-02-2015, 07:27 AM
Thx a lot !!!
Is there any one who knows the final reward (upgrading level 10) ?

I think it's +3% Health regen. Don't know the unit stats. I don't get reward splash screens so I just go by what I hear.

Shadows
01-02-2015, 09:37 AM
Unmodified Cost

L1 500,000
L2 650,000

For me, L2 was cheaper than L1, e.g. like L1 450k n L2 350k :-)

Usually you are dead-on, but this time Gree threw in a curve ball...

the_bob
01-02-2015, 10:34 AM
For me, L2 was cheaper than L1, e.g. like L1 450k n L2 350k :-)

Usually you are dead-on, but this time Gree threw in a curve ball...

Lumber Mill is 10%.

10% of 500k is 50k. 500k - 50k is 450k.

My numbers are correct. The Lumber Mill is the only bonus that has ever existed in the game that reduces the store cost of a building. Once you try to upgrade to Level 2, then the Lumber Mill plus all of your upgrade bonuses come into effect. For most people, Level 2 will be cheaper than the initial build because of this.

Shadows
01-02-2015, 11:15 AM
Lumber Mill is 10%.

10% of 500k is 50k. 500k - 50k is 450k.

My numbers are correct. The Lumber Mill is the only bonus that has ever existed in the game that reduces the store cost of a building. Once you try to upgrade to Level 2, then the Lumber Mill plus all of your upgrade bonuses come into effect. For most people, Level 2 will be cheaper than the initial build because of this.

Oh, that makes lots of sense-- thx!

sborgnanera
01-02-2015, 08:04 PM
I hope that it will be this (useless) bonus, i think it may be very hard for me to reach level 10...

the_bob
01-02-2015, 08:59 PM
(useless) bonus

TIL Health Regen is a useless bonus. (http://i.imgur.com/IKwe4lO.gif)

Jnsolberg
01-02-2015, 09:23 PM
TIL Health Regen is a useless bonus. (http://i.imgur.com/IKwe4lO.gif)

What? Health regen is one of the best bonuses you can get. It helps in war, EB and RB.

the_bob
01-02-2015, 10:16 PM
What? Health regen is one of the best bonuses you can get. It helps in war, EB and RB.

Exactly. With the exception of some rarer bonuses (like EB damage), Health Regen is probably the best bonus you can get, even in small bits like 3%. If I didn't already have 80+ million gold burning a hole in my pocket, I would work my ass off to get the gold to finish this LTB.

sborgnanera
01-03-2015, 12:18 AM
I play on KA only to have all my buildings at level 10, so for me the best bonus are -5% building cost or time to upgrade, +1 building, +10% building output...etc
On MW or CC it is quite différent

the_bob
01-03-2015, 08:25 AM
I play on KA only to have all my buildings at level 10, so for me the best bonus are -5% building cost or time to upgrade, +1 building, +10% building output...etc
On MW or CC it is quite différent

Those seem like good upgrades, but once you get close to completing it, those bonuses become mostly useless. A health regen bonus will never become useless.

Helvius Pertinax
01-03-2015, 11:04 AM
Those seem like good upgrades, but once you get close to completing it, those bonuses become mostly useless. A health regen bonus will never become useless.

Other forums have circulated another cost estimate considerably lower than what "The Bob" has been posting here. These estmates also accord well (so far) with what I have observed in game (my cost bonuses are 70%, and I'm paying 70% of these numbers, give or take a few coins)

UNBOOSTED
1. (Purchase Cost)
2. 756,853
3. 913,514
4. 1,187,568
5. 1,662,595
6. 2,493,892
7. 3,990,227
8. 6,783,386
9. 12,210,095
10. 23,199,180

If correct, most established players in guilds with max cost bonuses will probably need only 15 million or so to get LVL 10. But we will see -- going over vault isn't a big deal unless during a war, anyway, as long as you have good iph (these days, players need to aim for 100k per hour as the new benchmark, IMO).

As for Regen: yes, if you have few -- or no -- regen bonuses the % is good, but as players like The Bob surely know, these bonuses are not applied cumulatively - they are compounded. This is why your guilds get 4% and 3% for subsequent health regens after purchasing the first boost. When my guild bought Regen 7, I gained only 2%. I expect that this boost will add maybe 1%. And yes, I do think that is, if not useless, in my case is hardly game-changing, to say the least . Thankfully I have 50% regen overall on my account (20% player bonuses, 30 guild). If the boost compounds with my player bonuses maybe I will get 2 instead of 1 (or 0) per cent increase.

Acadian
01-03-2015, 12:42 PM
several older players in my guild used to get plus one regen bonuses, so every minute they gain an extra energy, most of them have plus 3 or more, so they get 6 a minute plus the little 3 percent bonuses us newer guys get. They are able to do twice as many mobs in the old ltq's which would be nice occasionally as a break from trials. 3 percent is nice, but they used to get 33 percent.

the_bob
01-03-2015, 03:55 PM
As for Regen: yes, if you have few -- or no -- regen bonuses the % is good, but as players like The Bob surely know, these bonuses are not applied cumulatively - they are compounded.

I understand this, yes.

Also, the cost reduction appears to do this also. If you take my unmodified costs, reduce them by 10% (assuming you have a Level 10 Lumber Mill) and then apply your personal cost you will get to within a couple thousand gold of what you're seeing in-game.

It didn't used to be this way. The 10% from the Lumber Mill was added to your personal reduction and then applied, but it doesn't seem to be the case any longer. I'll look into it more, though. My numbers use the same calculations as always and they have always been accurate.

SenorSwamp
01-03-2015, 04:33 PM
I understand this, yes.

Also, the cost reduction appears to do this also. If you take my unmodified costs, reduce them by 10% (assuming you have a Level 10 Lumber Mill) and then apply your personal cost you will get to within a couple thousand gold of what you're seeing in-game.

It didn't used to be this way. The 10% from the Lumber Mill was added to your personal reduction and then applied, but it doesn't seem to be the case any longer. I'll look into it more, though. My numbers use the same calculations as always and they have always been accurate.

I am not sure if I am following you logic. Then again, I am often slow. :)

I do not believe the actual discount has changed; rather, I think Gree actually just cleaned up the presentation. Previously it worked like this: a person had two buckets (the buckets here are illustrative and not precise, but the idea is sound):

Bucket 1 had a discount of 30%
Bucket 2 had a discount of 40%

Most rationale people would assume that your discount would thus be 70%. However, because of the cumulative impact of their bonuses (e.g. magic attack of 200% or more), Gree realized that discounts like this (and health regen, lockbox cool-down, etc.) could not work in that same "stacking" as magic attack did. As a result, they adjusted the model of cost reduction to ensure no one was getting paid to build a building. In the old model, you determined your actual discount rate via the following formula:

Discount Rate = B1 + (1-B1)*B2 = .3 + (1-.3)*.4 = .3 + .28 = 58%

I believe that they have calculated this for you now, so this math occurs transparently and you see your actual discount rate.

the_bob
01-03-2015, 09:44 PM
Most rationale people would assume that your discount would thus be 70%. However, because of the cumulative impact of their bonuses (e.g. magic attack of 200% or more), Gree realized that discounts like this (and health regen, lockbox cool-down, etc.) could not work in that same "stacking" as magic attack did. As a result, they adjusted the model of cost reduction to ensure no one was getting paid to build a building. In the old model, you determined your actual discount rate via the following formula:

This isn't what we're talking about at all. That's how Cost reduction bonuses (and most, if not all, bonuses) have always worked.

SenorSwamp
01-03-2015, 10:27 PM
This isn't what we're talking about at all. That's how Cost reduction bonuses (and most, if not all, bonuses) have always worked.

Ok. My apologies.

Sim
01-05-2015, 01:29 PM
These are correct unmodded costs:

500,000
650,000
910,000
1,365,000
2,184,000
3,712,800
6,683,040
12,697,776
25,395,552
53,330,659

the_bob
01-05-2015, 02:30 PM
These are correct unmodded costs:

500,000
650,000
910,000
1,365,000
2,184,000
3,712,800
6,683,040
12,697,776
25,395,552
53,330,659

Which is exactly what I posted: http://forums.gree.net/showthread.php?103730-Sky-Temple&p=1445578&viewfull=1#post1445578

Thank you for the confirmation.

sborgnanera
01-17-2015, 12:59 AM
Now this is obvious, i have enough money to level up my sky temple to 10...;-)