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View Full Version : Is there a reason why CC must cap player level.....



Carloco
12-27-2014, 03:12 PM
Why can't CC make change the player cap to 400, 500 or 1000? Is it a coding issue? The only issue I could see is skills points getting out of control. It just makes sense to have a bigger variety of player levels.

Captain Torgue
12-27-2014, 06:05 PM
Why can't CC make change the player cap to 400, 500 or 1000? Is it a coding issue? The only issue I could see is skills points getting out of control. It just makes sense to have a bigger variety of player levels.

If there were no cap then people would be able to complete the LTQ in less than an hour.

Heapsofblue
12-28-2014, 01:41 AM
If there were no cap then people would be able to complete the LTQ in less than an hour.

Explain why u say this as I don't see it...

Captain Torgue
12-28-2014, 02:06 AM
Explain why u say this as I don't see it...


You need someone to explain the concept of infinity to you?

Carloco
12-28-2014, 09:34 AM
What if they capped skills points??

willis3
12-28-2014, 11:59 AM
What if they capped skills points??

Omgosh.... Make it be quiet if not constructive.

Carloco
12-28-2014, 02:51 PM
Ok..... That makes sense

krimesity
12-29-2014, 12:34 PM
Ok..... That makes sense

I heard 26.

<3 Hz
12-29-2014, 01:47 PM
If there were no cap then people would be able to complete the LTQ in less than an hour.

Grim owns the forum again!

Yeah a L1000 player would have so much energy capacity that LTQ would be a breeze really.

Nighteg
12-29-2014, 02:39 PM
This infinity concept is actually bull****. Lvl 1000 player would have a max of 30k energy. That may help them get a bit further, but certainly not finish LTQs. To finish LTQs you'll need to be lvl 5000, so honestly no reason to limit lvl cap. Most games don't.

Evan1000
12-29-2014, 03:06 PM
But then they would need to set new tiers for all these levels people would acquire and exp for each level and sounds like a lot of work when GREE employees could be busy sitting on their assess laughing at us trying to function with this whole new battle system everyone loves!

Sandukan
12-29-2014, 03:09 PM
Why do we need levels anyway.

Rival list is already based on "stats" why not have Epic Boss etc be based on stats too and do away with levels?

Evan1000
12-29-2014, 03:17 PM
Why do we need levels anyway.

Rival list is already based on "stats" why not have Epic Boss etc be based on stats too and do away with levels?

Because they want to make stats useless, they're already half way there

Sandukan
12-29-2014, 03:27 PM
Because they want to make stats useless, they're already half way there

They aren't getting rid of stats. They are changing the stats that are important.
Accomplices is the new currency.

Nighteg
12-29-2014, 03:53 PM
But then they would need to set new tiers for all these levels people would acquire and exp for each level and sounds like a lot of work when GREE employees could be busy sitting on their assess laughing at us trying to function with this whole new battle system everyone loves!

Calculating the XP requirements per lvl is as easy as dragging an excel column.

Evan1000
12-29-2014, 04:25 PM
Calculating the XP requirements per lvl is as easy as dragging an excel column.

Not for monkeys

I'm sorry, not in GREE's case

See what I did there ;)

Carloco
12-29-2014, 05:24 PM
If they were concerned with 30,000 skills points, couldn't they just cap the amount players were able to achieve

BrisingrBoss
12-29-2014, 06:07 PM
so what if the level 1000 has a ton of energy??? he must play a lot to get there. imagine the amount of experience necessary to get there.. a player that has played so much should be rewarded as much.