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Green Drake
12-15-2014, 03:14 PM
Good portion of my rival list is accounts I can't touch. And even ones with the same or lower def as my attack I am losing robs? Is this the new norm?

Nighteg
12-15-2014, 03:38 PM
Old rivals list**

Green Drake
12-15-2014, 03:47 PM
Naw something more going on than just that. I just lost a rob to someone with almost 200m lower defense than my attack. And accounts I used to rob easily I can't even touch now. Almost like they are taking all stats into account not just defense.

surfinguy369
12-15-2014, 03:49 PM
It's the same big screw up as in MW! 51 billion attack losing to 8 billion defense!

Weasel
12-15-2014, 04:00 PM
As for rivals list matchups, I've been seeing mostly the same names I've been seeing for weeks.

As for losing robberies to rivals with weaker defense than your attack, 1) I have no sympathy for anyone who is against an increased level of challenge to what has been the least challenging part of the game, and 2) Read the in game announcement about accomplices, then wait for the 6.0 update until we can see/get them.

Green Drake
12-15-2014, 04:05 PM
As for rivals list matchups, I've been seeing mostly the same names I've been seeing for weeks.

As for losing robberies to rivals with weaker defense than your attack, 1) I have no sympathy for anyone who is against an increased level of challenge to what has been the least challenging part of the game, and 2) Read the in game announcement about accomplices, then wait for the 6.0 update until we can see/get them.
I don't mind a challenge but I am also not going to continue be active in robbing if I just can't do it any longer. Seems counterproductive.

Greeny1
12-15-2014, 04:27 PM
Yep, it's coming soon to CC, lost 10 hits in a row to someone with half my attack who I have camped for a while. The end is nigh....

Weasel
12-15-2014, 04:30 PM
I don't mind a challenge but I am also not going to continue be active in robbing if I just can't do it any longer. Seems counterproductive.

You can still rob, but it appears to no longer be set up so you can blindly rob anyone and everyone on your rivals list. The increased amount of time required to pull off a decent heist is one of the few ways any element of challenge can be introduced here. If robbing going from "very easy" to "moderately challenging" ruins it for you, well, don't let the door hit you.

Green Drake
12-15-2014, 04:36 PM
You can still rob, but it appears to no longer be set up so you can blindly rob anyone and everyone on your rivals list. The increased amount of time required to pull off a decent heist is one of the few ways any element of challenge can be introduced here. If robbing going from "very easy" to "moderately challenging" ruins it for you, well, don't let the door hit you.
I guess reading comprehension is not your strong suit. I lost a rob to someone with 200 mill lower defense than my attack. That is not a challenge. It is nonsensical.

Weasel
12-15-2014, 04:43 PM
I guess reading comprehension is not your strong suit. I lost a rob to someone with 200 mill lower defense than my attack. That is not a challenge. It is nonsensical.

I did read that, and I understood quite well. The numerical difference in stats has not been historically relevant in determining the outcome of a confrontation, however. But you knew that, being proficient in the most challenging art of hood robberies.

Green Drake
12-15-2014, 05:12 PM
Hard to even take you seriously from here on out with and argument like that. You might want to befriend the guy that questioned the 10% banking fee.

Oasis
12-15-2014, 05:20 PM
We are missing a load of weapons....your stats show the same, but look at the chart of weapons that pops up after u rob....mine looks like it did about 8 months ago

Weasel
12-15-2014, 05:25 PM
Hard to even take you seriously from here on out with and argument like that. You might want to befriend the guy that questioned the 10% banking fee.

I do not expect you to take me seriously since you appear unwilling to comprehend what I've written. Unwilling or unable, the distinction in this case is not yet clear.

Run along to your refresh button and take a moment to actually look at numbers rather than blindly tap on buildings. Or is that another increased level of difficulty in which you are going to refuse to participate?

triple OG
12-15-2014, 07:07 PM
I'm glad you left me a link green drake. The only people I can beat are the weaker players in my newsfeed that can only rob me. But when someone with 1.174 bil attack can not beat someone with 609mil defense, something is wrong. And everyone on my rival list is 600 mil and stronger.

Green Drake
12-15-2014, 07:17 PM
No, no, no OG. You just need to search harder to find viable targets. Lol

Thugporn
12-16-2014, 02:12 AM
As for rivals list matchups, I've been seeing mostly the same names I've been seeing for weeks.

As for losing robberies to rivals with weaker defense than your attack, 1) I have no sympathy for anyone who is against an increased level of challenge to what has been the least challenging part of the game, and 2) Read the in game announcement about accomplices, then wait for the 6.0 update until we can see/get them.

Challenge? The only challenge I'm seeing here is on the player's wallet.

Nighteg
12-16-2014, 02:32 AM
The old rivals list had a challenge element. This is just a bug-fest.

-Batman-
12-16-2014, 02:50 AM
Player in my sync with 177m att just lost against someone with 83m def.
Crazy

Nighteg
12-16-2014, 03:53 AM
I literally can't rob 90% of my rivals list. Lol

Winnson
12-16-2014, 04:33 AM
I think any robbing or attacking is best left alone for now. It's a great, big, smelly mess at the moment.

fuzzy
12-16-2014, 04:54 AM
Perfect time to no bank.

Nightclubs went all night with out being robbed. Only Green on my wall.

smokey77
12-16-2014, 05:00 AM
At least it makes a change from people complaining about being robbed blind , shoes on the other foot today :rolleyes:

Max Power
12-16-2014, 06:37 AM
At least it makes a change from people complaining about being robbed blind , shoes on the other foot today :rolleyes:

Yup. I love it.

I would be a fan of making robbing at least as hard as attacking, and having iph a more important part of the algorithm. Unfortunately, it sounds like what is going on now is temporary.

Green Drake
12-16-2014, 06:49 AM
Yup. I love it.

I would be a fan of making robbing at least as hard as attacking, and having iph a more important part of the algorithm. Unfortunately, it sounds like what is going on now is temporary.
I have no issue with making robbing more difficult. Tying it to ones iph. No problem. But as it stands now the game outside of boss event is unplayable.

Max Power
12-16-2014, 06:56 AM
I have no issue with making robbing more difficult. Tying it to ones iph. No problem. But as it stands now the game outside of boss event is unplayable.

From what I am hearing, it seems like Gree broke it, hence my temporary comment. I am pretty sure what is going on now will change. There is no way a guy with a billion attack should lose to 200 mil defense, and I am pretty sure it was not part of the design. I say "pretty sure" because with Gree, you never know.

Green Drake
12-16-2014, 07:01 AM
Yes but to me there lies the main issue. How does a company release a major upgrade like this without doing due diligence to make sure it works. Bugs. Yes I can understand small issues like the rob stats being flipped. The game being like this is just a bad decision. Unless of course this really is how the game will be going forward, which seeing the competence of this company would not actually surprise me.
Either way it is extremely poor implementation on their part.

Max Power
12-16-2014, 07:44 AM
Yes but to me there lies the main issue. How does a company release a major upgrade like this without doing due diligence to make sure it works. Bugs. Yes I can understand small issues like the rob stats being flipped. The game being like this is just a bad decision. Unless of course this really is how the game will be going forward, which seeing the competence of this company would not actually surprise me.
Either way it is extremely poor implementation on their part.

Well, we don't know if it is a simple fix or not, or something change from beta to production, heck, we don't know enough about any of it to say what happened.

You will not find much argument on this forum that Gree has a very spotty track record with rollouts and tickets. As a matter of fact, we get to read comments about it about 500 times a day.

bigex123
12-16-2014, 10:03 AM
can a mod please respond to why I'm loosing raids to people 200mil below me. Is it a glitch or is it the new way. It better be a glitch or many people will be quitting!!!

Captain Torgue
12-16-2014, 12:27 PM
Y'all a bunch of scrawny complainers. Start lifting and y'all will start winning.

Green Drake
12-18-2014, 05:10 PM
Glad the rival list is designed to match like rivals per the informative AMA.
Just came across a 3 bill att and a 2 bill att. Actually I would be fine with them being on there if I were also able to see accounts that were much lower then me also.

Weasel
12-18-2014, 05:27 PM
Glad the rival list is designed to match like rivals per the informative AMA.
Just came across a 3 bill att and a 2 bill att. Actually I would be fine with them being on there if I were also able to see accounts that were much lower then me also.

In a situation like that I have no choice but to believe stat modifiers have recently ceased to be taken into consideration when populating the rivals list... Which makes even less than absolutely no sense (if that wasn't possible before, it is now) considering stat modifiers are always taken into consideration when determining the winner of an attack or robbery.

If this is not a bug it is a collosally stupid mistake, and it will have to be corrected either way.

Green Drake
12-18-2014, 05:44 PM
Finally came across someone with comparable stats to mine. I have higher attack than his. He has slightly higher defs. Promptly lost 10 attacks in a row.

Weasel
12-18-2014, 05:54 PM
Finally came across someone with comparable stats to mine. I have higher attack than his. He has slightly higher defs. Promptly lost 10 attacks in a row.

If his attack was able to defeat your defence as easily as your attack may have been able to defeat his defence, it's pretty much a crap shoot until more accomplices become available.

Or, if there's actually a problem with the rivals list as it is now becoming apparent there may very well be, until Gree fixes their game.

I've had little trouble finding and defeating rivals (in the form of a slightly longer search for a viable target), and the most noticeable change for me is that I can only rob rivals I can beat in a fight. Spending more time finding a target isn't a big deal, I'll just engage in that part of the game less than before unless I have an extended period of free time. Being able to only rob rivals you can beat in a fight, now that, IMO, is a very interesting change with which I have absolutely no problem accepting immediately.

Green Drake
12-18-2014, 06:13 PM
Don't know weasel. Gree math is difficult to figure out.
My att is 493 and his is 459. My def is 214 and his is 235. I used 511 mafia his showed 506. I could understand splitting 10 attacks with him but I lost all 10 and 3 robs. I don't get it.

Weasel
12-18-2014, 06:21 PM
Gree math is indeed something out of this world, but it's not impossible.

Your combined stats are 707m, versus your rival's 694m. I bet you find a lot more wins if you hit rivals with combined attack and defense closer to 565-570m.

Don't just throw out the 80% rule simply because Gree changed a few things. That rule came into play years ago because the numerical difference is not strictly what determines the outcome. It's about the margin of difference using percentages of rival's stats versus your own.

Green Drake
12-18-2014, 06:28 PM
That's the problem. There are zero targets on my rival list in that range. Believe me I have looked. Finding an account even relatively close to my stats is an anomomly. I would guess roughly 95% of my list us over 1 bill attack.

saintdenay11
12-18-2014, 06:35 PM
I think they reversed the rivals list. Gree you might really need to look into this, I am a lvl 250 with decent stats, coming across players with over 1b attack and 700m defense. Or do you want to wait for another AMA and answer nothing

Weasel
12-18-2014, 07:08 PM
That's the problem. There are zero targets on my rival list in that range. Believe me I have looked. Finding an account even relatively close to my stats is an anomomly. I would guess roughly 95% of my list us over 1 bill attack.

Sounds like the 6.0 update has caused an issue resulting in some players having the modifiers of both themselves and their rivals missing from the equation that determines match ups. If you could see your raw stats compared to theirs I bet they would be very, very similar.

Post it in the (new) official 6.0 known issues thread.

cooch
12-18-2014, 07:11 PM
That's the problem. There are zero targets on my rival list in that range. Believe me I have looked. Finding an account even relatively close to my stats is an anomomly. I would guess roughly 95% of my list us over 1 bill attack.

Funny thing is for a guy who's a legend for robbing a lot of peeps are resting peacefully and probably laughing reading your threads. Until this gets figured out, fixed or.....

Green Drake
12-18-2014, 07:45 PM
Funny thing is for a guy who's a legend for robbing a lot of peeps are resting peacefully and probably laughing reading your threads. Until this gets figured out, fixed or.....

Legend of robbing? Lol. Hardly.
Funny thing is since I no longer appear in the rivals list of those I used to hit my hood goes virtually untouched as well. Only people that have successfully robbed me since change are leftovers links that I have left.
Unfortunately banking my building's income while adequate is quite boring. Not sure why gree wants to institute a change that squashes activity and causes people to do nothing but log in...hit a boss and log out.

-Batman-
12-19-2014, 12:41 AM
I have never seen my stamina sat there full untouched.
Same issue has you guys 77m att and getting players with 100-400m def
WTF have Gree been smoking to kill this part of the game for so many

Max Power
12-19-2014, 06:38 AM
I have never seen my stamina sat there full untouched.
Same issue has you guys 77m att and getting players with 100-400m def
WTF have Gree been smoking to kill this part of the game for so many

What is they income of people coming up on your list? Maybe they made that a more important part of the algorithm.

Green Drake
12-19-2014, 06:51 AM
Can't believe income is even a factor. I am at 115 and I see incomes as low as 7 mill up to 170 mill

cc thunder
12-19-2014, 08:13 PM
perhaps finally the skill points have come back into play

Gileas
12-20-2014, 12:28 AM
Yeah it's a beauty. Modern War folks are complaining as well. Honestly, anyone who has played long enough to have the kind of stats being tossed around, 600m atk, 1.7B atk, in CC, I would imagine has to be used to "GREE Math, GREE code, GREE release failures," what are sometimes termed, "features," by the industry that releases them without debugging their updates. I was just attacked by someone with an attack stat over 300% higher than my defense, and I won. Also, I can't win an attack against a player with a much lower defense than my attack, and we are both apparently (you never know...) at the same point with these henchmen, at 1 each. Remember the hacks, the duped items, the multiple copies of limited buildings, overlaying copies of buildings on top of each other, the energy "work arounds," the airport errors, the multiple copies of limited items rewarded for finishing at the top of the events, all the solid... "features," that Gree games are famous for. This is just one more in an endless litany of complaints about mistakes in these games that a CS college student would be flunked out of class for turning in as homework in a 101 class. The truth is Gree makes a lot of money selling stats to people who don't want to "earn," them, or can afford to ignore the cost, or don't understand the way the "freemium," game system works, and end up in some debt over a video game. As well, GREE overlooks God knows how many bug reports and tickets, because it costs money to fix their broken "upgrades," and they aren't in business to lose money or to cater to a forum full of outraged gamers who clearly know they are being exploited, but continue to play the games anyways. I'm not at all surprised this is a "feature," causing problems, and it seems to me as bad as the old pvp system where someone with an attack of 50m could defeat an opponent with a Defense of 200m, or the added atk and def. stats having no apparent relationship to the outcome of the raid. It's like the Defense building "effect," or anything else we have all gotten used to in these games. It would be nice to think that our input matters, but the input that really does is in the form of $$ and only when this is dramatically impacted will their product differ in any noticeable way. And, I assume, if s game actually loses money, they will just yank it. Log in to CC to see a splash screen thanking you for your loyal patronage and directing you to the latest Gree game relase, "Gangster Suburb!" Or whatever. It wouldn't surprise me a bit, I've actually been expecting it for some time.
Cheers..

Captain Torgue
12-20-2014, 03:19 PM
Yeah it's a beauty. Modern War folks are complaining as well. Honestly, anyone who has played long enough to have the kind of stats being tossed around, 600m atk, 1.7B atk, in CC, I would imagine has to be used to "GREE Math, GREE code, GREE release failures," what are sometimes termed, "features," by the industry that releases them without debugging their updates. I was just attacked by someone with an attack stat over 300% higher than my defense, and I won. Also, I can't win an attack against a player with a much lower defense than my attack, and we are both apparently (you never know...) at the same point with these henchmen, at 1 each. Remember the hacks, the duped items, the multiple copies of limited buildings, overlaying copies of buildings on top of each other, the energy "work arounds," the airport errors, the multiple copies of limited items rewarded for finishing at the top of the events, all the solid... "features," that Gree games are famous for. This is just one more in an endless litany of complaints about mistakes in these games that a CS college student would be flunked out of class for turning in as homework in a 101 class. The truth is Gree makes a lot of money selling stats to people who don't want to "earn," them, or can afford to ignore the cost, or don't understand the way the "freemium," game system works, and end up in some debt over a video game. As well, GREE overlooks God knows how many bug reports and tickets, because it costs money to fix their broken "upgrades," and they aren't in business to lose money or to cater to a forum full of outraged gamers who clearly know they are being exploited, but continue to play the games anyways. I'm not at all surprised this is a "feature," causing problems, and it seems to me as bad as the old pvp system where someone with an attack of 50m could defeat an opponent with a Defense of 200m, or the added atk and def. stats having no apparent relationship to the outcome of the raid. It's like the Defense building "effect," or anything else we have all gotten used to in these games. It would be nice to think that our input matters, but the input that really does is in the form of $$ and only when this is dramatically impacted will their product differ in any noticeable way. And, I assume, if s game actually loses money, they will just yank it. Log in to CC to see a splash screen thanking you for your loyal patronage and directing you to the latest Gree game relase, "Gangster Suburb!" Or whatever. It wouldn't surprise me a bit, I've actually been expecting it for some time.
Cheers..

Too long DIDNT READ!!!!