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TheDanimal
10-04-2014, 07:27 PM
The Quick and Undead iLTQ

3 24hr iLTQs
3 Modes
-Normal (10)
-Prestige (15)
-Mater (20)
ALL 3 DAYS WILL BE THE SAME - EVENT REPEATS ITSELF


Major Prizes
DAY 1
-Normal: Undead T-90 (G) 10,805/8,840, NONE
-Prestige: Undead PMV-1 (G) 69,379/56,765, +5% Ground Defense
-Master: Undead Exoskeleton (I) 146,965/97,976, +1% Alliance Attack
DAY 2
-Normal:
-Prestige:
-Master:
DAY 3
-Normal:
-Prestige:
-Master:
Wrapper - Prestige: Undead 91-K (A) 246,169/164,113, +4% Alliance Attack
Wrapper - Master: Undead U-35 (S) 470,828/385,222, +6% Alliance Attack

Command Center Prizes
Purchase or Collect 4 Undead Serum: [temp] -5% Health Regen Time
--Purchase @ 300 gold each (1200 total)

Special Prize Locations
Serum: N4, P4, P8, M4, M8
Energy: N6, P6, P14, M6, M18

ECONOMY WALKTHROUGH (Get all 4 serums with as little energy as possible)
Total Energy: 2849
Do:
-Normal through 4/10, then
-Prestige through 8/15, then
-Master through 4/20


Googledocs Link: https://docs.google.com/spreadsheet/ccc?key=0AqSmJg4sgsKzdFd6OEhQTVIzLVlqcUdhSW1RWVJlT Wc&usp=sharing
^^^Most up to date & more comprehensive info



Powerbang's LTQ Gold Calculator:


http://www.powerbang.info/LTQ/index.php (https://www.google.com/url?q=http://www.powerbang.info/LTQ/index.php&usd=2&usg=ALhdy2-nM3nzq_osAsJ3vbXoLDwxq_OCiQ)




**Initial thoughts on event - do prestige only. No boost on normal. +1% alliance attack for master. Prestige is +5% ground defense. Prestige wrapper is +4% alliance attack. Master wrapper is +6% alliance attack. So unless you really want more attack, stick with prestige.


NPC List and Walkthrough Map



Map
Target
Hits
Energy
Total Energy
XP per hit
Total XP
Energy to Prestage
Total Energy after Prestage

I BEG
I NORM
I PRES
I MAST


















Dictator's Compound
Haunted Soldier
2
13
26
1
2
13
13


1




Dictator's Compound
Haunted Gunner
2
23
46
2
4
23
23


2




Dictator's Compound
Haunted Chemist
2
33
66
3
6
33
33


3




Attack Site
Haunted Specialist
2
49
98
5
10
49
49


4




Attack Site
Haunted Guard
2
72
144
7
14
72
72


5




Attack Site
Haunted Experiment
3
70
210
7
21
140
70


6




Enemy Encampment
Haunted Jailer
4
78
312
8
32
234
78


7




Enemy Encampment
Haunted Pilot
5
91
455
10
50
364
91


8




Enemy Encampment
Haunted Paratrooper
5
134
670
14
70
536
134


9




Enemy Encampment
Haunted Lookout
5
197
985
22
110
788
197


10




Communications Outpost
Haunted Spy
3
17
51
2
6
34
17



1



Communications Outpost
Haunted Slayer
4
23
92
2
8
69
23



2



Communications Outpost
Haunted Rifleman
5
26
130
3
15
104
26



3



Trafficer Base
Haunted Defender
3
29
87
3
9
58
29



4



Trafficer Base
Haunted Sniper
3
40
120
4
12
80
40



5



Trafficer Base
Haunted Trooper
4
41
164
4
16
123
41



6



Border Guard Complex
Haunted Crew
3
50
150
5
15
100
50



7



Border Guard Complex
Haunted Recruit
4
51
204
5
20
153
51



8



Border Guard Complex
Haunted Grenadier
4
70
280
7
28
210
70



9



Mountain Pass
Haunted Technician
4
96
384
11
44
288
96



10



Mountain Pass
Haunted Biotech
4
132
528
14
56
396
132



11



Mountain Pass
Haunted Zealot
4
181
724
20
80
543
181



12



Suspicious Village
Haunted Corpsman
4
248
992
28
112
744
248



13



Suspicious Village
Haunted Captain
5
272
1360
30
150
1088
272



14



Suspicious Village
Haunted Leader
5
372
1860
41
205
1488
372



15



Capital Prefecture
Haunted Operative
3
25
75
3
9
50
25




1


Capital Prefecture
Haunted Runner
4
29
116
3
12
87
29




2


Capital Prefecture
Haunted Driver
5
30
150
3
15
120
30




3


Emerald City Port
Haunted Hacker
3
54
162
5
15
108
54




4


Emerald City Port
Haunted Cutthroat
5
39
195
4
20
156
39




5


Emerald City Port
Haunted Assassin
5
50
250
5
25
200
50




6


Nuclear Arsenal
Haunted Engineer
3
71
213
7
21
142
71




7


Nuclear Arsenal
Haunted Linguist
3
92
276
9
27
184
92




8


Nuclear Arsenal
Haunted Envoy
7
102
714
10
70
612
102




9


Microprocessor Facility
Haunted Pirate
3
134
402
13
39
268
134




10


Microprocessor Facility
Haunted Marauder
4
116
464
12
48
348
116




11


Microprocessor Facility
Haunted Knave
5
157
785
16
80
628
157




12


Space Command Center
Haunted Disruptor
4
169
676
17
68
507
169




13


Space Command Center
Haunted Patrol
6
220
1320
22
132
1100
220




14


Space Command Center
Haunted Sergeant
6
286
1716
29
174
1430
286




15


The Penninsula
Haunted Commander
6
371
2226
37
222
1855
371




16


The Penninsula
Haunted Brigand
6
417
2502
42
252
2085
417




17


The Penninsula
Haunted Tracker
7
413
2891
41
287
2478
413




18


Bay of The Coast
Haunted Bomber
5
488
2440
49
245
1952
488




19


Bay of The Coast
Haunted Mastermind
6
528
3168
53
318
2640
528




20






Grand Total Energy

Grand Total XP
Grand Total to Prestage
Grand Total Energy after Prestage











30879

3174
24680
6199

TheDanimal
10-04-2014, 07:27 PM
Individual Normal



Individual Normal
Map
Target
Hits
Energy
Sets
Total Energy
XP per hit
Total XP
Energy to Prestage
Energy after Prestage















1/10 - 1x
Dictator's Compound
Haunted Soldier
2
13
1
26
1
2
13
13


2/10 - 1x
Dictator's Compound
Haunted Gunner
2
23
1
46
2
4
23
23


3/10 - 1x
Dictator's Compound
Haunted Chemist
2
33
1
66
3
6
33
33


4/10 - 1x
Attack Site
Haunted Specialist
2
49
1
98
5
10
49
49


5/10 - 1x
Attack Site
Haunted Guard
2
72
1
144
7
14
72
72


6/10 - 1x
Attack Site
Haunted Experiment
3
70
1
210
7
21
140
70


7/10 - 1x
Enemy Encampment
Haunted Jailer
4
78
1
312
8
32
234
78


8/10 - 1x
Enemy Encampment
Haunted Pilot
5
91
1
455
10
50
364
91


9/10 - 1x
Enemy Encampment
Haunted Paratrooper
5
134
1
670
14
70
536
134


10/10 - 1x
Enemy Encampment
Haunted Lookout
5
197
1
985
22
110
788
197








GT Energy

GT XP
GT Prestage
GT after Prestage








3,012

319
2,252
760

TheDanimal
10-04-2014, 07:28 PM
Individual Prestige



Day 1: I Prestige
Map
Target
Hits
Energy
Sets
Total Energy
XP per hit
Total XP
Energy to Prestage
Energy after Prestage















1/15 - 1x
Communications Outpost
Haunted Spy
3
17
1
51
2
6
34
17


2/15 - 1x
Communications Outpost
Haunted Slayer
4
23
1
92
2
8
69
23


3/15 - 1x
Communications Outpost
Haunted Rifleman
5
26
1
130
3
15
104
26


4/15 - 2x
Trafficker Base
Haunted Defender
3
29
2
174
3
18
58
116


5/15 - 2x
Trafficker Base
Haunted Sniper
3
40
2
240
4
24
80
160


6/15 - 2x
Trafficker Base
Haunted Trooper
4
41
2
328
4
32
123
205


7/15 - 3x
Border Guard Complex
Haunted Crew
3
50
3
450
5
45
100
350


8/15 - 3x
Border Guard Complex
Haunted Recruit
4
51
3
612
5
60
153
459


9/15 - 3x
Border Guard Complex
Haunted Grenadier
4
70
3
840
7
84
210
630


10/15 - 3x
Mountain Pass
Haunted Technician
4
96
3
1,152
11
132
288
864


11/15 - 3x
Mountain Pass
Haunted Biotech
4
133
3
1,596
14
168
399
1,197


12/15 - 3x
Mountain Pass
Haunted Zealot
4
181
3
2,172
20
240
543
1,629


13/15 - 3x
Suspicious Village
Haunted Corpsman
4
248
3
2,976
28
336
744
2,232


14/15 - 3x
Suspicious Village
Haunted Captain
5
272
3
4,080
30
450
1,088
2,992


15/15 - 3x
Suspicious Village
Haunted Leader
5
372
3
5,580
41
615
1,488
4,092








GT Energy

GT XP
GT Prestage
GT after Prestage








20,473

2,233
5,481
14,992

TheDanimal
10-04-2014, 07:28 PM
Individual Master



Individual Master
Map
Target
Hits
Energy
Sets
Total Energy
XP per hit
Total XP
Energy to Prestage
Energy after Prestage















1/20 - 1x
Capital Prefecture
Haunted Operative
3
25
1
75
3
9
50
25


2/20 - 1x
Capital Prefecture
Haunted Runner
4
29
1
116
3
12
87
29


3/20 - 1x
Capital Prefecture
Haunted Driver
5
30
1
150
3
15
120
30


4/20 - 1x
Emerald City Port
Haunted Cutthroat
5
39
1
195
4
20
156
39


5/20 - 1x
Emerald City Port
Haunted Assassin
5
50
1
250
5
25
200
50


6/20 - 2x
Emerald City Port
Haunted Hacker
3
54
2
324
5
30
108
216


7/20 - 2x
Nuclear Arsenal
Haunted Engineer
3
71
2
426
7
42
142
284


8/20 - 2x
Nuclear Arsenal
Haunted Linguist
3
92
2
552
9
54
184
368


9/20 - 1x
Nuclear Arsenal
Haunted Envoy
7
102
1
714
10
70
612
102


10/20 - 2x
Microprocessor Facility
Haunted Maurauder
4
116
2
928
12
96
348
580


11/20 - 3x
Microprocessor Facility
Haunted Pirate
3
134
3
1,206
13
117
268
938


12/20 - 2x
Microprocessor Facility
Haunted Knave
5
157
2
1,570
16
160
628
942


13/20 - 3x
Space Command Center
Haunted Disruptor
4
169
3
2,028
17
204
507
1,521


14/20 - 2x
Space Command Center
Haunted Patrol
6
220
2
2,640
22
264
1,100
1,540


15/20 - 2x
Space Command Center
Haunted Sergent
6
286
2
3,432
29
348
1,430
2,002


16/20 - 2x
The Peninsula
Haunted Commander
6
371
2
4,452
39
468
1,855
2,597


19/20 - 4x
Bay of the Coast
Haunted Bomber
5
488
4
9,760
51
1,020
1,952
7,808


18/20 - 3x
The Peninsula
Haunted Brigand
6
417
3
7,506
44
792
2,085
5,421


17/20 - 2x
The Peninsula
Haunted Tracker
7
413
2
5,782
43
602
2,478
3,304


20/20 - 4x
Bay of the Coast
Haunted Mastermind

6
528
4
12,672
56
1,344
2,640
10,032








GT Energy

GT XP
GT Prestage
GT after Prestage








54,778

5,692
16,950
37,828

TheDanimal
10-04-2014, 07:29 PM
Totals



Mode
Energy
XP
Energy to Prestage
Net Energy after Prestage


Individual Beginner
0
0
0
0


Day 1: I Normal
3,012
319
2,252
760


Day 1: I Prestige
20,473
2,233
5,481
14,992


Day 1: I Master
54,778
5,692
16,950
37,828


SOLO TOTAL
78,263
8,244
24,683
53,580



All 3 days will be exactly the same. Multiply numbers by 3 for a grand total

LarryJackson
10-04-2014, 07:29 PM
DAY 1: NORMAL WALKTHROUGH


1/10- 1x Dictator's Compound: Haunted Soldier (2x13/1) {26e|2xp} =26e|2xp
------> Reward: 5 XP & Undead Super Cobra [A] (186/186)


2/10- 1x Dictator's Compound: Haunted Gunner (2x23/2) {46e|4xp} =46e|4xp
------> Reward: 8 XP; $1,136; 11 Valor & Crete x2


3/10- 1x Dictator's Compound: Haunted Chemist (2x33/3) {66e|6xp} =66e|6xp
------> Reward: 11 XP & Undead Escape Boat [S] (826/826)


4/10- 1x Attack Site: Haunted Specialist (2x49/5) {98e|10xp} =98e|10xp
------> Reward: 14 XP; $2,453; 25 Valor & SERUM [SP]


5/10- 1x Attack Site: Haunted Guard (2x72/7) {144e|14xp} =144e|14xp
------> Reward: 17 XP & Undead Researcher [I] (1,784/1,783)


6/10- 1x Attack Site: Haunted Experiment (3x70/7) {210e|21xp} =210e|21xp
------> Reward: 20 XP; $5,331; 53 Valor & ENERGYx1 [SP]


7/10- 1x Enemy Encampment: Haunted Jailer (4x78/8) {312e|32xp} =312e|32xp
------> Reward: 23 XP & Undead Cougar [G] (3,101/4,651)


8/10- 1x Enemy Encampment: Haunted Pilot (5x91/10) {455e|50xp} =455e|50xp
------> Reward: 26 XP; $21,601; 216 Valor & Crete x2


9/10- 1x Enemy Encampment: Haunted Paratrooper (5x134/14) {670e|70xp} =670e|70xp
------> Reward: 29 XP & Undead SU-47 [A] (5,886/5,886)


10/10- 1x Enemy Encampment: Haunted Lookout (5x197/22) {985e|110xp} =985e|110xp
------> Reward: 32 XP & Undead T-90 [G] (10,805/8,840) NONE


Day 1: Normal- Total Energy: 3,012; Total XP: 504





DAY 1: PRESTIGE WALKTHROUGH


1/15- 1x Communications Outpost: Haunted Spy(3x17/2) {51e|6xp} =51e|6xp
------> Reward: 10 XP & Undead Blackhawk [A] (257/385)


2/15- 1x Communications Outpost: Haunted Slayer(4x23/2) {92e|8xp} =92e|8xp
------> Reward: 13 XP; $39,628; 396 Valor & Crete x2


3/15- 1x Communications Outpost: Haunted Rifleman(5x26/3) {130e|15xp} =130e|15xp
------> Reward: 16 XP & Undead Davy Jones [S] (1,213/1,675)


4/15- 2x Trafficker Base: Haunted Defender(3x29/3) {87e|9xp} =174e|18xp
------> Reward: 19 XP; $1,901; 19 Valor & SERUM [SP]


5/15- 2x Trafficker Base: Haunted Sniper(3x40/4) {120e|12xp} =240e|24xp
------> Reward: 22 XP & Undead Communicator [I] (2,377/3,025)


6/15- 2x Trafficker Base: Haunted Trooper(4x41/4) {164e|4xp} =328e|8xp
------> Reward: 25 XP; $3,907; 39 Valor & ENERGYx1 [SP]


7/15- 3x Border Guard Complex: Haunted Crew(3x50/5) {150e|15xp} =450e|45xp
------> Reward: 28 XP & Undead Rambler [G] (4,687/5,502)


8/15- 3x Border Guard Complex: Haunted Recruit(4x51/5) {204e|20xp} =612e|60xp
------> Reward: 31 XP; $7,291; 73 Valor & SERUM [SP]


9/15- 3x Border Guard Complex: Haunted Grenadier(4x70/7) {280e|28xp} =840e|84xp
------> Reward: 34 XP & Undead Puma [A] (9,165/9,929)


10/15- 3x Mountain Pass: Haunted Technician(4x96/11) {384e|44xp} =1,152e|132xp
------> Reward: 37 XP; $13,692; 137 Valor & Crete x2


11/15- 3x Mountain Pass: Haunted Biotech(4x133/14) {532e|56xp} =1,596e|168xp
------> Reward: 40 XP & Undead Experimental Sub [S] (17,904/17,904)


12/15- 3x Mountain Pass: Haunted Zealot(4x181/20) {724e|80xp} =2,172e|240xp
------> Reward: 43 XP; $25,710; 257 Valor & Crete x2


13/15- 3x Suspicious Village: Haunted Corpsman(4x248/28) {992e|112xp} =2,976e|336xp
------> Reward: 46 XP & Undead Slayer [I] (34,960/32,270)


14/15- 3x Suspicious Village: Haunted Captain(5x272/30) {1,360e|150xp} =4,080e|450xp
------> Reward: 49 XP; $95,774; 958 Valor & ENERGYx1 [SP]


15/15- 3x Suspicious Village: Haunted Leader(5x372/41) {1,860e|205xp} =5,580e|615xp
------> Reward: 52 XP & Undead PMV-1 [G] (69,379/56,765) +5% Ground Defense


Day 1: Prestige- Total Energy: 20,473; Total XP: 2,674





DAY 1: MASTER WALKTHROUGH


1/20- 1x Capital Prefecture: Haunted Operative(3x25/3) =[75e|9xp]
------> Reward: 10 XP & Undead Lynx [A] (449/621)


2/20- 1x Capital Prefecture: Haunted Runner(4x29/3) =[116e|12xp]
------> Reward: 13 XP; $2,643; 26 Valor & Concrete


3/20- 1x Capital Prefecture: Haunted Driver(5x30/3) =[150e|15xp]
------> Reward: 16 XP & Undead Super Destroyer [S] (1,652/2,018)


4/20- 1x Emerald City Port: Haunted Cutthroat(5x39/4) =[195e|20xp]
------> Reward: 19 XP; $4,460; 45 Valor & SERUM [SP]


5/20- 1x Emerald City Port: Haunted Assassin(5x50/5) =[250e|25xp]
------> Reward: 22 XP & Undead Commando [I] (2,972/3,220)


6/20- 2x Emerald City Port: Haunted Hacker(3x54/5) =[324e|30xp]
------> Reward: 25 XP; $7,544; 75 Valor & ENERGYx2 [SP]


7/20- 2x Nuclear Arsenal: Haunted Engineer(3x71/7) =[426e|42xp]
------> Reward: 28 XP & Undead Franco [G] (5,237/5,236)


8/20- 2x Nuclear Arsenal: Haunted Linguist(3x92/9) =[552e|54xp]
------> Reward: 31 XP; $12,775; 128 Valor & SERUM [SP]


9/20- 1x Nuclear Arsenal: Haunted Envoy(7x102/10) =[714e|70xp]
------> Reward: 34 XP & Undead MiG-29 [A] (9,223/8,513)


10/20- 2x Microprocessor Facility: Haunted Maurauder(4x116/12) =[928e|96xp]
------> Reward: 37 XP; $21,420; 214 Valor & Concrete


11/20- 3x Microprocessor Facility: Haunted Pirate(3x134/13) =[1,206e|117xp]
------> Reward: 40 XP & Undead Gillman [S] (16,356/13,383)


12/20- 2x Microprocessor Facility: Haunted Knave(5x157/16) =[1,570e|160xp]
------> Reward: 43 XP; $36,176; 362 Valor & Concrete


13/20- 3x Space Command Center: Haunted Disruptor(4x169/17) =[2,028e|204xp]
------> Reward: 46 XP & Undead Infiltrator [I] (29,132/21,095)


14/20- 2x Space Command Center: Haunted Patrol(6x220/22) =[2,640e|264xp]
------> Reward: 49 XP; $61,010; 610 Valor & Concrete


15/20- 2x Space Command Center: Haunted Sergent(6x286/29) =[3,432e|348xp]
------> Reward: 52 XP & Undead Magach [G] (50,823/33,882)


16/20- 2x The Peninsula: Haunted Commander(6x371/39) =[4,452e|468xp]
------> Reward: 55 XP; $102,913; 1,029 Valor & Concrete


17/20- 2x The Peninsula: Haunted Tracker(7x413/43) =[5,782e|602xp]
------> Reward: 58 XP & Undead Phantom [A] (71,441/71,441)


18/20- 3x The Peninsula: Haunted Brigand(6x417/44) =[7,506e|792xp]
------> Reward: 61 XP; $300,919; 3,009 Valor & ENERGYx1 [SP]


19/20- 4x Bay of the Coast: Haunted Bomber(5x488/51) =[9,760e|1,020xp]
------> Reward: 64 XP & Undead Flagship [S] (95,110/77,817)


20/20- 4x Bay of the Coast: Haunted Mastermind(6x528/56) =[12,672e|1,344xp]
------> Reward: 67 XP & Undead Exoskeleton [I] (146,965/97,976) +1% Alliance Attack


Day 1: Master- Total Energy: 54,778; Total XP: 6,462





Day 1- Grand Total Energy: 78,263; Grand Total XP: 9,640

LarryJackson
10-04-2014, 07:30 PM
DAY 2: NORMAL WALKTHROUGH


1/10- 1x Dictator's Compound: Haunted Soldier (2x13/1) {26e|2xp} =26e|2xp
------> Reward: 70 XP & Undead Super Cobra [A] (186/186)


2/10- 1x Dictator's Compound: Haunted Gunner (2x23/2) {46e|4xp} =46e|4xp
------> Reward: 73 XP; $1,059; 11 Valor & Crete x2


3/10- 1x Dictator's Compound: Haunted Chemist (2x33/3) {66e|6xp} =66e|6xp
------> Reward: 76 XP & Undead Escape Boat [S] (826/826)


4/10- 1x Attack Site: Haunted Specialist (2x49/5) {98e|10xp} =98e|10xp
------> Reward: 79 XP; $2,330; 23 Valor & Crete


5/10- 1x Attack Site: Haunted Guard (2x72/7) {144e|14xp} =144e|14xp
------> Reward: 82 XP & Undead Researcher [I] (1,784/1,783)


6/10- 1x Attack Site: Haunted Experiment (3x70/7) {210e|21xp} =210e|21xp
------> Reward: 85 XP; $5,205; 52 Valor & ENERGYx1 [SP]


7/10- 1x Enemy Encampment: Haunted Jailer (4x78/8) {312e|32xp} =312e|32xp
------> Reward: 88 XP & Undead Cougar [G] (3,101/4,651)


8/10- 1x Enemy Encampment: Haunted Pilot (5x91/10) {455e|50xp} =455e|50xp
------> Reward: 91 XP; $21,928; 219 Valor & Crete x2


9/10- 1x Enemy Encampment: Haunted Paratrooper (5x134/14) {670e|70xp} =670e|70xp
------> Reward: 94 XP & Undead SU-47 [A] (5,886/5,886)


10/10- 1x Enemy Encampment: Haunted Lookout (5x197/22) {985e|110xp} =985e|110xp
------> Reward: 97 XP & Undead T-90 [G] (10,805/8,840) NONE


Day 2: Normal- Total Energy: 3,012; Total XP: 1,154





DAY 2: PRESTIGE WALKTHROUGH


1/15- 1x Communications Outpost: Haunted Spy(3x17/2) {51e|6xp} =51e|6xp
------> Reward: 100 XP & Undead Blackhawk [A] (257/385)


2/15- 1x Communications Outpost: Haunted Slayer(4x23/2) {92e|8xp} =92e|8xp
------> Reward: 103 XP; $40,082; 401 Valor & Crete x2


3/15- 1x Communications Outpost: Haunted Rifleman(5x26/3) {130e|15xp} =130e|15xp
------> Reward: 106 XP & Undead Davy Jones [S] (1,213/1,675)


4/15- 2x Trafficker Base: Haunted Defender(3x29/3) {87e|9xp} =174e|18xp
------> Reward: 109 XP; $1,901; 19 Valor & SERUM [SP]


5/15- 2x Trafficker Base: Haunted Sniper(3x40/4) {120e|12xp} =240e|24xp
------> Reward: 112 XP & Undead Communicator [I] (2,377/3,025)


6/15- 2x Trafficker Base: Haunted Trooper(4x41/4) {164e|4xp} =328e|8xp
------> Reward: 115 XP; $3,890; 39 Valor & ENERGYx1 [SP]


7/15- 3x Border Guard Complex: Haunted Crew(3x50/5) {150e|15xp} =450e|45xp
------> Reward: 118 XP & Undead Rumbler [G] (4,687/5,502)


8/15- 3x Border Guard Complex: Haunted Recruit(4x51/5) {204e|20xp} =612e|60xp
------> Reward: 121 XP; $7,291; 73 Valor & SERUM [SP]


9/15- 3x Border Guard Complex: Haunted Grenadier(4x70/7) {280e|28xp} =840e|84xp
------> Reward: 124 XP & Undead Puma [A] (9,165/9,929)


10/15- 3x Mountain Pass: Haunted Technician(4x96/11) {384e|44xp} =1,152e|132xp
------> Reward: 127 XP; $13,692; 137 Valor & Crete x2


11/15- 3x Mountain Pass: Haunted Biotech(4x133/14) {532e|56xp} =1,596e|168xp
------> Reward: 130 XP & Undead Experimental Sub [S] (17,904/17,904)


12/15- 3x Mountain Pass: Haunted Zealot(4x181/20) {724e|80xp} =2,172e|240xp
------> Reward: 133 XP & UNDEAD PRIZE? (?/?)


13/15- 3x Suspicious Village: Haunted Corpsman(4x248/28) {992e|112xp} =2,976e|336xp
------> Reward: 136 XP & Undead Slayer [I] (34,960/32,270)


14/15- 3x Suspicious Village: Haunted Captain(5x272/30) {1,360e|150xp} =4,080e|450xp
------> Reward: 139 XP & ENERGYx1 [SP]


15/15- 3x Suspicious Village: Haunted Leader(5x372/41) {1,860e|205xp} =5,580e|615xp
------> Reward: 142 XP & Undead PMV-1 [G] (69,379/56,765) +5% Ground Defense


Day 2: Prestige- Total Energy: 20,473; Total XP: 4,024





DAY 2: MASTER WALKTHROUGH


1/20- 1x Capital Prefecture: Haunted Operative(3x25/3) =[75e|9xp]
------> Reward: 145 XP & Undead Lynx [A] (449/621) X


2/20- 1x Capital Prefecture: Haunted Runner(4x29/3) =[116e|12xp]
------> Reward: 148 XP & Crete X


3/20- 1x Capital Prefecture: Haunted Driver(5x30/3) =[150e|15xp]
------> Reward: 151 XP & Undead Super Destroyer [S] (1,652/2,018) X


4/20- 1x Emerald City Port: Haunted Cutthroat(5x39/4) =[195e|20xp]
------> Reward: 154 XP & SERUM [SP] X


5/20- 1x Emerald City Port: Haunted Assassin(5x50/5) =[250e|25xp]
------> Reward: 157 XP & Undead Commando [I] (2,972/3,220) X


6/20- 2x Emerald City Port: Haunted Hacker(3x54/5) =[324e|30xp]
------> Reward: 160 XP & ENERGYx1 [SP] X


7/20- 2x Nuclear Arsenal: Haunted Engineer(3x71/7) =[426e|42xp]
------> Reward: 163 XP & Undead Franco [G] (5,237/5,236) X


8/20- 2x Nuclear Arsenal: Haunted Linguist(3x92/9) =[552e|54xp]
------> Reward: 166 XP & SERUM [SP]


9/20- 1x Nuclear Arsenal: Haunted Envoy(7x102/10) =[714e|70xp]
------> Reward: 169 XP & Undead MiG-29 [A] (9,223/8,513) X


10/20- 2x Microprocessor Facility: Haunted Maurauder(4x116/12) =[928e|96xp]
------> Reward: 172 XP & Crete


11/20- 3x Microprocessor Facility: Haunted Pirate(3x134/13) =[1,206e|117xp]
------> Reward: 175 XP & Undead Gillman [S] (16,356/13,383) X


12/20- 2x Microprocessor Facility: Haunted Knave(5x157/16) =[1,570e|160xp]
------> Reward: 178 XP & Crete


13/20- 3x Space Command Center: Haunted Disruptor(4x169/17) =[2,028e|204xp]
------> Reward: 181 XP & Undead Infiltrator [I] (29,132/21,095) X


14/20- 2x Space Command Center: Haunted Patrol(6x220/22) =[2,640e|264xp]
------> Reward: 184 XP & Crete


15/20- 2x Space Command Center: Haunted Sergent(6x286/29) =[3,432e|348xp]
------> Reward: 187 XP & Undead Magach [G] (50,823/33,882) X


16/20- 2x The Peninsula: Haunted Commander(6x371/39) =[4,452e|468xp]
------> Reward: 190 XP & Crete


17/20- 2x The Peninsula: Haunted Tracker(7x413/43) =[5,782e|602xp]
------> Reward: 193 XP & Undead Phantom [A] (71,441/71,441) X


18/20- 3x The Peninsula: Haunted Brigand(6x417/44) =[7,506e|792xp]
------> Reward: 196 XP & ENERGYx1 [SP]


19/20- 3x Bay of the Coast: Haunted Bomber(5x488/51) =[7,320e|765xp]
------> Reward: 199 XP & Undead Flagship [S] (95,110/77,817) X


20/20- 3x Bay of the Coast: Haunted Mastermind(6x528/56) =[9,504e|1,008xp]
------> Reward: 202 XP & Undead Exoskeleton [I] (146,965/97,976) X


Day 2: Master- Total Energy: 49,170; Total XP: 8,571





Day 2- Grand Total Energy: 78,263; Grand Total XP: 9,640

LarryJackson
10-04-2014, 07:30 PM
DAY 3: NORMAL WALKTHROUGH


1/10- 1x Dictator's Compound: Haunted Soldier (2x13/1) {26e|2xp} =26e|2xp
------> Reward: 205 XP & Undead Super Cobra [A] (186/186)


2/10- 1x Dictator's Compound: Haunted Gunner (2x23/2) {46e|4xp} =46e|4xp
------> Reward: 208 XP; $1,136; 11 Valor & Crete x2


3/10- 1x Dictator's Compound: Haunted Chemist (2x33/3) {66e|6xp} =66e|6xp
------> Reward: 211 XP & Undead Escape Boat [S] (826/826)


4/10- 1x Attack Site: Haunted Specialist (2x49/5) {98e|10xp} =98e|10xp
------> Reward: 214 XP; $2,453; 25 Valor & Crete x2 [SP]


5/10- 1x Attack Site: Haunted Guard (2x72/7) {144e|14xp} =144e|14xp
------> Reward: 217 XP & Undead Researcher [I] (1,784/1,783)


6/10- 1x Attack Site: Haunted Experiment (3x70/7) {210e|21xp} =210e|21xp
------> Reward: 220 XP; $5,331; 53 Valor & ENERGYx1 [SP]


7/10- 1x Enemy Encampment: Haunted Jailer (4x78/8) {312e|32xp} =312e|32xp
------> Reward: 223 XP & Undead Cougar [G] (3,101/4,651)


8/10- 1x Enemy Encampment: Haunted Pilot (5x91/10) {455e|50xp} =455e|50xp
------> Reward: 226 XP; $21,601; 216 Valor & Crete x2


9/10- 1x Enemy Encampment: Haunted Paratrooper (5x134/14) {670e|70xp} =670e|70xp
------> Reward: 229 XP & Undead SU-47 [A] (5,886/5,886)


10/10- 1x Enemy Encampment: Haunted Lookout (5x197/22) {985e|110xp} =985e|110xp
------> Reward: 232 XP & Undead T-90 [G] (10,805/8,840) NONE


Day 3: Normal- Total Energy: 3,012; Total XP: 2,504





DAY 3: PRESTIGE WALKTHROUGH


1/15- 1x Communications Outpost: Haunted Spy(3x17/2) {51e|6xp} =51e|6xp
------> Reward: 235 XP & Undead Blackhawk [A] (257/385)


2/15- 1x Communications Outpost: Haunted Slayer(4x23/2) {92e|8xp} =92e|8xp
------> Reward: 238 XP; $40,082; 401 Valor & Crete x2


3/15- 1x Communications Outpost: Haunted Rifleman(5x26/3) {130e|15xp} =130e|15xp
------> Reward: 241 XP & Undead Davy Jones [S] (1,213/1,675)


4/15- 2x Trafficker Base: Haunted Defender(3x29/3) {87e|9xp} =174e|18xp
------> Reward: 244 XP; $1,901; 19 Valor & SERUM [SP]


5/15- 2x Trafficker Base: Haunted Sniper(3x40/4) {120e|12xp} =240e|24xp
------> Reward: 247 XP & Undead Communicator [I] (2,377/3,025)


6/15- 2x Trafficker Base: Haunted Trooper(4x41/4) {164e|4xp} =328e|8xp
------> Reward: 250 XP; $3,890; 39 Valor & ENERGYx1 [SP]


7/15- 3x Border Guard Complex: Haunted Crew(3x50/5) {150e|15xp} =450e|45xp
------> Reward: 253 XP & Undead Rumbler [G] (4,687/5,502)


8/15- 3x Border Guard Complex: Haunted Recruit(4x51/5) {204e|20xp} =612e|60xp
------> Reward: 256 XP; $7,291; 73 Valor & SERUM [SP]


9/15- 3x Border Guard Complex: Haunted Grenadier(4x70/7) {280e|28xp} =840e|84xp
------> Reward: 259 XP & Undead Puma [A] (9,165/9,929)


10/15- 3x Mountain Pass: Haunted Technician(4x96/11) {384e|44xp} =1,152e|132xp
------> Reward: 262 XP; $13,692; 137 Valor & Crete x2


11/15- 3x Mountain Pass: Haunted Biotech(4x133/14) {532e|56xp} =1,596e|168xp
------> Reward: 265 XP & Undead Experimental Sub [S] (17,904/17,904)


12/15- 3x Mountain Pass: Haunted Zealot(4x181/20) {724e|80xp} =2,172e|240xp
------> Reward: 268 XP; $25,710; 257 Valor & Crete x2


13/15- 3x Suspicious Village: Haunted Corpsman(4x248/28) {992e|112xp} =2,976e|336xp
------> Reward: 271 XP & Undead Slayer [I] (34,960/32,270)


14/15- 3x Suspicious Village: Haunted Captain(5x272/30) {1,360e|150xp} =4,080e|450xp
------> Reward: 274 XP; $95,774; 958 Valor & ENERGYx1 [SP]


15/15- 3x Suspicious Village: Haunted Leader(5x372/41) {1,860e|205xp} =5,580e|615xp
------> Reward: 277 XP & Undead PMV-1 [G] (69,379/56,765) +5% Ground Defense


Day 3: Prestige- Total Energy: 20,473; Total XP: 6,049





DAY 3: MASTER WALKTHROUGH


1/20- 1x Capital Prefecture: Haunted Operative(3x25/3) =[75e|9xp]
------> Reward: 280 XP & Undead Lynx [A] (449/621)


2/20- 1x Capital Prefecture: Haunted Runner(4x29/3) =[116e|12xp]
------> Reward: 283 XP; $3,194; 32 Valor & Crete x2


3/20- 1x Capital Prefecture: Haunted Driver(5x30/3) =[150e|15xp]
------> Reward: 286 XP & Undead Super Destroyer [S] (1,652/2,018)


4/20- 1x Emerald City Port: Haunted Cutthroat(5x39/4) =[195e|20xp]
------> Reward: 289 XP; $5,231; 52 Valor & SERUM [SP]


5/20- 1x Emerald City Port: Haunted Assassin(5x50/5) =[250e|25xp]
------> Reward: 292 XP & Undead Commando [I] (2,972/3,220)


6/20- 2x Emerald City Port: Haunted Hacker(3x54/5) =[324e|30xp]
------> Reward: 295 XP; $7,544; 75 Valor & ENERGYx1 [SP]


7/20- 2x Nuclear Arsenal: Haunted Engineer(3x71/7) =[426e|42xp]
------> Reward: 298 XP & Undead Franco [G] (5,237/5,236)


8/20- 2x Nuclear Arsenal: Haunted Linguist(3x92/9) =[552e|54xp]
------> Reward: 301 XP; $12,775; 128 Valor & SERUM [SP]


9/20- 1x Nuclear Arsenal: Haunted Envoy(7x102/10) =[714e|70xp]
------> Reward: 304 XP & Undead MiG-29 [A] (9,223/8,513)


10/20- 2x Microprocessor Facility: Haunted Maurauder(4x116/12) =[928e|96xp]
------> Reward: 307 XP; $21,420; 214 Valor & Crete


11/20- 3x Microprocessor Facility: Haunted Pirate(3x134/13) =[1,206e|117xp]
------> Reward: 310 XP & Undead Gillman [S] (16,356/13,383)


12/20- 2x Microprocessor Facility: Haunted Knave(5x157/16) =[1,570e|160xp]
------> Reward: 313 XP; $36,176; 362 Valor & Crete


13/20- 3x Space Command Center: Haunted Disruptor(4x169/17) =[2,028e|204xp]
------> Reward: 316 XP & Undead Infiltrator [I] (29,132/21,095)


14/20- 2x Space Command Center: Haunted Patrol(6x220/22) =[2,640e|264xp]
------> Reward: 319 XP; $61,010; 610 Valor & Crete


15/20- 2x Space Command Center: Haunted Sergent(6x286/29) =[3,432e|348xp]
------> Reward: 322 XP & Undead Magach [G] (50,823/33,882)


16/20- 2x The Peninsula: Haunted Commander(6x371/39) =[4,452e|468xp]
------> Reward: 325 XP; $102,913; 1,029 Valor & Crete


17/20- 2x The Peninsula: Haunted Tracker(7x413/43) =[5,782e|602xp]
------> Reward: 328 XP & Undead Phantom [A] (71,441/71,441)


18/20- 3x The Peninsula: Haunted Brigand(6x417/44) =[7,506e|792xp]
------> Reward: 331 XP; $300,919; 3,009 Valor & ENERGYx1 [SP]


19/20- 3x Bay of the Coast: Haunted Bomber(5x488/51) =[7,320e|765xp]
------> Reward: 334 XP & Undead Flagship [S] (95,110/77,817)


20/20- 3x Bay of the Coast: Haunted Mastermind(6x528/56) =[9,504e|1,008xp]
------> Reward: 337 XP & Undead Exoskeleton [I] (146,965/97,976) +1% Alliance Attack


Day 3: Master- Total Energy: 49,170; Total XP: 11,271





Day 3- Grand Total Energy: 78,263; Grand Total XP: 9,640

LarryJackson
10-04-2014, 07:31 PM
Reserved for Extra info

LarryJackson
10-04-2014, 07:31 PM
Walk-through Totals


Mode
Energy
XP
Valor
Attack
Defense
Bonus


Day 1: Normal
3,012
504
305
22,588
22,172
NONE


Day 1: Prestige
20,473
2,674
1,879
139,942
127,455
+5% Ground Defense


Day 1: Master
54,778
6,462
5,498
429,360
335,202
+1% Alliance Attack


DAY 1: TOTAL
78,263
9,640
7,682
591,890
484,829



Day 2: Normal
3,012
1,154
305
22,588
22,172
NONE


Day 2: Prestige
20,473
4,024
926
139,942
127,455
+5% Ground Defense


Day 2: Master
49,170
8,571
0
429,360
335,202
+1% Alliance Attack


DAY 2: TOTAL
72,655
13,749
1,231
591,890
484,829



Day 3: Normal
3,012
2,504
305
22,588
22,172
NONE


Day 3: Prestige
20,473
6,049
1,884
139,942
127,455
+5% Ground Defense


Day 3: Master
49,170
11,271
5,511
429,360
335,202
+1% Alliance Attack


DAY 3: TOTAL
72,655
13,749
1,231
591,890
484,829



SUB TOTAL
223,573
37,138
10,144
1,775,670
1,454,487



Prestige Wrapper
Undead 91-K [A]


246,169
164,113
+4% Alliance Attack


Master Wrapper
Undead U-35 [S]


470,828
385,222
+6% Alliance Attack


GRAND TOTAL
223,573
37,138
10,144
2,492,667
2,003,822




(NOTE: XP totals contain XP from BOTH killing NPCs AND Prize XP)

the BDLS
10-05-2014, 02:16 PM
Serums so far on N4, P4
Energy on N6, P6
Normal prize is a 10k/8k unit with no boost

Annihilator2
10-05-2014, 02:17 PM
Prestige 1/15 - 1x Spy
2/15 - 1x Slayer
3/15 - 1x Rifleman
4/15 - 2x Defender - reward: Undead Serum

yoyo1
10-05-2014, 02:17 PM
another serum at P8

mattman13
10-05-2014, 02:18 PM
Serum on each lvl 4

GrimAmoeba
10-05-2014, 02:24 PM
Serum on each lvl 4

well that doesn't help. there are 3 lvl 4

Kefa
10-05-2014, 02:33 PM
well that doesn't help. there are 3 lvl 4

And if there's a serum on each of them that's 3 of the 4 serums.

SpikeyKit
10-05-2014, 02:34 PM
And if there's a serum on each of them that's 3 of the 4 serums.

Serum

4/10
4/15 8/15

CTRC(SW) UMBRA
10-05-2014, 02:38 PM
Undead Serum Canisters: Normal 4, Prestige 4, Prestige 8, and Masters 4

Stumps
10-05-2014, 02:39 PM
Serum master lvl 4

Annihilator2
10-05-2014, 02:45 PM
One energy pack on each 6th level: 6/10, 6/15, 6/20

HGF69
10-05-2014, 02:51 PM
Normal level 4 serum undead
Normal level 6 energyx1
Prestige level 4 serum undead
Prestige level 6 energyx1
Prestige level 8 serum undead
Master level 4 serum undead
Master level 6 energyx1

mattman13
10-05-2014, 02:53 PM
Yeah each lvl 4 has a serum so n4=serum p4= serum m4 =serum and p8= serum

SteveJobs
10-05-2014, 03:35 PM
Prestige 14/15 = energy x 1

SteveJobs
10-05-2014, 03:40 PM
Prestige 15/15 = Undead PMV-1. 69,379A. 56,765D. +5% Ground Defense

Jaded Fusion
10-05-2014, 04:27 PM
Anyone have a total energy requirements on prestige?

Stumps
10-05-2014, 06:34 PM
Master 6/20 reward is energy x1 (not x2).

LarryJackson
10-05-2014, 09:14 PM
Anyone have a total energy requirements on prestige?
Just confirmed as 20,473 energy

All Day 1 walk-throughs are now complete!

rutty
10-06-2014, 04:08 AM
Amazing work, as always. Many thanks :)

veeridian
10-06-2014, 04:55 AM
Just an FYI

Master
6/20- 2x Emerald City Port: Haunted Hacker(3x54/5) =[324e|30xp]
------> Reward: 25 XP; $7,544; 75 Valor & ENERGYx2 [SP]

The reward is actually only ENERGYx1... dissappointing. I was hoping for x2 as stated here. oh well.

Captain Steelman
10-06-2014, 07:38 AM
ECONOMY WALKTHROUGH (Get all 4 serums with as little energy as possible)
Total Energy: Very little
Do:
-Normal through 4/10 day 1-3 and then
-Prestige through 4/15 day 3

Jaded Fusion
10-06-2014, 12:45 PM
Just confirmed as 20,473 energy

All Day 1 walk-throughs are now complete!

Thanks Larry

Stumps
10-06-2014, 02:28 PM
Happy to be corrected, but from what I see theres very little reason to do day 2 or 3 if you already have the serums and wont complete prestige?

yoyo1
10-06-2014, 02:34 PM
day 2 no serum in normal 4

-Commando-
10-06-2014, 02:41 PM
No serum at N4 on Day 2. Energy still N6, P6, M6. Serum still P4, M4. Didn't go further.

DIABLOPEZ
10-06-2014, 02:58 PM
Massive XP aswell

yoyo1
10-06-2014, 03:00 PM
M6 only one energy refill

XP - is 10x more than day1 on first stages

ichbin
10-06-2014, 06:30 PM
Massive XP aswell

Quoted for emphasis. Insane amount of XP.

Adm. J(K96)
10-06-2014, 10:25 PM
And the chase begins.

Zepson
10-07-2014, 01:45 AM
Looks like the Command Center Prizes, Undead Serum -5% Health Regen Time don't stack, you only get it once. No need to go after it on days 2 and 3. (If I'm not mistaken...?)

Leroy
10-07-2014, 02:51 AM
Looks like the Command Center Prizes, Undead Serum -5% Health Regen Time don't stack, you only get it once. No need to go after it on days 2 and 3. (If I'm not mistaken...?)

Correct Zepson - you can only "unlock" it once.

TheDanimal
10-07-2014, 10:59 AM
-if you already have gotten 4 serums & unlocked the health regen, you're good - they do not stack

-xp increases dramatically each subsequent day of the ltq - something to consider if you are concerned with xp

shouting!!! Ahhhhhhhhhhhh!!!!!

RAMNUTS
10-07-2014, 01:55 PM
This may sound dumb to a few but, bear with me please. I have a question and an observation. I know that you posted at the beginning of this thread that the "cheapest" way to obtain all the serums was to go through to b4 then p8 and finally m4. So I purpose that if we actually don't need the health yet wouldn't it be "cheaper" to go n4, for 3 days, then p4 once? Also, what good are the experience points? What are they used for? Thx

GrimAmoeba
10-07-2014, 01:57 PM
This may sound dumb to a few but, bear with me please. I have a question and an observation. I know that you posted at the beginning of this thread that the "cheapest" way to obtain all the serums was to go through to b4 then p8 and finally m4. So I purpose that if we actually don't need the health yet wouldn't it be "cheaper" to go n4, for 3 days, then p4 once? Also, what good are the experience points? What are they used for? Thx


My take is you are right, dumb question. Did you know day 1 that these would be offered after the first day. Sure it has happened the last event they were offered but does anyone know that?

yoyo1
10-07-2014, 02:07 PM
XP "reward" is now 25X more than first day

I think that the idea is to prevent you from prestaging day 3 during days 1-2

GrimAmoeba
10-07-2014, 02:12 PM
XP "reward" is now 25X more than first day

I think that the idea is to prevent you from prestaging day 3 during days 1-2

Guess I don't understand why that would prevent you from prestaging?

yoyo1
10-07-2014, 02:14 PM
Guess I don't understand why that would prevent you from prestaging?
I have prestaged prestige on day1-2 and now planned to finish one day only with mini.
I will give up on that. the huge amount of XP will kill my chances with epic boss

truthteller
10-07-2014, 02:15 PM
Guess I don't understand why that would prevent you from prestaging?

I think he means that the increase in XP is actually to counter act the prestaging at prior days, so those that prestage at lower XP targets, are getting the XP via "reward" and those that were not able to prestage are just as usual getting, hmm, well you know... by gree

Swang
10-07-2014, 02:51 PM
My take is you are right, dumb question. Did you know day 1 that these would be offered after the first day. Sure it has happened the last event they were offered but does anyone know that?

Well said.

tricksy
10-07-2014, 03:55 PM
Danimal: just a suggestion, but it might be beneficial to the community if you put a notice in your first post for this event warning of the drastic increase in xp gain on day 2, and even further increase on day 3. (Well, a little late for day 2, but didn't get a chance to post 'til now.)

Danimal & Larry: you guys rock. Thank you for all your hard work. 95% of my forum visits are to view your walk-throughs.

Gree: Thanks for sticking it to the little guys, again. Nice change to an event's structure released during "Player Appreciation month" that you failed to tell us about. Or maybe its not new and I just haven't noticed until now.

Adm. J(K96)
10-07-2014, 04:32 PM
@truthteller - Please don't feed the amoeba. They are very troll like creatures.

@swang - Classy. Way to support the jack off that ridiculed someone with a legit question. Glad to know you knew every single thing about this game from the second you started. You're a lower piece of ooze than the amoeba.

Swang
10-07-2014, 05:55 PM
@swang - Classy. Way to support the jack off that ridiculed someone with a legit question. Glad to know you knew every single thing about this game from the second you started. You're a lower piece of ooze than the amoeba.

What's that piece of sh*t out of your mouth? So you think when Danimal & Larry worked out the best way for the benefits of other players, they should predict what will happen in the next few days and find the "truly cheapest way". It is way too "smart" to comment retrospectively what we could do in last two days. Not too mention the reduced health helped to finish the master boss.

I may very much disagree most of what GrimAmoeba said in the forum but his comment in this case is objective. Don't know and don't care what you had with GrimAmoeba before. Just watch your mouth commenting on mine.

Namshilah
10-07-2014, 10:10 PM
Gree: Thanks for sticking it to the little guys, again. Nice change to an event's structure released during "Player Appreciation month" that you failed to tell us about. Or maybe its not new and I just haven't noticed until now.

Amen.
I can't believe what they did to the xp - and with no warning!
I didn't notice until I leveled up after only a couple missions - it's insane!
I shouldn't be surprised that this is what Gree thinks is Player appreciation :(

yoyo1
10-07-2014, 10:15 PM
on my main I have started prestige day 1 with refills. day 2 it was to late to do a rollback but I can assure you that I would not start this ltq given the final amount of XP
Such a shame

hexctasy
10-07-2014, 10:16 PM
I can' get the Decryptio card !

I thought i Would get it on M8 everyday . I got the first one on frist day but got nothiing on day 2 ans 3 . I am on Iphone 3GS IOS 6.1
did that happen to anyone of You ?

Adm. J(K96)
10-07-2014, 11:29 PM
My comments stand swang. To pick on, bully, and ridicule is low. To stand by and cheer on while another picks on, bullies, and ridicules is lower than low. One of the most classless things I've ever seen on this forum. Congratulations on your accomplishment.

CC1
10-08-2014, 03:59 AM
My comments stand swang. To pick on, bully, and ridicule is low. To stand by and cheer on while another picks on, bullies, and ridicules is lower than low. One of the most classless things I've ever seen on this forum. Congratulations on your accomplishment.

Well said.

CC1
10-08-2014, 04:14 AM
This may sound dumb to a few but, bear with me please. I have a question and an observation. I know that you posted at the beginning of this thread that the "cheapest" way to obtain all the serums was to go through to b4 then p8 and finally m4. So I purpose that if we actually don't need the health yet wouldn't it be "cheaper" to go n4, for 3 days, then p4 once? Also, what good are the experience points? What are they used for? Thx

Ramnuts, the answer to your question, that you should have received, is: no one knew if the serums would be located at the same places for all 3 days, if at all. In hindsight your method may be the most economical. But, the first method was written with the information known at that time.

On behalf of the mature and unpretentious members herein, we apologize for the pompous answer you got

psyconaz
10-08-2014, 07:13 AM
Brutish target are now avalaible to prehit event start today

yoyo1
10-12-2014, 02:05 PM
jump this to top
looks the same as current event

RAMNUTS
10-26-2014, 10:52 PM
Thx. Not been playing long and still trying to figure the game out but I was only trying to help by giving and getting some info. that I thought might be helpful to someone as Mr.Danimal and Mr.Larry, as well as others, have done for me. I can only get on after school, if I'm allowed, and on weekends so I check this place out for Great intel for a fun game!