NexusImperium
10-24-2014, 01:15 PM
Hey Everybody, Tadaaah:
By now it's pretty well-known that really the only useful stat is energy, with stamina a distant 2nd. Attack/Defense aren't even on the radar.
Currently stamina is only useful in PvP and unless you're super active, you don't need a high amount of stamina. At the moment aside from finding targets with high-value uncollected buildings, there's a disincentive to be active in the game other than participating in certain events.
Currently every player has a hidden health stat, and the stat is the same for all players regardless of level. Where health matters are concerned, you usually get four hits on full health.
I propose GREE changing health to be based upon stamina. The higher your stamina, the more health you have.
Health would continue to regenerate at the same rate, taking into account regen bonuses and Force/Power attacks would continue to mean attack strength * stamina + 25%.
Thoughts?
By now it's pretty well-known that really the only useful stat is energy, with stamina a distant 2nd. Attack/Defense aren't even on the radar.
Currently stamina is only useful in PvP and unless you're super active, you don't need a high amount of stamina. At the moment aside from finding targets with high-value uncollected buildings, there's a disincentive to be active in the game other than participating in certain events.
Currently every player has a hidden health stat, and the stat is the same for all players regardless of level. Where health matters are concerned, you usually get four hits on full health.
I propose GREE changing health to be based upon stamina. The higher your stamina, the more health you have.
Health would continue to regenerate at the same rate, taking into account regen bonuses and Force/Power attacks would continue to mean attack strength * stamina + 25%.
Thoughts?