View Full Version : limit those Trials
[JAG] Ryan
10-13-2014, 10:46 AM
Dear Gree
first of all thank you for those Trials. The ability to decide on ourself when to start one is a great idea and very helpful. However i think it would be important to limit the amount of possible trials to a certain amount like 30 or 50 and also a limit in time like 2 or 4 weeks would be nice.
This game consistsin general out of 2 types of players. The ones who have time and the ones who have the money. Of course there are always also those who have neither or both lol.
At the current situation many people do feel the need of doing those trials daily and feel bad if they cant do them for a few days as they feel they fall to far behind in stats compared to those who are doing them. Also some people who have spend more money in the past dont feel very happy to see that some who spend far less or are free players catch up in stats that rapidly.
However i appreciate the idea and think it is something great for all those who have the time to do them but i think it would be better if you limit the amount and/or the timeframe in general as it still would allow those who have more time to finish more and catch up in stats while those with less time still could do a few and dont feel too unhappy or even worried to lose too much ground compared to others if they dont do a few per day.
Again i think events which add so much vlaue to stats are important to all players and should also be doable for those who spend less or are free but the right balance seems to be the key here. Hence please limit the amount per player or find another way of right balancing.
Thank you very much for your consideration.
Vile Lynn
10-13-2014, 11:34 AM
Ryan;1402519']Dear Gree
first of all thank you for those Trials. The ability to decide on ourself when to start one is a great idea and very helpful. However i think it would be important to limit the amount of possible trials to a certain amount like 30 or 50 and also a limit in time like 2 or 4 weeks would be nice.
This game consistsin general out of 2 types of players. The ones who have time and the ones who have the money. Of course there are always also those who have neither or both lol.
At the current situation many people do feel the need of doing those trials daily and feel bad if they cant do them for a few days as they feel they fall to far behind in stats compared to those who are doing them. Also some people who have spend more money in the past dont feel very happy to see that some who spend far less or are free players catch up in stats that rapidly.
However i appreciate the idea and think it is something great for all those who have the time to do them but i think it would be better if you limit the amount and/or the timeframe in general as it still would allow those who have more time to finish more and catch up in stats while those with less time still could do a few and dont feel too unhappy or even worried to lose too much ground compared to others if they dont do a few per day.
Again i think events which add so much vlaue to stats are important to all players and should also be doable for those who spend less or are free but the right balance seems to be the key here. Hence please limit the amount per player or find another way of right balancing.
Thank you very much for your consideration.
I read this several times since my reading comprehension isn't always the best, but what are you asking?
You want trials limited? Why? So free players can't get a leg-up on gemmers?
(I apologize in advance if I completely misunderstood the OP.)
Free and gemmers can do as many trails as they want... a good thing.
Gemmers gotta gem to keep their stats above free players. That is kinda the way these F2P games work.
Gems = time, essentially.
If a free player has more time to complete more trial quests, great for them!
If a gemmer doesn't have the time to trial, that's not GREE's problem. Too bad, so sad if a gemmer has no time to gem.
No rest for the wicked!
Playing is a choice, and one should never "feel bad" for not having the time to play a free app for fun, heh... seriously.
Thanks for posting this!
As a camping, free player with all the time in the world, I might have another look at these trials! ;)
[JAG] Ryan
10-13-2014, 12:09 PM
Hi Vile Lynn
yes, i want the trials to be limited. Why? Very easy explained. To prevent the missuse of glitches and hacks. No system is perfect and there seems always to be people to find a way around certain things. We have seen this in the past with the "potions" and other things.
A limit simply helps to keep the balance. While you are right, a player who has more time, can do more trials. All fair and good, but it shouldnt result in lets say someone who does 10 nightmare trials a day or more as this would drive by time some people away from the game.
Hence the idea of setting a total limit. People with more time will still catch up to gemmers who have less time or cant compensate the time with gems anymore. But it would happen in a more balanced way and we wouldnt see some outlier as mentioned above.
Also people at different stages have different demands. A player in a certain level field wants to stay competitive in his tier, thats natural. I agree with you that nobody should feel bad, but thats the theory. If you feel that you cant keep up without spending some additional hours on those trials a day with no alternative to reduce the time with gems, then this might drive you away from the game, sooner or later. Means, Gems are not time then anymore. And this is what im pointing towards. Not more and not less.
And yes, if you have the time, do as many as you can lol as they will really help you improve your stats:p
Vile Lynn
10-13-2014, 12:21 PM
Ryan;1402590']Hi Vile Lynn
yes, i want the trials to be limited. Why? Very easy explained. To prevent the missuse of glitches and hacks. No system is perfect and there seems always to be people to find a way around certain things. We have seen this in the past with the "potions" and other things.
A limit simply helps to keep the balance. While you are right, a player who has more time, can do more trials. All fair and good, but it shouldnt result in lets say someone who does 10 nightmare trials a day or more as this would drive by time some people away from the game.
Hence the idea of setting a total limit. People with more time will still catch up to gemmers who have less time or cant compensate the time with gems anymore. But it would happen in a more balanced way and we wouldnt see some outlier as mentioned above.
Also people at different stages have different demands. A player in a certain level field wants to stay competitive in his tier, thats natural. I agree with you that nobody should feel bad, but thats the theory. If you feel that you cant keep up without spending some additional hours on those trials a day with no alternative to reduce the time with gems, then this might drive you away from the game, sooner or later. Means, Gems are not time then anymore. And this is what im pointing towards. Not more and not less.
And yes, if you have the time, do as many as you can lol as they will really help you improve your stats:p
So the real reason to limit trials is because players, namely free players, are abusing an energy glitch?
I ask because there is no way a free player can do 10 Nightmare Trials a day. Right?
If this it is a case of exploiting energy glitches, then GREE has a different, bigger problem to fix IMHO.
[JAG] Ryan
10-13-2014, 12:27 PM
Im not saying it is happening nor do i know about it. I just know and saw that happened to the "potions event" some time back and feel a total limit would prevent certain outliers, thats all.
A limit to the "potions event" back then, would have made it impossible for anybody to exceed a certain number, regardless how they obtained it. Hence we wouldnt had seen what we did.
I have found the trials to be fun and relaxing. My time when to choose and my choice to pick strength. I can't finish a nightmare at lvl 213 without a couple days to throw at it but like when I have 2 days to have that choice. I stick with lvl 3 most times. One thing I am pretty sure is hitters over 1 billion could care less about these trials.
garen argon
10-13-2014, 02:13 PM
@ Tojo, when the trials are part of a guild quest; all level players are concerned. Regardless of stats.
Ryan - regarding potions; there were those that found creative ways to get more potions. the game should not be altered
when there are smart people who figure these things out.
That being said; when another program is used like in the case of the two guilds who hacked the game to gain thousands of potions; that is a breach that needs to be fixed. By the way; my guild lost our top ten placement in the war due to them.
I have no issue when a player figures out a way to farm an item...just have to think outside the box.
Tadaaah
10-13-2014, 02:36 PM
On the matter of said potion event, that bug was taken care of when this occurred. More steps are being taken to tighten the security of the game and this shouldn't be an issue with these trials. If you feel you know of an exploit, please report this with steps to through the ticket system. We will then be able to investigate and take the necessary actions.
[JAG] Ryan
10-13-2014, 03:01 PM
Hi Tadaaah, as i said above im not aware of any exploit, heard only some rumor but that is being said always.
With the potions you havent closed all doors from my understanding as at least one person wasnt blocked which i heard he had used an unlimited energy hack to farm those potions. it was reported though with SS of that energy bar.
However, it is very difficult to track someone who use any hack with that trials as you dont see the use of it directly like with the potions and a high stat doesnt mean the one used a hack lol. Hence my suggestion to limit it anywhere as it wouldnt affect any normal player but only someone who found any exploit or hack to get them done faster/free or whatever somehow.
Also a timeframe limit makes sense as i dont see too many people doing this repetitive Trials over months lol.
i need to add that killing mobs over and over isnt really fun for anyone and gets boring quite soon. However as i said the Trials are nicely done and a welcome addition, just need some brackets in my opinion, thats all.
Anyways, thanks for all responds.
headfaction
10-13-2014, 09:08 PM
I would love to win some energy potions and health packs during these LTQs.
the_bob
10-13-2014, 09:58 PM
Ryan;1402590']someone who does 10 nightmare trials a day or more
Ain't nobody got time for that.
DragCro
10-14-2014, 05:19 AM
Ryan;1402519']Dear Gree
first of all thank you for those Trials. The ability to decide on ourself when to start one is a great idea and very helpful. However i think it would be important to limit the amount of possible trials to a certain amount like 30 or 50 and also a limit in time like 2 or 4 weeks would be nice.
This game consistsin general out of 2 types of players. The ones who have time and the ones who have the money. Of course there are always also those who have neither or both lol.
At the current situation many people do feel the need of doing those trials daily and feel bad if they cant do them for a few days as they feel they fall to far behind in stats compared to those who are doing them. Also some people who have spend more money in the past dont feel very happy to see that some who spend far less or are free players catch up in stats that rapidly.
However i appreciate the idea and think it is something great for all those who have the time to do them but i think it would be better if you limit the amount and/or the timeframe in general as it still would allow those who have more time to finish more and catch up in stats while those with less time still could do a few and dont feel too unhappy or even worried to lose too much ground compared to others if they dont do a few per day.
Again i think events which add so much vlaue to stats are important to all players and should also be doable for those who spend less or are free but the right balance seems to be the key here. Hence please limit the amount per player or find another way of right balancing.
Thank you very much for your consideration.
I understand and agree with you that its a little bit problem to play without rest(but those can do just few hardcore players without any rl)as you want trials to be limited so we can have time and for Rl,partialy i suport that because i dont play trials non stop,and i play then just when i am not so busy because of Rl,i can finish barely once a day and not higher levels and that is if i have a free time to play !
Nobody can invest so much time or money to finish 10 trials in day,that is not posible!
But the thing is that you from top 3 guilds are the only ones afraid that somebody will reach you in stats,but dont worry so mych Ryan because just the members from top 5 guilds can spend so mych money and you are the only ones that finish each event,so i really don't understand why are you so afraid.
Yes i understand that worring that somebody can invest so much time makes you restless and then you are thinking that you need to play day and night trials to keep up and remain up there,but other guilds and players beneath top 10 Guilds they are not so worried because they dont invest so much time playing or so much money into the game and not to many players have billion stats as some at top 1 and 2 guilds have,so don't worry we can't reach you even if we play day and night i know we are months and months behind you ,whatever the players beneath your stats do they cant reach you,it's impossible !
You can sleep at peace now,stop worrying and enjoy ;)!
garen argon
10-14-2014, 09:40 AM
So in essence Dragco; you are saying Ryan's post indicates FIB is not up for a challenge??
DragCro
10-14-2014, 10:03 AM
So in essence Dragco; you are saying Ryan's post indicates FIB is not up for a challenge??
Any hardcore player and heavy gemmer is up to any challenge,im shure FiB is too..Im just saying that lots of players can't play day and night or spend a lot of money to compete and reach somebody at top
garen argon
10-14-2014, 11:46 AM
agreed. that being said; just because one player does not have the resources be it time or money does not give them the right to impede the other players that do.
to the OP: should we limit gems in war because those that have more have an unfair advantage??
[JAG] Ryan
10-14-2014, 12:21 PM
Hi DraCro
many thanks for you post and your nice words. Im not worried in a way you mean and i agree that in theory it shouldnt be possible to do 10 trials a day. However we have seen many things which shouldnt be possible but we have seen them or still see them. A limit could be set to any stage and should just prevent the "impossible" lol.
We all play this game to have some fun and my post wasnt meant to be respresenting FiB's view but mine. We have a great bunch of fun and active people in FiB. However i heard from another T10 Leader that they had one person quit 2 days ago due to the increased pressure and time for those trials, and i guess it isnt the only one feeling this. This and to prevent the "impossible" are the reasons why i believe that a limit would make sense, especially as it is almost impossible to identify someone if he/she would do the impossible.
We have seen people who seemed to use a hack on potions or had some kind of unlimited energy to farm them. We have seen people with very high gold amounts but low very low stats and very high levels, we have seen people with an absurd amount of honor units.
However all of them were easy to identify. The different units with different classes and stats from those trials arent that easy to track nor is it easy to identify the amount of trials needed to achieve them, means its not like counting a particular unit (like with those honor units) or check their gold or their CP boost potions.
Hence i still believe that a limit, wherever you set it within a reasonable area, makes sense. At least it doesnt hurt or impede any player like it was said above. A limit in availability of those trials would impede other players, but maybe im wrong and i just dont see all those who want to kill mobs on a daily basis in this game for the entire future, lol.
@ Garen Argon: i take your sarcastic post as trying to be funny. Just read back what i wrote and you will see that nothing close to what you suggest was suggested or asked by me. However i take your question with a smile and dont think anybody should limit any possibility of using gems
garen argon
10-14-2014, 12:46 PM
Ryan;1403327']Hi DraCro
many thanks for you post and your nice words. Im not worried in a way you mean and i agree that in theory it shouldnt be possible to do 10 trials a day. However we have seen many things which shouldnt be possible but we have seen them or still see them. A limit could be set to any stage and should just prevent the "impossible" lol.
in this game it seems anything is possible. all you need is time and gems.
We all play this game to have some fun and my post wasnt meant to be respresenting FiB's view but mine. We have a great bunch of fun and active people in FiB. However i heard from another T10 Leader that they had one person quit 2 days ago due to the increased pressure and time for those trials, and i guess it isnt the only one feeling this. This and to prevent the "impossible" are the reasons why i believe that a limit would make sense, especially as it is almost impossible to identify someone if he/she would do the impossible.
maybe the 'person' you are vaguely alluding to had no business being in a top ten guild.
We have seen people who seemed to use a hack on potions or had some kind of unlimited energy to farm them. We have seen people with very high gold amounts but low very low stats and very high levels, we have seen people with an absurd amount of honor units.
as tadaaah mentioned this has been fixed and is a non issue. hopefully gree is working on weeding out the rest of the hackers.
However all of them were easy to identify. The different units with different classes and stats from those trials arent that easy to track nor is it easy to identify the amount of trials needed to achieve them, means its not like counting a particular unit (like with those honor units) or check their gold or their CP boost potions.
any player that has the time to do lots of trials should feel free to do so without feeling like they are being targeted. this is what i dislike most about this thread.
Hence i still believe that a limit, wherever you set it within a reasonable area, makes sense. At least it doesnt hurt or impede any player like it was said above. A limit in availability of those trials would impede other players, but maybe im wrong and i just dont see all those who want to kill mobs on a daily basis in this game for the entire future, lol.
you are certainly entitled to your beliefs. they are wrong. many don't want to kill mobs on a daily basis and they won't. but for those who are driven enough to do so; let them kill kill kill.
@ Garen Argon: i take your sarcastic post as trying to be funny. Just read back what i wrote and you will see that nothing close to what you suggest was suggested or asked by me. However i take your question with a smile and dont think anybody should limit any possibility of using gems
part of it was definitely sarcastic. some not so much. i just chuckle that someone in a top 2 guild with billions in attack and def is trying to limit others from growing their stats too....let us play the game.
sdunn00
10-14-2014, 01:30 PM
Why on earth would trials be limited? They were established so players could work them at their convenience & if some players want to suck up all their time & or all their hard earned money to play as many trials as they want, then let them. Every individual makes choices about how they spend their time & if they want to do a ton of trials to improve their stats, they should not have to be subject to limits. With no glitches, these trials are challenging. It takes me almost the full 3 days to complete a L13 using no gems which means I can complete a little more than 2 per week gem free. I would not be happy bumping up on a limit in a few months time.
DragCro
10-14-2014, 02:01 PM
@ Ryan - Thank you too for nice words adressed to me.
I know that you just shared your opininon on trials and FiB doesnt have to do anything with it,it doesnt mater if its your opinion or from any guild,you don't need to explain yourself because you didn't say anything wrong here.
I understand the pressure to keep up with the game and i dont like when somebody quit the game because of to many events runing at the same time.
I know that every player here is a valuable to us,especially those that we have as a friends.
Who knows maybe Gree listen to you and make a limit on how many trials you can do in month,everybody have a right to have their opinion and i respect and yours!
I understand what you want to say here with this thread.
But trials just arrived and people are for know playing them but with new future events/options as crafting the trials whont be so appealing to most of players and they will move on to new event
Tadaaah
10-14-2014, 02:08 PM
This thread is full of awesome, healthy, constructive feedback and debate. Kudos to all involved.
DragCro
10-14-2014, 02:16 PM
This thread is full of awesome, healthy, constructive feedback and debate. Kudos to all involved.
Thanks Tadaah ! :)
DragCro
10-14-2014, 02:26 PM
@ Ryan - free and light gem spenders needs to have a chance to compete with top players so the gap between free/light gem and gem player whont be so big as it is now,it is to big diference,i realy hope with new events in future that gap will be smaller,and not as it is now its a diference from 500 million to 1or 2 billion VS free or light gemmer that is near 200 million or less
Dogs Pizza
10-14-2014, 03:30 PM
I like the trials, those that want to go nuts and spend a ton of time (or gems) on them can build stats quickly. This is a great way to give the newer players in the game a chance to at least be competitive. You wont see a new player compete with the likes of RK or FIB but at least they can make themselves useful to a top 50-100 team and then build boosts so if they want sometime later they can move up to top 10 or 25. If we limit the number of trials that can be done then we all move up at the same pace, that takes the opportunity to grow away from newer players and relegating them to a life of insignificance in the game.
Gree does something extremely positive snd people especially top 3 start complaining.
The gain or lack of stats is inrelevent to the heavy gem spender. At the end of the day, we know during war you guys will either tap tap tap none stop or mega the players none stop to achieve your ultimate goal.
Please do not hate the light or the free players. Their entitle to grow and have fun on a game as well.
I swear, people can take the fun out of the game at times.
[rudy]
10-14-2014, 11:06 PM
Poor sods like Ryan are prime examples of people who cannot stand their neighbours driving the same posh cars that they themselves have driven for months.
Spock_
10-15-2014, 08:20 AM
Free players, light and normal gem spenders, are most of the players of this game. So they are a part of it.
This kind of game can work because a simbiosis relationship between heavy gemers, light/normal gem players and free players. Dogs Pizza is right in saying "without one of them this game whould not work properly, with who you whould battle on guild wars if they whould not exist?"
So, like a lot of players here, I like the trials. I can't do one level 13 per day, not possible for me... but since the beginning of these kind of events I had the opportunity to increase my stats, correctly.
Don't worry Ryan, that's not tomorrow I will reach 1b, even 200M... but it makes this game more funny, more interesting.
That is also a great way to give the new players a chance to be competitive.
We don't play in the same league Ryan :D We all know that... so no chance for guys like us to compete with you. It's even not our motivation. We all know we will be your targets during wars :cool: :p
It's just a game. Nice to relax after a hard at work. Nothing else... as Georges could say :rolleyes:
So, thank you Gree for this new kind of events which are the best thing I've seen in more than one year :)
[JAG] Ryan
10-15-2014, 01:49 PM
lol i guess i got missunderstood. Im not worried, i just said my opinion and it reflects what i hear from other people too.
Besides that, where is the harm if the trials get a limit? Its just a limit and could be set in any reasonable amount per month, or week. The limit should not discourage anyone to do as many trials as he/she wants. It should just prevent someone to use a hack:eek: and obtain an illegitimate advantage versus all other players.
Im also not talking about time versus money. A Top player can always easily catch up with gems versus a free player and do enough trials to catch up to a free player. But if someone lets say makes 10 in a day with the use of a hack, then this would be a slap in the face of all others, the ones who used money and gems and also the ones who play free.
@ rudy: im sorry but you are totally wrong lol, i dont care what my neighbours or anybody else drive or have at all nor im jealous about anybody's success. In fact im happy if more people are successful as it would make the world a better and more secured place. You obviously totally missunderstood what i said or you havent felt it necessary to read, else i cant imagine where you could take such an estimation from. Anyways lol thx for your input.
@Spock: i agree, the trials are a welcome adaption, hence i said thx for them. However, my point is also that people have their preferred events. Some enjoy the wars most, others the Epic Boss or Raid Boss Events and others the GLTQ's or ILTQ's where they can kill mobs. For those who dont like to kill mobs the trials bring them into an unconvinient situation. Assuming they are staying on a permanent basis, its like if you dont like RB and assume we would have a Trial RB with good rewards ongoing around. Means you would need to do it, to keep up in stats, for yourself or your team but wouldnt have real joy in doing it. Hence you would feel bored and lose interest soon.
We didnt had any type of event as permanent parallel to all other events so far. And i agree all those who love to kill mobs, they are loving it, but all those who enjoy other events more or who really dislike killing mobs feel bored and/or annoyed.
Also i agree, that nobody who doesnt want to, needs to do them, but we all know that especially those playing on a Top level, regardless in which tier, cant afford to miss to many events without giving away a part of their previous contribution.
However, im happy to see that you and others enjoy the Trials like i do, it just might not be the same what other people feel.
garen argon
10-15-2014, 02:53 PM
ryan - you are not misunderstood. you just don't get it and that is fine. no one aside from you wants a cap. time to let it
go and move forward...
[rudy]
10-15-2014, 07:35 PM
Ryan;1403992']lol i guess i got missunderstood. Im not worried, i just said my opinion and it reflects what i hear from other people too.
Besides that, where is the harm if the trials get a limit? Its just a limit and could be set in any reasonable amount per month, or week. The limit should not discourage anyone to do as many trials as he/she wants. It should just prevent someone to use a hack:eek: and obtain an illegitimate advantage versus all other players.
Im also not talking about time versus money. A Top player can always easily catch up with gems versus a free player and do enough trials to catch up to a free player. But if someone lets say makes 10 in a day with the use of a hack, then this would be a slap in the face of all others, the ones who used money and gems and also the ones who play free.
@ rudy: im sorry but you are totally wrong lol, i dont care what my neighbours or anybody else drive or have at all nor im jealous about anybody's success. In fact im happy if more people are successful as it would make the world a better and more secured place. You obviously totally missunderstood what i said or you havent felt it necessary to read, else i cant imagine where you could take such an estimation from. Anyways lol thx for your input.
@Spock: i agree, the trials are a welcome adaption, hence i said thx for them. However, my point is also that people have their preferred events. Some enjoy the wars most, others the Epic Boss or Raid Boss Events and others the GLTQ's or ILTQ's where they can kill mobs. For those who dont like to kill mobs the trials bring them into an unconvinient situation. Assuming they are staying on a permanent basis, its like if you dont like RB and assume we would have a Trial RB with good rewards ongoing around. Means you would need to do it, to keep up in stats, for yourself or your team but wouldnt have real joy in doing it. Hence you would feel bored and lose interest soon.
We didnt had any type of event as permanent parallel to all other events so far. And i agree all those who love to kill mobs, they are loving it, but all those who enjoy other events more or who really dislike killing mobs feel bored and/or annoyed.
Also i agree, that nobody who doesnt want to, needs to do them, but we all know that especially those playing on a Top level, regardless in which tier, cant afford to miss to many events without giving away a part of their previous contribution.
However, im happy to see that you and others enjoy the Trials like i do, it just might not be the same what other people feel.
You are a living example of contradictions. You tried so hard to push your own agenda, but failed to string a coherent argument together, then claimed that you are misunderstood. All I can understand is that you play the game as if your life depended on it.
Stormborn
10-15-2014, 08:00 PM
Ryan;1403992']
Besides that, where is the harm if the trials get a limit? Its just a limit and could be set in any reasonable amount per month, or week. The limit should not discourage anyone to do as many trials as he/she wants. It should just prevent someone to use a hack:eek: and obtain an illegitimate advantage versus all other players.
Im also not talking about time versus money. A Top player can always easily catch up with gems versus a free player and do enough trials to catch up to a free player. But if someone lets say makes 10 in a day with the use of a hack, then this would be a slap in the face of all others, the ones who used money and gems and also the ones who play free.
Hey Ryan :) you make some good points, and I agree that the trials should be limited. Exactly what you said up there 👆 These trials aren't bringing people closer in stats like some of you think, they're making the gap even wider between the top guilds members that have the time to burn doing 10 trials a day. People with stats of 5 billion and more? Come on guys do you really think that's a good thing? And it is definitely a slap in the face to all of us that have spent so much time and money getting our good stats, to have people being able to abuse this like they are.
Alexius
10-15-2014, 08:27 PM
Some of you guys just don't get it.......it's not about a fear of free players catching up (news flash, you aren't. Quit dreaming). The trials don't contain the bonuses that top gem players have which is why their stats are astronomical. Everyone has a unit cap of 1500 (provided that you have 500 allies) so to keep pace you can't just get more units but you'd have to get the same bonuses which you can't get through trials.
The problem is the inability to get rid of hackers who can finish countless quests and build profiles that are impossible to defeat. Until the holes in the system are fixed it is a good idea to limit the amount of any strength impacting or war impacting item that you can possibly acquire over a short period of time. 1/day or 9/week is a perfectly reasonable ceiling IMO but that's up for debate. The bottom line is that there should be limits.
There was a time where players were able to farm cactus potions and we saw how that played out... It's a bad idea to give out health regen potions too for that matter but that's besides the point.
Limits are necessary to reduce the impact of exploits in the system.
Andrew Pang
10-15-2014, 08:32 PM
Reading all the threads, many of the big players are so far ahead that new players have totally no chance of catching up… the problem with the current game is that new players have no incentives to join when they start with so big a deficit… In a way, the Trials gives an avenue for new players to improve their stats by working hard, and also to hold back players considering to give up as they cannot complete the higher level combined quests due to their lower stats. Whether a player chooses to use time or Gems to improve their stats, its up to them, and so far this has been the way gree games are run. With the Trials in place, I feel less people will be inclined to give up as they now have a chance of getting some good units.
Alexius
10-15-2014, 08:41 PM
Reading all the threads, many of the big players are so far ahead that new players have totally no chance of catching up… the problem with the current game is that new players have no incentives to join when they start with so big a deficit… In a way, the Trials gives an avenue for new players to improve their stats by working hard, and also to hold back players considering to give up as they cannot complete the higher level combined quests due to their lower stats. Whether a player chooses to use time or Gems to improve their stats, its up to them, and so far this has been the way gree games are run. With the Trials in place, I feel less people will be inclined to give up as they now have a chance of getting some good units.
Turnover of top players and longevity of new players is the only way new people will close that gap. That is not a fear anyone is worried about. Like I said, you only take your best 1500 units to battle when you attack so eventually the trials will be irrelevant(when all of your units are as strong as the top trial rewards). Your bonuses are where you get your huge stats from. You don't get them through trials. People can exploit the trial system but the max they can gain of raw stats is 300m(that's if they complete all level 13 nightmare quests and I haven't seen a 200k unit yet which is what I'm basing the 300m max on). Is that going to hurt anyone in a top guild? No. Who does it hurt? YOU GUYS IN THE TOP 50 ON DOWN. It's not a gem vs free debate, it's about keeping the game enjoyable for all regardless of guild tier.
Vile Lynn
10-16-2014, 10:23 AM
Limits are necessary to reduce the impact of exploits in the system.
I don't agree GREE should limit trials to limit exploiters.
GREE should be able to EASILY identify these glitchers, cheaters, hackers, exploiters if they are doing that many trials to make the strongest of the strong squirm and remove those threatening accounts.
Simple.
Looking the other way is simple, too.
garen argon
10-16-2014, 10:31 AM
Alexius,
Any hacker is not going to waste their time on units without a boost. They only came out of the woodwork for the potion boost event. And as Tadaaah has previously posted that has been dealt with.
The game has moved on from being enjoyable to being a full time job. Regardless of guild tier. There are those that have more time to dedicate to this than others.
I don't see why those that can should be limited. Neither you nor Ryan have provided any *legit reason why this should be done other than you personally don't like it.
Shade CBD
10-16-2014, 11:17 AM
It's not a gem vs free debate, it's about keeping the game enjoyable for all regardless of guild tier.
For the majority of players in kingdom age, excluding some of the top guilds, trials are an amazing addition to the game. It allows those who put effort into playing instead of camping to move up a bit in rankings. It gets a bit aggravating when many events now take gems to finish. Trials give free players a slight taste of success that alleviates the boredom. Like it's been said, the top players are perfectly safe from the rest of us. It is not possible for us to ever catch up, even if we did millions of trials. There's no boosts attached. Why limit something that makes most people happy? Besides, this is one of the few things a new person starting kingdom can actually complete. Active people who compete in these quests can move to better guilds. Thus, the game remains popular and continues to draw enough people that Gree keeps the game running.
plavine
10-16-2014, 02:17 PM
Reading all the threads, many of the big players are so far ahead that new players have totally no chance of catching up… the problem with the current game is that new players have no incentives to join when they start with so big a deficit… In a way, the Trials gives an avenue for new players to improve their stats by working hard, and also to hold back players considering to give up as they cannot complete the higher level combined quests due to their lower stats. Whether a player chooses to use time or Gems to improve their stats, its up to them, and so far this has been the way gree games are run. With the Trials in place, I feel less people will be inclined to give up as they now have a chance of getting some good units.
I really don't think a new player will "catchup "because of these trials . But they are a way to get stronger quicker. New players still need a good guild and a sword for the LTQs . With out a decent weapon , the trials won't help at all . My 2nd account has a max damage of 302 and can barely finish level 4 of a trial in time .
Dogs Pizza
10-16-2014, 02:28 PM
Alexius, you are saying that Ryan (FIB) and the other top gemmers are worried about the little guy in a top 150 guild getting screwed by a glitch player doing 1500 of these trials and some how screwing them over? Sorry, dont buy it. Ryan and others in top guilds (I am a top guild as well by the way) are worried that others in the same range as them will replace the 15k/15k units that make up the bottom of their army with 150k/150k units. This means those of us at the top will need to complete tons of the trials to stay competitive. Those of us in the top tier of guilds all have very strong boosts so a 150k/150k unit is worth well over 1 million (or 2 or 5 million) and so the stat inflation is huge. So say what you really mean, you dont want to have to tap constantly to protect your stat advantage. The fact that some players are willing to commit more time and gems then you are is not a good enough reason for gree to limit the number of trials we can do.
Jomama1
10-16-2014, 04:44 PM
Good players feel pressured to do as many trials as possible or see their stats slip - this adds to the feeling of never having a break. I already lost one player over this. Limits are a great idea
garen argon
10-16-2014, 05:23 PM
Jo, so long as the fine officers in your guild didn't pressure the individual to keep pushing; then it's their choice.
I have no issue with those that want to do less. that is their preference. My sole point has been...don't limit those that want to do more.
Alexius
10-16-2014, 06:13 PM
DP, The threat of it swaying the balance between top and top tier is small as well because the difference is and always will be pocket books.
The gameplay of lower ranking guilds is important because without them we have fewer people to attack, raid, and war against. Most of us started in lower tier guilds or have another character there and the gameplay of the friends we have need to be protected with the same vigilance as our gem spending counterparts. I'm trying to help ward off a potential issue I see but will stop because it is not wanted. You don't have to buy what I'm saying at all. It's not going to change my opinion, that I said it, or the validity in the statement. I disagree with your point of view entirely but it's not worth debating when people take such defensive stances about instead of looking at it from a strategic point of view.
[rudy]
10-16-2014, 07:50 PM
DP, The threat of it swaying the balance between top and top tier is small as well because the difference is and always will be pocket books.
The gameplay of lower ranking guilds is important because without them we have fewer people to attack, raid, and war against. Most of us started in lower tier guilds or have another character there and the gameplay of the friends we have need to be protected with the same vigilance as our gem spending counterparts. I'm trying to help ward off a potential issue I see but will stop because it is not wanted. You don't have to buy what I'm saying at all. It's not going to change my opinion, that I said it, or the validity in the statement. I disagree with your point of view entirely but it's not worth debating when people take such defensive stances about instead of looking at it from a strategic point of view.
"Strategic point of view"? Gimme a break! Can vested interest be considered "strategic"?
"The gameplay of lower ranking guilds is important because without them we have fewer people to attack, raid, and war against." There, you said it yourself, Freud. The potential issue you're trying to ward off is the possibility of players becoming stronger and thus makes them less attractive "to attack, raid, and war against". All your postulations do not disguise your self-serving agenda.
the_bob
10-16-2014, 09:42 PM
Any hacker is not going to waste their time on units without a boost.
Exactly. Even if you did a level 13 trial 5 or 6 times a day it still won't match up to what you get from units with decent boosts on them. It would be a waste of time to even bother. I see the trials as an energy-based filler that you would run when there were no energy based LTQs going on, such as during EB/Box events, Raid bosses, and Conquests.
Sniklefritz
10-17-2014, 07:09 AM
Stop whinning and play
Nacon10
10-17-2014, 09:16 AM
Just had the same prize repeat for me on 11/15 and 12/15 nightmare trial. Anything like that happen to anyone ?
garen argon
10-17-2014, 09:42 AM
yes nacon. the rewards are random and apt to repeat
Jnsolberg
10-17-2014, 09:44 AM
Just had the same prize repeat for me on 11/15 and 12/15 nightmare trial. Anything like that happen to anyone ?
Yes, it seems that each level has a prize "pool" from which your unit gets picked at random. Some of the units overlap.
Might as well do some trials, since Raid Boss is broken, and Gree is doing nothing about it.
Deak548
10-17-2014, 04:00 PM
@ Ryan - like you, I enjoy the Trials.
However, I am fine with the current setup. the GLTQ doesn't care what level is done - just how many. We are done the GLTQ because as a team we all focused on doing L1 - L3 trials which take considerably less time and energy. A good guild will work towards what is best for ALL and usually that is the GLTQ prizes.
@ Everyone hating on Ryan and others for his opinion.... Really? There is no need to be rude or call others names in these Forums. It is a place where people come to get/share information, a chance to reach the developers (not often heard, but still a chance) not a place to abuse/bully others. If you enjoy being abused, Berated and degraded... I'm sure there are forums out there for you to enjoy.
As Ivanna is a fan of saying (& to which I agree) it is a game, enjoy it for what you want to get out of it. There will always be someone stronger/weaker than you (unless you have maxed atk stats like some... WOW!! ) Find a guild that suits your playing style and have fun. Not Ivanna's FUN.. Because they are anything but fun @ wartime :( lol
BTW: my IG name is HOE - and once I figure out how to change it I will (if I'm allowed)
the_bob
10-17-2014, 05:33 PM
BTW: my IG name is HOE - and once I figure out how to change it I will (if I'm allowed)
Character stats page, costs 50 gems.
Deak548
10-17-2014, 06:12 PM
Character stats page, costs 50 gems.
Sorry - to clarify, I meant change name on this Forum. Thx Bob
[JAG] Ryan
10-18-2014, 01:15 PM
Dear Hoe
thank you for your nice post. I agree with what you said absolutely, enjoy it and have fun.
Please look me up in Kakao and drop me your guild code. I would like to help you guys once we finished RB as i like what you stand for. I wish you and your guild a lot of fun.
Cheers
Fredcole
10-24-2014, 05:10 PM
Trials need a limit. People do 10 pr day, and some are at 5bil in few weeks. No point for gemmers to spend in events anymore due to this. Wonder what game some of you will play when Grees income stop and this game is shut down?
Deak548
10-26-2014, 09:17 PM
Well - I'm nowhere near 5billion - in fact, nobody is.... Last I knew, the max stats are just around 2.5billion
the_bob
10-26-2014, 10:26 PM
You would have to do 10 per day for about two months to get 1billion in unboosted stats from level 13 trial rewards. You do the math on the gem requirement there. If someone wants to drop $500 a day for two months straight, then let them.
garen argon
10-26-2014, 11:38 PM
Trials need a limit. People do 10 pr day, and some are at 5bil in few weeks. No point for gemmers to spend in events anymore due to this. Wonder what game some of you will play when Grees income stop and this game is shut down?
There's always something new. With less than 1000 guilds participating, you know what's happening.
DragCro
10-27-2014, 02:40 AM
Sorry - to clarify, I meant change name on this Forum. Thx Bob
You cant change it,its permanent..
Deak548
10-27-2014, 01:40 PM
You cant change it,its permanent..
That's SUX :( thx Dragco
Alexius
10-27-2014, 02:52 PM
You would have to do 10 per day for about two months to get 1billion in unboosted stats from level 13 trial rewards. You do the math on the gem requirement there. If someone wants to drop $500 a day for two months straight, then let them.
You can't. There's a max on the number of units you can bring into battle. It is 3/aly. That comes out to 1500 units. If you take the highest stat unit and multiply it out it comes to 300m(200k units). To be honest, if someone wants to do that go ahead. They'd gain 50 levels for 300m worth of stats. That would make it easy to find targets.
Vile Lynn
10-27-2014, 03:26 PM
You can't. There's a max on the number of units you can bring into battle. It is 3/aly. That comes out to 1500 units. If you take the highest stat unit and multiply it out it comes to 300m(200k units). To be honest, if someone wants to do that go ahead. They'd gain 50 levels for 300m worth of stats. That would make it easy to find targets.
Exactly! So why should GREE bother limiting trials? They shouldn't.
I still think there is something the OP isn't revealing as to why he really wants trails limited... hmm...
Flipcydesae
10-27-2014, 04:09 PM
Sorry - to clarify, I meant change name on this Forum. Thx Bob
H you only have 23 posts, just start a new account with the name you want
Deak548
10-27-2014, 11:55 PM
Thx Flipcydesae - Tadaah may change in - discussing ATM :) wish me luck
PS: congrats on this weekend :)
Fredcole
10-28-2014, 06:24 PM
You seriously dont know about the glitches flying around? Trust me, people do 10-12 pr day and some are at 5b(with their boosts).
But thats not my point. Last box event prize was same as lv 13 in a nightmare trial(with boost but if you have 800% already, its really not that much). Why would gemmers throw 2-7000 gems at it when they can do 10 trials a day instead?
Its all good for free players and others to do trials and catch up, i like the idea and its fun. But with the glitches it backfires. Gemmers will stop gemming and this game will end fast. If you are not worried about this then so be it.
Besides while you watch your stats rise and you think you are getting stronger, be sure most above you with more boosts are gaining even more then you
[rudy]
10-29-2014, 07:30 PM
While we're at it, maybe we should limit the number of hours someone can log in to play KA. Because if they play more than 8 hours a day, they most likely are not eating, sleeping, working, passing motion, having sex, etc, and they must be using some kind of hack to play continuously or they must be robots. In which case, they have an unfair advantage over other genuine players and must be banned.
Alexius
10-29-2014, 07:52 PM
Edited, too much information. Figure it out yourself :D
Blind Man
11-01-2014, 08:56 PM
Trails r so unbalanced, why has no one said anything about the drops u get for 13/13 with different character lvls?? Sure if your lvl 200+ u get 160k units, but bring it down to lvl 100 range your at 80k units and lower lvls it gets worse. Also as u go down in lvls the trials get harder and harder and give more exp, this is no way for a new or low lvl player to get stronger, it kills your stats/lvl ratio, and as if anyone but top 10 can even finish them without glitching or spending tons of cash on gems.
Trails r only for the lvl 200+ their not worth the time unless rewards r same for 13/13 for every lvl of character. They need rebalancing by someone who accually wants new players to join the game and keep the ones under lvl 200! Hint a new character should be able to finish a trail and get a 30k unit with no gems and a 100k unit for about 20$ in gems and so on... To me 20$ for a 100K units is ridiculously to high but as gree standers go it's low. Maybe if u didn't gear everything for top 10 high lvl players u might accually keep more people and get new ones.
PedroPimples
11-03-2014, 08:35 AM
I have to agree with the cap. People have loads of these units and it's getting silly.
People who not to long ago were just a below average player suddenly quadrupling stats in weeks. Going from 70/80mil to 350/400mil stats in no time by glitching is a joke.
I see free players now hitting stats of about 1bil because of this.
The trials had a good idea, but needed to be limited. Game is out of control and a joke now. I'm glad I no longer spend and it's helped me stop completely.
I see people saying about free players being able to catch gemmers and that is the only reason for complaints.
1: the game spiralling out of control is the main complaint.
2: why should free players be able to compete with heavy gemmers?
It's the gem buyers that keep the game running so they should have the advantage. And this from someone who only free plays now.
The one group of people who shouldn't be profiting are the cheats, and they are the main ones who are.
Vile Lynn
11-03-2014, 10:27 AM
I have to agree with the cap. People have loads of these units and it's getting silly.
People who not to long ago were just a below average player suddenly quadrupling stats in weeks. Going from 70/80mil to 350/400mil stats in no time by glitching is a joke.
I see free players now hitting stats of about 1bil because of this.
The trials had a good idea, but needed to be limited. Game is out of control and a joke now. I'm glad I no longer spend and it's helped me stop completely.
I see people saying about free players being able to catch gemmers and that is the only reason for complaints.
1: the game spiralling out of control is the main complaint.
2: why should free players be able to compete with heavy gemmers?
It's the gem buyers that keep the game running so they should have the advantage. And this from someone who only free plays now.
The one group of people who shouldn't be profiting are the cheats, and they are the main ones who are.
But, the biggest glitchers (aka cheaters) are also the biggest gemmers.
If GREE wanted to find and ban glitchers, they could, but they don't for obvious reasons.
Perhaps GREE designed these trials on purpose, knowing that players glitch energy, to make free players more competitive against gemmers since GREE cannot make players buy gems and many gemmers have gone gem-free, like you & me.
IMHO, the only reason KA is still running is because players can glitch: Gemmers feel like they're constantly saving gems by glitching, and free players get to feel like they are gemming when glitching.
What a different game KA would be if not for the glitching!
truthteller
11-03-2014, 12:28 PM
I do not botter doing Trials, and only do the level 3 for guild goals
they are not worth the HUGE XP you get from them
as for those "crafting boxes" I will just get them when any other event, as also with no information from Gree, by the time they finally implement this new 'event" I will probably have enough to give it a "test drive" and see if it worth doing it or just ignoring them
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