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View Full Version : Time for some NEW / Uodated Faction Bonuses



Mcdoc
11-03-2014, 12:05 PM
A lot of factions are now getting close to completing all available faction upgrades.

Once this is done - cash will once again become worthless in the game unless there are some new Faction Bonuses for us to work towards.

A couple of suggestions:

1) Take all currently available bonuses from 7/7 uo to 10/10

2) Add a few new categories like:

A) Faction +1 energy Regen - up to 5/5 with later expansion possibility to 10/10
This would be better than the temp bonuses that have nothing to do with cash - give the team a common goal and make staying in a faction worth while for all the bonuses.


B) Some type of WD point multiplier - like 5% more WD up to 5/5
WD Points really suck for players above 2 million Attack so this would give a huge motivation for big players to donate tons of cash to their faction to increase WD point potential. 5% more WD payout bonus - 5/5 potential for 25% total - 25% REAL MATH - not Gree math - LoL

I am sure our esteemed player community will chime in with some more awesome Faction Bonus ideas

-Commando-
11-03-2014, 01:29 PM
I really like the idea of the some really good bonuses being awarded to the faction for the use of members only.

Agent Orange
11-03-2014, 01:38 PM
Yes that is a good idea, I'm sure most if not all top factions have maxed out by now so going 10/10 makes sense.

I like the idea of the Energy regen bonus as well.

Perhaps a skill point bonus since many players have hit the end of the line on Levels.

But yes faction bonuses have been sitting stagnate for a long time haven't they.

Sheldor Sir
11-03-2014, 01:46 PM
One of the best suggestions I be seen in ages :-)) so Gree will totally ignore

Spetsnaz
11-03-2014, 01:47 PM
I am loving these new bonus ideas.

Captain Buck Slayer
11-03-2014, 01:55 PM
i really like the WD idea, sounds reasonable

drummerquack
11-03-2014, 04:10 PM
Really great idea, hopefully it is something that can/could be done in the future.

Somebody
11-03-2014, 07:17 PM
Is this a VFF thread?
But good idea tho :)

Mr Big C
11-03-2014, 08:27 PM
Great ideas. I would add a cement factory type bonus, something that lowers the cost of bonuses and the cost of walls for WD events.

Dog bite
11-04-2014, 04:03 AM
Great idea.

Tadaaah
11-04-2014, 10:41 AM
These are some cool ideas. This is a discussion that is starting to happen, so it's great timing. Kudos.

Captain Buck Slayer
11-04-2014, 11:14 AM
These are some cool ideas. This is a discussion that is starting to happen, so it's great timing. Kudos.
Exiting!!!!

I Will Merc You
11-04-2014, 11:30 AM
These are some cool ideas. This is a discussion that is starting to happen, so it's great timing. Kudos.

Very exciting!

Throwing in the idea for XP reduction bonus!

Hobbs
11-04-2014, 12:47 PM
Suggested this a while ago!
Increase Faction Bonuses,add energy boost to Faction and the option to "Sell" unwanted units are The things that would breath new life into gameplay and Boost Faction Participation and Morale.
Good to hear that The GREE gods are working on this ;)

Mcdoc
11-05-2014, 03:25 AM
These are some cool ideas. This is a discussion that is starting to happen, so it's great timing. Kudos.

Glad to see you guys listening to player Input :-)

ptong
11-05-2014, 04:16 AM
graduate faction bonuses based on length of time stayed in faction. 1 cycle 25% and so on. 4 cycles for maximum faction bonus application.

Gerard Figallo
11-05-2014, 05:19 PM
graduate faction bonuses based on length of time stayed in faction. 1 cycle 25% and so on. 4 cycles for maximum faction bonus application.

this wouldn't work as many players jump out of faction mid-cycle for multiple reasons

Mcdoc
11-05-2014, 08:10 PM
graduate faction bonuses based on length of time stayed in faction. 1 cycle 25% and so on. 4 cycles for maximum faction bonus application.

Not sure why this is important ?


this wouldn't work as many players jump out of faction mid-cycle for multiple reasons

So unless it was calculated on continuous WD roster - as many players jump to help others during various events - but making it back to your home faction for WD shows loyalty to your home faction :-)

Pidgeot
11-05-2014, 08:17 PM
Maybe we can even see some for;

-Valor boost (a hard valor boost. Something like +10000 valor from raids and attacks.)
-Frontline Deploy Regen Time Reduction

Can't think of anything else right now.

Adm. J(K96)
11-06-2014, 03:20 AM
I find it quite laughable that the same people that cry foul about how "unplayable" and "unfair" FL is for low iph players because of the cost of units, also want a deploy reduction time.

Thief
11-06-2014, 11:05 AM
It would be great to see the upgrades expanded to 10/10 (would give us quite some time to keep us occupied with using our cash)

In addition some new bonus ideas:

+5% Health (note this would go along with the most recent +3% health regen we got) not health regen. 10/10

-2% Energy Regen (Calculated same as health regen No its not a big percentage but small increments that can help long term) 10/10

+25 Max Deploy on Frontline (Increase your max from 250) 10/10

+1 Guild Increase for LLP (Player has to be under lvl 150) 5/5

-5% Frontline Deploys (calculated the same as health regen) 10/10

Bob Belcher
11-06-2014, 09:28 PM
Great ideas, but I don't want any more change till Gree can figure out how to operate their own damn programs!!!

Mcdoc
12-01-2014, 01:36 AM
One of the best suggestions I be seen in ages :-)) so Gree will totally ignore


I am loving these new bonus ideas.


i really like the WD idea, sounds reasonable


These are some cool ideas. This is a discussion that is starting to happen, so it's great timing. Kudos.


Great idea.


Glad to see you guys listening to player Input :-)

Seriously guys - we are now maxed out on Faction Bonuses and need something new to save up for.

The absolute easiest quick fix is to add all the existing levels to be 10/10 instead of 7/7

The other ideas of adding a faction Energy Regen etc are worth waiting for :-)